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Quote from Larriepogi »Question regarding Lantern MU since I have ZERO experience vs that deck: why would we board out Archdruids? @ralstn Checked out your sideboard guide. Seems like everything checks out. I recommend looking into Sigarda, Host of Herons rather than Tajuru Preserver. Although it is easier to Chord for and is Coco-able, Sigarda seems a lot better against a variety of decks. BGx, UWx, Tron, fringe decks that can attack through the air. It's also an awesome beater against fair or go-wide decks. I currently run Spellskite and Scavenging Ooze mainboard. Thinking of just cutting the Ooze all together but my sideboard is pretty fine-tuned already with it on the main. It's GY hate, life gain, and threat all in one. Absolute nuts against a lot of decks. Spellskite protects the combo if need be. I've had a lot of free wins just because of this guy. I wouldn't worry about it too much though. That's what our flex spots are for.
Quote from Kauridt » I think 4 Essence wardens is too many, i would rather play some of the other elves you cut or something like Eternal witness,Ooze or even a spellskite. Also agree with Larriepogi that revoker is not a main deckable card, some of the cards i just mentioned would be better imo. And for utility land i am more in to The Prins then Nykthos.
Quote from Kauridt » Sideboard: I have never played Leyline, so i would like to hear why you bring them and no graveyard hate at all? With 10 white sources in the mana base you can play R.I.P. it is so good against alot of decks.. It is very good against Storm! I would cut those 3 and get som RIP and removal spells, path or dismember.
Quote from Kauridt » I have been thinking alot about playing tajuru preserver, but i allways end up not playing it unless i think there is alot of living end going around. E-tron only have 3 all is dust after board. It is too narov.
Quote from Kauridt » Sideboard plan: In the lantern MU i would board out all the 4 archdruids.. In the burn MU i like the combo, i dont board out devoted druid, they are forced to use a spell on them. all in all i think you lack removal and gy hate
Quote from Larriepogi »@ralstn Not a fan of the mainboard Revoker. I can see it being great in some match-ups but there are times that it's a dead card. Going with Leylines instead of Paths is a meta call IMO. If you have lots of Storm, BGx, and Burn decks in your meta then sure but Paths are good against Death's Shadow, Eldrazi, DnT, CoCo decks, Merfolk, and a whole lot of other decks so you should take that into account. I'm having second thoughts on Shaper's Sanctuary mainly because I haven't really tested it that much. I really think it is better than Lead the Stampede given the chance. Though I feel like Leads are better topdecks and can help us recover from a well-timed board wipe or hands with lots of tempo cards like electrolyzes and bolts. Good luck and please post your results on here.
Quote from slaywithfury »I won a Nerd Rage Gaming Championship Trial Qualifier today. MVP was 4-of Shapers' Sanctuary in the board. Played 4 midrange and 1 control match today, and none of them could deal with Shapers'. Also beat a UR Storm and Burn deck. Total record 13-3 in games today, with one unintentional draw and one intentional draw. Slaywithfury NRG CTQ WinnerMagic OnlineOCTGN2ApprenticeBuy These Cards Creatures (34)4 Elvish Mystic4 Llanowar Elves4 Heritage Druid4 Essence Warden4 Dwynen's Elite4 Devoted Druid2 Vizier of Remedies4 Elvish Archdruid4 Ezuri, Renegade LeaderSpells (8)4 Collected Company4 Chord of CallingLands (18)4 Cavern of Souls4 Horizon Canopy3 Razorverge Thicket3 Forest2 Windswept Heath1 Temple Garden1 Westvale AbbeySideboard (15)4 Shapers' Sanctuary1 Chameleon Colossus1 Elvish Champion1 Aven Mindcensor1 Phyrexian Revoker1 Ethersworn Canonist1 Tajuru Preserver1 Reclamation Sage1 Selfless Spirit1 Kataki, War's Wage1 Loaming Shaman1 Scavenging Ooze Round 1 UW Pillowfort (Control)2-1 Game 1 Stalled with Gideons and Flip Jace until he could start swinging with Gideons for the win. Game 2 He tapped out to Spreading Seas me, I T3 combo him. Game 3 He taps down my team before combat with Cryptic Command, I had double Devoted Druid Ezuri so I infinite overrun in response and kill him with Devoted Druids. Round 2 Naya Burn 2-0 Couldn't deal with mainboard Essence Wardens, and then tried to play an attrition matchup with elves. Round 3 Sultai Midrange 1-1-1 He stalled a boardstate long enough to force the draw, but he couldn't get through a few elves and 3 Shapers' Sanctuarys. Round 4 Esper Shadow 2-0 Game 1 He was stuck on 1 land. Game 2 I landed 3 Shapers' Sanctuarys by the end of the game and he couldn't keep my board down from there. Round 5 ID with 4-Color Shadow Made 2nd Seed Top 8 UR Storm 2-0 (Overall 7th Seed) Game 1 He wipes my board with Grapeshot, but I quickly rebuild, CoCo into Dwynen's Ezuri and swing for lethal. Game 2 He taps out to play Serum Visions and Baral, I turn 3 combo. Top 4 Grandpa (Classic) Jund 2-1 (Overall 3rd seed) Game 1 Got run over by a swarm of Goblin Rabblemaster tokens. Game 2 Hit Ezuri and Dwynen's again for a lethal swing through two Goyfs and a Bob. Game 3 Started with 3 Shapers' Sanctuarys in hand. Played them all, forcing removing a couple times completely outdrawing him and finally landing a Colossus and Elvish Champion for Forestwalk. Finals 4-Color Shadow 2-0(Overall 1st Seed) Game 1 He had a very aggressive hand, but was low on removal and couldn't stop an Ezuri from sticking. Game 2 Shapers' Sanctuary blanked most of his removal and Elvish Champion prevented Liliana Last Hope from killing dorks, leading to forestwalking elves winning the match. Shapers' Sanctuary is a house. You should play it. Probably just as good in any color variant.
Quote from Psyqo »Quote from M4Bear » It's a land and a finishing spell all in one. Love the card, especially with push being the "removal card of choice" rather than Path these days. I have a quick question here - can't someone cast Fatal Push on the Ormendal creature since his CC is 0? I haven't played with DFC much which is why I'm confused. See here: http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics
Quote from M4Bear » It's a land and a finishing spell all in one. Love the card, especially with push being the "removal card of choice" rather than Path these days.
Quote from VIPowL »GW Druid is definitely where it's at. I've 4-1d my last 4 Competitive leagues with the deck. Don't play GW Without it anymore. As much as I love having my ~4 bullets in the MB, the combo just really makes the deck a lot stronger. EDIT: Just hit my first 5-0 on Modo competitive leagues, woohoo! The loot: https://puu.sh/xmZRu/5e3a61eee1.jpg The deck: https://puu.sh/xmZYx/654638803a.jpg Now to enter the random lottery to get featured on Goldfish tomorrow. The deck is seriously well positioned atm.
Quote from Omnomnominath »Quote from Rancormaniac »Shapers' Sanctuary looks sweet. Any chance of this card seeing play in Elves on the sb? Definitely a better Fecundity Post sideboard games you're going to most likely be facing down more sweepers, so I'm not sure how relevant it would be over Fecundity. Then again, it is only 1 mana.
Quote from Rancormaniac »Shapers' Sanctuary looks sweet. Any chance of this card seeing play in Elves on the sb? Definitely a better Fecundity
Quote from DB0013 »Yeah I feel like Unclaimed Territory could replace some Blooming Marsh in GB build. I also like the idea of it enabling colorless cards like TKS, maybe some warping wail sideboard
Quote from DB0013 »Has anyone seen the Unclaimed Territory land from the new spoilers? looks solid
Quote from OctaVariuM »So, I guess I'm not having as much success as everyone else. I see that the deck has 5-0'd a few times recently on MTGO (where I play), but I can't for the life of me see similar results. Just today alone I've lost matches against Saheli combo, Abzan DS, Jeskai Control, Scapeshift, and Burn. I'm not sure I've even won a match yet. I'm assuming a lot of this is pilot error, since my list is very similar to all of yours, but right now I'm feeling really weak. I know the deck can do some pretty powerful stuff, and I've done that while goldfishing, but with all of the interactive decks out there (especially post board), I'm finding myself losing a lot more than winning (probably a 20-80 split). If I can ask the more experienced players here a few questions, I'd be forever grateful for some replies: 1a. What do you like to see in your opening hand to know you have a good running opener? 1b. Conversely, what don't you like to see in your opening hand/what causes you to mulligan? Obviously all land or no land is an auto-mull, but outside of that I'm curious. 2. I know all sideboards are different, but in general what are you removing from your deck to make room for sideboard cards? Assume a lot of your SB cards are non-creatures if that helps. 3. Has there been any consensus on what "version" of the deck has been running better? I've seen GB and Junk versions doing well results wise, and mine is Junk (mostly for the board, but also for Shaman). 4. What are our best match-ups? Our worst? What makes those our best/worst match-ups? Thanks a ton! I'll read over the title post again and edit this if I find out my questions have already been covered. Cheers!
Quote from kavselj »You should never play Thoughtseize on T1. Most of the problematic cards such as boardwipes can only come on T3/4 which means you want to be casting Thoughtseize on T2/T3.