LotV is great against control if you're running her, but I don't love Last Hope against them. Most of their removal doesn't put the creature in the graveyard, so she can't buy them back, and trying to ult her probably won't work, as they have several ways to deal with her. I would bring her in if you have room, but she's not great in the matchup.
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It's not great. Graveyard hate doesn't really hurt Mardu all that much, they can play through it really easily. Only board it in if you don't have enough more impactful sideboard cards to bring in for whatever you want to board out in the match up.
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You think so? Also how do you feel about Dylan Hovey’s statemennt on 3 k-commands in the sideboard to fight control because the sorcery speed hay makers are not good enough
Trying to out- grind control is a losing strategy. The games you beat them are mostly going to be when you shred their hand, stick an early threat, and then kill them before they find an answer.
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1) Are there any recommended articles or videos I could check out to really get into how to play this deck? I have played against GDS maybe 5 times at FNM and on MTGO, so I don't have a ton of exposure to it.
Check out Ben Friedman's latest article about the deck here. Jeff Hoogland ran it through a MTGO league a while back here. He's not really experienced with the deck so he makes a couple mistakes, but he's a good Magic player in general and he talks through his lines, which is helpful.
2) Would GDS be a good second deck to add to my arsenal? Does it have as much game against the field as it seems, or are those results from people who know the deck inside and out?
Yeah, GDS is a good deck. Like a lot of decks in Modern, it gets better the more experienced you are with it, so you'll probably struggle a bit early until you're more familiar with it. Once you've got a solid understanding of what you're doing, there aren't really any matchups that are just unwinnable, which is one of my favorite aspects of the deck. UW Control and Dredge are probably the worst matchups, and they're roughly ~35%, but basically everything else is in the 45-55% range, with spell based combo like Storm and Ad Naus being slam dunk matchups for us.
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Bauble better enables turn 2 Anglers. The fact that it costs 0 mana is huge for setting up those fast openings. You can even get a pseudo-scry by looking at your top card with it and deciding if you want to crack a fetch to shuffle it away or not, and it can give your more info on your opponent's hand if you use it on them before Thoughtseize, so you know what they're going to draw.
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Yeah, Thought Scour should be an auto 4-of. That's the best cantrip in the deck. Maximizing your chances of getting out a turn 2 Angler felt really good to me when I tried out Friedman's list. His whole theory is cutting down on the 3-drops in the main deck so you can be streamlined to kill as fast as possible in game 1. This is kind of like the old Twin game 1 strategy. The main deck was focused on assembling the combo ASAP because there were a lot of matchups where you had to do that to win. It's always good to be proactive and put as much pressure as possible on your opponent in Modern, so I think that's the best way to go about building the main deck.
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I actually had the opposite impression of Looting. This deck can flood or screw pretty often, so Looting can smooth that out. Plus, it's another spell to help turbo out your Anglers. I think of it as a Dark Ritual that lets you loot 2 and you can flashback.
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4 CMC is a lot, but it's interesting if you get there. You can do a pile of Snap, K Command, Claim//Fame, and DS, and they can't stop you from getting a DS out of it. I feel like if you want to do this, it should be sideboard, though. Seems good against grindy matchups, but would be really bad when you need to race.
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Your sideboard is as good as it's going to get. I would side out the Lilis, Terminates, and 2 Pushes. Discard is better against them than it looks because you can often snag one of their engine cards like Cathartic Reunion and slow them down a lot.
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I've only played a few matches with it so far, but I'm super unimpressed with Claim//Fame at this point. In one of my games I had it stuck in hand the entire game because the opponent had a turn 0 Leyline. When graveyard hate is already one of the most popular ways to attack us, I don't like adding another card that's dead to grave hate. Seems like the opposite direction we want to be going, but I'll keep testing with it, see if it changes my mind.
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Anyone look at Jessups list? He's running a very standard 60, except he cut a land down to 18---what do you guys think of this? Grixis did well on camera this weekend, but did you guys notice that in nearly every game the grixis players were flooding?
He went to 18 lands because he played 2 Sleight of Hands, and yeah, I do like that idea.
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What about discarding them at a random? Would I, as the player just chose two cards they're holding at random and pick it, and have them reveal if they aren't lands?
The way people usually handle this for Hymn is to lay the cards face down, assign each a number, and roll a die twice.
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UBR Grixis Shadow UBR
UR Izzet Phoenix UR
UW UW Control UW
GB GB Rock GB
Commander
BG Meren of Clan Nel Toth BG
BGUW Atraxa, Praetor's Voice BGUW
UBR Grixis Shadow UBR
UR Izzet Phoenix UR
UW UW Control UW
GB GB Rock GB
Commander
BG Meren of Clan Nel Toth BG
BGUW Atraxa, Praetor's Voice BGUW
UBR Grixis Shadow UBR
UR Izzet Phoenix UR
UW UW Control UW
GB GB Rock GB
Commander
BG Meren of Clan Nel Toth BG
BGUW Atraxa, Praetor's Voice BGUW
UBR Grixis Shadow UBR
UR Izzet Phoenix UR
UW UW Control UW
GB GB Rock GB
Commander
BG Meren of Clan Nel Toth BG
BGUW Atraxa, Praetor's Voice BGUW
UBR Grixis Shadow UBR
UR Izzet Phoenix UR
UW UW Control UW
GB GB Rock GB
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BG Meren of Clan Nel Toth BG
BGUW Atraxa, Praetor's Voice BGUW
Yeah, GDS is a good deck. Like a lot of decks in Modern, it gets better the more experienced you are with it, so you'll probably struggle a bit early until you're more familiar with it. Once you've got a solid understanding of what you're doing, there aren't really any matchups that are just unwinnable, which is one of my favorite aspects of the deck. UW Control and Dredge are probably the worst matchups, and they're roughly ~35%, but basically everything else is in the 45-55% range, with spell based combo like Storm and Ad Naus being slam dunk matchups for us.
UBR Grixis Shadow UBR
UR Izzet Phoenix UR
UW UW Control UW
GB GB Rock GB
Commander
BG Meren of Clan Nel Toth BG
BGUW Atraxa, Praetor's Voice BGUW
UBR Grixis Shadow UBR
UR Izzet Phoenix UR
UW UW Control UW
GB GB Rock GB
Commander
BG Meren of Clan Nel Toth BG
BGUW Atraxa, Praetor's Voice BGUW
UBR Grixis Shadow UBR
UR Izzet Phoenix UR
UW UW Control UW
GB GB Rock GB
Commander
BG Meren of Clan Nel Toth BG
BGUW Atraxa, Praetor's Voice BGUW
UBR Grixis Shadow UBR
UR Izzet Phoenix UR
UW UW Control UW
GB GB Rock GB
Commander
BG Meren of Clan Nel Toth BG
BGUW Atraxa, Praetor's Voice BGUW
UBR Grixis Shadow UBR
UR Izzet Phoenix UR
UW UW Control UW
GB GB Rock GB
Commander
BG Meren of Clan Nel Toth BG
BGUW Atraxa, Praetor's Voice BGUW
UBR Grixis Shadow UBR
UR Izzet Phoenix UR
UW UW Control UW
GB GB Rock GB
Commander
BG Meren of Clan Nel Toth BG
BGUW Atraxa, Praetor's Voice BGUW
UBR Grixis Shadow UBR
UR Izzet Phoenix UR
UW UW Control UW
GB GB Rock GB
Commander
BG Meren of Clan Nel Toth BG
BGUW Atraxa, Praetor's Voice BGUW
UBR Grixis Shadow UBR
UR Izzet Phoenix UR
UW UW Control UW
GB GB Rock GB
Commander
BG Meren of Clan Nel Toth BG
BGUW Atraxa, Praetor's Voice BGUW
UBR Grixis Shadow UBR
UR Izzet Phoenix UR
UW UW Control UW
GB GB Rock GB
Commander
BG Meren of Clan Nel Toth BG
BGUW Atraxa, Praetor's Voice BGUW
UBR Grixis Shadow UBR
UR Izzet Phoenix UR
UW UW Control UW
GB GB Rock GB
Commander
BG Meren of Clan Nel Toth BG
BGUW Atraxa, Praetor's Voice BGUW