I'm planning on taking it to GP Charlotte NC in October. Everyone is hung up on eldrazi tron and grixis death's shadow ATM.
If you want something similar with actual top8s I would go with faeries.
The heavy mistbind builds are more challenging to me than tasigur list
I looked over the bant list and I too see a few things.
Voice is your board presence? You have to protect him a few turns b4 he can take over.
He himself is a snowball effect and with the main wanting to snowball with soft lock, you can tax yourself easily.
Ruse is something else that stretch the boardstate away with a creature being needed on COST. All the versions I've built has somewhere between 12-17 dudes so they just aren't there sometimes. You could bounce a manland? But the cost to activate will end up much higher than 2.
New nissa I just dunno. I feel you need a good amount of loyalty and if you play "draw go", you leave yourself open on your opponents turn. She seems good with tron lands
My pc is down so sorry for the late reply. Yes I ran it back when DRS was a thing. We also got an advantage from it with easier spell snare/cryptic. It was a lot more "draw, go" style almost like fae.
I agree you have to have exactly what you need when you need it so I was taking advice from delver and using thought scour so I could then use snap/witness as tutors.
trust me, it did work a lot better b4 deathrite shaman was banned, and also again at treasure cruise. so thats why i run the serum visions over ancetral visions for the snapcaster. also i don't concider electrolyze a can trip because it cost 3cmc (cantrips are 1cmc). the traverse card would be more of a can trip than that, but my fav for that kind of stuff is thought scour for instant draw.
let me go back to the traverse idea for tutoring... you have 6 types and the artifact you don't want in the yard so please explain how this is viable.
18 of the lands produce/get blue so its really not that big of a deal, tbh the biggest threat is blood moon and choke.
you don't want U on turn 1, you want B for disruption. grabbing the moon or chalice b4 they can use simion spirit guide to lock YOU OUT, leaving abrupt decay the only answer. this is meta dependent obviously
turn 2 you want B/x so you can play a goyf or bluff the counter
turn 3 you want removal mana up so you can start getting in with X creature.
turn 4 you want UUUx, and with as many duel lands as i run its not a problem unless you get hit with LD, fulminator mage, karn liberated, molten rain, rain of tears, etc
eldrazi is making anti-metas hard.
i've played bug mid b4, it would almost be like you swap vials for bitterblossom and thought scour. at this point i feel its safe to delerium.
cavern of souls and tron lands need an answer. you can also go with creeping corrosion over a damnation if you like because they can be the same or answer other MU differently.
if you don't see a lot of tron in your meta, you don't HAVE to use ceremonious rejection. something like negate works.
if you see a lot of aggro, crucible of worlds and dark blast may be better than LftL/crime(works well in control MU)
Hi, I've been playing BUG vial for a while and i'm very fond of nihil spellbomb and leyline of the void. another interesting thought i had for my board was with life from the loam, and raven's crime. i always like to keep a ghost quarter(or two) in my main so it just made sense to try and abuse that. a lot of players will go after the blue sources you have, and i seen another variant abusing dark blast and crucible of worlds. both of which interact with the combo, and that's the fastest way back to you're sources if they get blown up, feed ooze, murderous cut, and allow you to tool box with witness/snap.
a newer card i have yet to try is Kefnet the Mindful. it is kind of easy to get a grip after you resolve a LftL.
black will also grant abrupt decay and fatal push, and its kind of important to keep a balance here because one hits man lands and one doesn't. because of these cards, picking man lands becomes a little more difficult between lumbering falls and creeping tarpit.
i know there is no bolt so you can use the tarpits to direct at walkers, and/or falls to avoid removal. that part is kind of meta dependent for aggro games or grindy games.
i can also tell you that ceremonious rejection does work in more than just tron. lantern control has those stupid ensnaring bridge and welding jar things, affinity ofc, X/x Tron, pithing needle, grafdigger's cage(snap keep), aether vial(fish, goblins, mirror, spirits(varies) <- and all of their equipment -> , cheerios, chalice of the void
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If you want something similar with actual top8s I would go with faeries.
The heavy mistbind builds are more challenging to me than tasigur list
Voice is your board presence? You have to protect him a few turns b4 he can take over.
He himself is a snowball effect and with the main wanting to snowball with soft lock, you can tax yourself easily.
Ruse is something else that stretch the boardstate away with a creature being needed on COST. All the versions I've built has somewhere between 12-17 dudes so they just aren't there sometimes. You could bounce a manland? But the cost to activate will end up much higher than 2.
New nissa I just dunno. I feel you need a good amount of loyalty and if you play "draw go", you leave yourself open on your opponents turn. She seems good with tron lands
I agree you have to have exactly what you need when you need it so I was taking advice from delver and using thought scour so I could then use snap/witness as tutors.
Oh how I miss treasure cruise
let me go back to the traverse idea for tutoring... you have 6 types and the artifact you don't want in the yard so please explain how this is viable.
18 of the lands produce/get blue so its really not that big of a deal, tbh the biggest threat is blood moon and choke.
you don't want U on turn 1, you want B for disruption. grabbing the moon or chalice b4 they can use simion spirit guide to lock YOU OUT, leaving abrupt decay the only answer. this is meta dependent obviously
turn 2 you want B/x so you can play a goyf or bluff the counter
turn 3 you want removal mana up so you can start getting in with X creature.
turn 4 you want UUUx, and with as many duel lands as i run its not a problem unless you get hit with LD, fulminator mage, karn liberated, molten rain, rain of tears, etc
eldrazi is making anti-metas hard.
i've played bug mid b4, it would almost be like you swap vials for bitterblossom and thought scour. at this point i feel its safe to delerium.
2x breeding pool
2x creeping tar pit
2x darkslick shores
1x flooded grove
1x forest
2x ghost quarter
2x island
1x lumbering falls
2x misty rainforest
1x overgrown tomb
4x polluted delta
1x swamp
1x watery grave
CREATURES
2x eternal witness
3x snapcaster mage
4x tarmogoyf
3x vendillion clique
1x abrupt decay
4x cryptic command
3x fatal push
2x mana leak
1x murderous cut
2x remand
1x spell snare
SORCERY
2x inquisition of kozilek
4x serum visoins
2x thoughtseize
ARTIFACT
4x aethervial
2x damnation
1x life from the loam
1x ranven's crime
1x duress
2x engineered explosives
1x golgari charm
1x maelstrom pulse
2x ceremonious rejection
1x nihil spellbomb
2x spellskite
1x thoughtseize
cavern of souls and tron lands need an answer. you can also go with creeping corrosion over a damnation if you like because they can be the same or answer other MU differently.
if you don't see a lot of tron in your meta, you don't HAVE to use ceremonious rejection. something like negate works.
if you see a lot of aggro, crucible of worlds and dark blast may be better than LftL/crime(works well in control MU)
a newer card i have yet to try is Kefnet the Mindful. it is kind of easy to get a grip after you resolve a LftL.
black will also grant abrupt decay and fatal push, and its kind of important to keep a balance here because one hits man lands and one doesn't. because of these cards, picking man lands becomes a little more difficult between lumbering falls and creeping tarpit.
i know there is no bolt so you can use the tarpits to direct at walkers, and/or falls to avoid removal. that part is kind of meta dependent for aggro games or grindy games.
i can also tell you that ceremonious rejection does work in more than just tron. lantern control has those stupid ensnaring bridge and welding jar things, affinity ofc, X/x Tron, pithing needle, grafdigger's cage(snap keep), aether vial(fish, goblins, mirror, spirits(varies) <- and all of their equipment -> , cheerios, chalice of the void