Looks like we have a new card Sylvan Anthem
GG
Enchantment
Anthem 1 for green
When ever a G creature etb under your control scry 1
Now this is an interesting one as I don't think it directly replaces anything and we've never had an equivalent. But between the devotion and the solid repeat etb and and solid anthem on 2 makes me think this is a new staple once we've found where it fits
I feel like this is either a 2 of its it's ok or a 4 of if it turns out to be really good (and honestly strangleroot with a copy of this around seems pretty good)
I'm most excited for the repeatable scry as that means it becomes much easier to fin a creature when we need to rebuild and pump spells when we need to kill.
Biggest downside is the lack of +1 counter support (but otherwise it would probably have become the best card in the deck )
I feel like this doesn't take up a creature spot. And its more impactful on lists with a higher density of 1-2 drops.
Wow didn't realise hexdrinkers price had shot up that much.
Your list still needs another 1 drop as a 2 of. With narnams and hexdrinkers out of viable budget range then either Kessig Prowler or pelt collector are your next best bets.
Personally I'm running 2 mb scooze ATM because of the amount of lurrus and unearth decks in the meta. But there an argument that it's no needed. And barkhind troll is a solid alternative.
For the 3 drops you've gone pretty top heavy (as far as curve is concerned) I'd personal go for a combo of 3 steel leaf champions and 2 Old-Growth Troll.
Old-Growth Troll took me by surprise but between the native trample for getting over defending faties and being another solid card to have on the field against a boardwipe. He's been over performing
For removal you want a combo of savage swipe and dismember. (Swipes better against burn and d&t decks and dismember is better against shadow and kroxa)
That said if you are facing alot of kroxa and shadow your best bet is still rhonas as he just stone walls anything without temur battlerage
Land base is complicated and very budget dependant
Ideally you want a small white splash for the SB. But the most optimal for budget is probably
3 g/b horizon land
1 treetop Village
2 Haspeth oasis
15 forests
(I personally still like a 21 land 39 other stuff split and this has become less painful with affordable horizon lands) and you don't want to many pain lands with the amount of burn style play currently in the meta
Snakeskin Veil is the new pump spell on the block but as it is I've not been impressed yet.
I would consider dropping to 2 rancors cutting some vines for defenses and and maybe droping 1 aspect. I've been running extra removal in the form of savage swipe in this slot as I dose act life a pump spell a significant amount of the time.
Inscription of Abundance is interesting hand I feel holds alot of promise for when the meta shifts back. It's soild untility card thats kicker is usable. I feel like it's a much better card against midrage than agro and as the meta is particularly fast ATM it's not it's time to shine.
i think its comes down to how much pump your decks running, if your is running more pump spells and ram through then I can see the troll as the stronger option, if your more all in on 1 cmc body's and and savage swipe then I can see steel leaf being the stronger choice.
I feel like the most important aspect of this card (aside from the board wipe proof nature that makes it playable) is the native trample, which makes ram through a lot more effective.
this fact also provides a viable alternative to combat damage as a win con, which the deck needs against a cryptic/scatuary locks and titan shift field of the dead. its fringe but a possible sb tactic for the deck, especially if you can get them down to the 6-7 life range by then end of turn 3. the decks lacked options before now against this prominent possibility. so will probably need testing to see if this is a viable option.
tried the mammoth in a fetch/narnam list, i'm not convinced, if the deck had some more ramp then maybe but in a list that not got alot of lands in rather have a hexdrinker in that slot 9-10 times
have tried Inscription of Abundance in a more budget list and i'm more impressed than i thought i'd be. the +2 counters tends to get stuff out of bolt range and can be used to immediately regenerate a e one, the removal is a little overpriced but at instant speed still solid, and the life gain has been relevant once or twice against burn. it's not a 4 of but 1-2 copy seems to fit nicely (been trialing 2 dismembers 1 inscription 1 Khalni Ambush for my removal package, with the inscriptions sitting in a flexi slot and khalni in a treetop village slot). i also run another inscription in the sb again due to the versatility. they seem to be a little more versatile that a savage swipe build but less directly powerful
Khalni Ambush was a big surprise, and definitely a meta call, but if your in a meta with balanced creature / spell heavy lists its normally better than a
second tree top, and having another mb removal spell in the deck has made games against tribal strategies a more viable.
also tried Swarm Shambler and its ok... im not in love but it plays a little better than you'd think, again its not a card you'd want to draw multiples of, (takes mana to grow, does not trigger eone/pelt.) but if your on a strict budget and cannot afford your 2 hexdrinkers its a very viable option in that slot
as for a current list, i don't have a set one form my budget version as i use them mainly to test new possibilities but this is what id probably go with as being the best option for fnm lvl
my current competitive list has a strong white splash, and is arguably more zoo now than stompy, (there is link in my footer to a tapped out deck list) (white splash hugly helps against decks that are traditionally almost unwinnable when piloted well. like tron and once affinity and to a lesser extent jund.
after a lot of play with the traditional lists (pre kaladesh this was my main modern deck i still miss vines interaction against infect and twin) of the deck, i've gone with the philosophy of to be consistently effective in modern going all in aggro you need another color (or be mono red), what stompy does well is that it midgames better than most aggro (at the cost of a 1-1/2 a turn of speed), can win out of nowhere on a stalled board, finally its difficult to effectively interact with (due to the amout of inbuilt and dedicated protection) so that is where i've tended to lean in my game play and design of the deck. from experimentation i've tended to find leaning into a area where stompy is a little weak as a aggro deck (all out speed, reach, card draw ect), can improve it but you tend to loose to much of the inherent advantages while still being less effective than other options.
i consider the current optimal mb deck list to be something like this
give or take a rhonas and a couple of veils (depending on current meta)
hexdrinker, narnam and giest are the best things the deck can do most of time
followed closely by dryad militant (slightly less after snow ban) but the shut down so much of the meta in small but relevant ways that they are still very worth there slot,
the most flexible slots tend to be the rancors i personally like two but after trying without them the deck functions about as well.
there is also a argument for 1-2 hooting mandrills in a fetch heavy list but i personally feel like hexdrinker and the need for devotion shaves them just below the cut
there is also a argument for Syr Faren lean, i feel like the card lends itself to a 4 savage swipe, 4 rancor build with mandrills.
if we are going for a fetchless/budget (60-70) build then
then something close to this would be my go two. usually i don't include a solid sb, but for this list it needs dismembers, spheres and finks in the 75 to be viable.
hope this helps to understand where i'm coming from
not trying to convince you but a few clarifications on my own entrances with the deck.
rhonas doesn't require devotion just a creature with 4 power on board, and i've found the ability is more of an late game extra to give a little more reach and damage penetration, the relevant part is the 5/5 indestructible deathtouch for 3, but in general any creature can turn him on after a board wipe, he just completely shuts down some matchups like deathshadow and jund (as long as they don't manage to get a lily sac with only him on field there have no way to deal with him i there decks)
yeah the tron matchup was most of my reason for splashing white, teeg and path make the matchup a lot more viable, personally i found a well piloted etron to be almost unwinnable
for none snow control pithing needle is probably going to serve better, sticking needle on colande or jtms or big tef can severely cripple there decks.
dredge was a big factor in the deck originally playing 4 militants and 2-3 scooze mb, with these the matchup is about fair, and with a couple of return to natures in the sb really make the matchup pretty viable.
the issues i've had with 8 1/1 evolving creatures is it tends to lower the damage output in the first 2-3 turns and can has some seriously limiting effects on how to sequence your first 2 turn if you have multiples in your starting hand and first 2 draws (losing out on early pressure to set up for turn 4+) personally i've always hated that loss of flexibility and pressure, and they are also just really bad top decks.
yes swipe wants that 2 power to really show off, but at its worse it's still a prey upon which was historically the removal spell for the deck, even discounting evolve creatures you have 10 natural targets in the list you've got above, and another 11 targets that could have 2 power. best way to view it is a basic prey upon, but often its also providing better removal and more damage (often with straight damage dealing and fight effects you are limited by the size of your creatures on the field. this tends to raise the amount of damage you can deal effectively and while not limiting your options in the late game when you need to aspect and fight a deathshadow or angler.
only changes id make are
using savage swipe for the mb removal spell
5 pelt/eones (they are pretty bad in multiples and in there place add 2 more lands and 3 dryad militants (millanat shuts down uro, mystic sanctuary and snap caster plans, gurmag angler. it's just really solid against a surprisingly large amount of the modern meta.
19 lands feels a little light, as with hexdrinkers & canopy land the deck often has places to put mana.
also Waterlogged Grove is $ cheaper that peatlands with no real change in play 99% of the time
sb id probably go for pithing needle over surgical, as pw and creature combos are going to be more of a problem that non uro/shriekhorn based gy stuff for the most part
(im also a big fan of a single mb rhonas, as he just dominates a board and wins deathshadow and snow matchups. )
For something this much of a glass cannon you really need more defensive spells. You seemed to have mashed up an infect list with a stompy list built around Syr farren but missed the core cards to make this strategy work.
The main points.
You only have 3 protection spell, a will placed path or push kill the deck, if your running the deck this way you need 4 blossoming defences and the vines.
Without curving out aspect is pretty useless and ground swell is inconsistent at best without fetches. Might of old Korsa and scale up would serve better. Yorvo need cretures to make him big. You don't run that many cretures. He also has no evasion, try steel leaf champion as it at least has evasion. How do you plan or crewing heart of Keiran? You want to be attacking with your cretures, Syr, elf, birds cannot crew it and you really don't what to crew it with a groundbreaker and you only have 2 nissas.
These are the tip of the iceberg. Please read through the decks primer on pages 1 of this thread ( I also recommend reading through the infect thread)
Defence is a solid vine replacement. No narnams but between millantant, eone, pelt and prowler we should be fine. That's the thing every deck archtype porting from other formats is going to be worse we just come off alsot better in this exchange that almost any other deck. Especially considering that the power level is going to be gernely lower that modern. I suspect that aspect based mono g stompy is going to end up being one the if not the main aggro archtype. (Probably along side mono red and mono w)
So not strictly modern relevent but new format (pioneer ) looks like this deck is a direct port, with the exception of strangleroot and vine (and with the most recent sets both have viable alternatives.) We also loosing village which hurts and hexdrinker but thats only just been added so easy come, easy go.
historically i would agree about dropping rancor, for a long time it has been only a 2 of, but with the meta shift to fair creatures (most of which tend to be fairly small) rancor is becoming more important as evasion and between narnam, hexdrinker, and now syr faren and Yorvo i do think that 3 might not be such a bad direction. although is dose depend on how big burn ends up being
i also agree that syr faren is a 2 of, as he is legendary but also opponents need to remove him if he hits which may make him a 3 of in future depending on meta, as a not unreasonable curve with him in had can be
turn 1 a one drop,
turn 2 syr
turn 3 savage swipe on syr (with protection held up) and the add a rancor to and attack for huge amounts of damage (12 after removing a blocker with mana left for protection and if that protection is defence and you use in response to a push at at beginning of combat with the pump on the stack, its potencaly 16 damage swing which is normally ggs in modern if you on the play.
Syr Faren, The Hedgehammer is another of those 1-2 of, as hes great 1 of but terrible in multiples. i do think he makes savage swipe even better and i can't wait do use him in the deck.
i don't think we are quite at the stage of needing granddaddy's temple as we don't quite have enough legendaries to justify it. if we get a second leg 2 drop then maybe.
i don't think the serpent is quite there either, as it doesn't do as much as any other card for its mana cost.
the adversary could be good vs jund but i feel like questing beast and discard beloth both do a better job in the matchup.
I think for decks running three drops he replaces 1 steel leaf, if you have a high +1 counter synagy maybe 2 but no more. Not having evasion or native protection is a big downside. But the native counters make him at least a 1 of.
I agree that
pendelhavrn is not a card for use. For it to work we need multiple cards that are 1/1s that need protection over tapping bout with our lands, in combo elves itakes sence hear in a aggro deck it doesn't and just provides feild and bloodmoon extra targets.
On preserver, on the my apologies I ment pelt collector (my brain views them as interchangeable)
In flash, I would argue it pretty relevent not all of the time but a significant amount. As if you play it conservatily it means you can instantly rebuild from boardwipes, get past counter spells, dodge removal giving it sudo haste, and provides instant speed blockers against decks like burn and humans when they think they are safe.
I would also argue that avatars reach and large size are pretty relevent in several matchups, most notably spirits wich is increasing in power, phoenix has left the metals so not so much against them but fairy's looks poised for a resurgence and against them it's fantastic,
Finally Vs ooze
Ooze need stuff to have died to pump it and in matchups with limited removal or where path is the main removal ooze struggle to grow. Also ooze is there for one reason gy hate and life gain. That's where it blooms this is more of a agressive generalist. And and most importantly dosnt interfere with oozes pump to pump it's self.
I agree this makes alot of 2 drops but if also point out that it with the droping of three drops this might be ok
I'd expect the 2 drops slot to consist of
4 guests
4 avatars
2 scooze
2 preserver
3 troll
Along side 14 one drops and 10 inst/sorc spells that should be a pretty optimal build.
(Maybe droping 1 troll for a Rhona's to blank batterskulls and deathshadow)
Would an optimal fetch-less build be something like this then?
Yeah that's pretty solid. The only changes I would make would be canopy lands over thickets when budget allows and maybe drop eones for rancora but that will be down to your own meta. Otherwise looks very solid. ( I also agree with 4 swipe as it's pretty much as good as dismember in the current stoneforge and burn meta.
Sylvan Anthem
GG
Enchantment
Anthem 1 for green
When ever a G creature etb under your control scry 1
Now this is an interesting one as I don't think it directly replaces anything and we've never had an equivalent. But between the devotion and the solid repeat etb and and solid anthem on 2 makes me think this is a new staple once we've found where it fits
I feel like this is either a 2 of its it's ok or a 4 of if it turns out to be really good (and honestly strangleroot with a copy of this around seems pretty good)
I'm most excited for the repeatable scry as that means it becomes much easier to fin a creature when we need to rebuild and pump spells when we need to kill.
Biggest downside is the lack of +1 counter support (but otherwise it would probably have become the best card in the deck )
I feel like this doesn't take up a creature spot. And its more impactful on lists with a higher density of 1-2 drops.
Thoughts?
Competitive Decks
Devotion to the Lash B ----
Monkey Conservation WUGR ---- Dragon WorshipR
Your list still needs another 1 drop as a 2 of. With narnams and hexdrinkers out of viable budget range then either Kessig Prowler or pelt collector are your next best bets.
Personally I'm running 2 mb scooze ATM because of the amount of lurrus and unearth decks in the meta. But there an argument that it's no needed. And barkhind troll is a solid alternative.
For the 3 drops you've gone pretty top heavy (as far as curve is concerned) I'd personal go for a combo of 3 steel leaf champions and 2 Old-Growth Troll.
Old-Growth Troll took me by surprise but between the native trample for getting over defending faties and being another solid card to have on the field against a boardwipe. He's been over performing
For removal you want a combo of savage swipe and dismember. (Swipes better against burn and d&t decks and dismember is better against shadow and kroxa)
That said if you are facing alot of kroxa and shadow your best bet is still rhonas as he just stone walls anything without temur battlerage
Land base is complicated and very budget dependant
Ideally you want a small white splash for the SB. But the most optimal for budget is probably
3 g/b horizon land
1 treetop Village
2 Haspeth oasis
15 forests
(I personally still like a 21 land 39 other stuff split and this has become less painful with affordable horizon lands) and you don't want to many pain lands with the amount of burn style play currently in the meta
Snakeskin Veil is the new pump spell on the block but as it is I've not been impressed yet.
I would consider dropping to 2 rancors cutting some vines for defenses and and maybe droping 1 aspect. I've been running extra removal in the form of savage swipe in this slot as I dose act life a pump spell a significant amount of the time.
Inscription of Abundance is interesting hand I feel holds alot of promise for when the meta shifts back. It's soild untility card thats kicker is usable. I feel like it's a much better card against midrage than agro and as the meta is particularly fast ATM it's not it's time to shine.
Competitive Decks
Devotion to the Lash B ----
Monkey Conservation WUGR ---- Dragon WorshipR
I feel like the most important aspect of this card (aside from the board wipe proof nature that makes it playable) is the native trample, which makes ram through a lot more effective.
this fact also provides a viable alternative to combat damage as a win con, which the deck needs against a cryptic/scatuary locks and titan shift field of the dead. its fringe but a possible sb tactic for the deck, especially if you can get them down to the 6-7 life range by then end of turn 3. the decks lacked options before now against this prominent possibility. so will probably need testing to see if this is a viable option.
Competitive Decks
Devotion to the Lash B ----
Monkey Conservation WUGR ---- Dragon WorshipR
tried the mammoth in a fetch/narnam list, i'm not convinced, if the deck had some more ramp then maybe but in a list that not got alot of lands in rather have a hexdrinker in that slot 9-10 times
have tried Inscription of Abundance in a more budget list and i'm more impressed than i thought i'd be. the +2 counters tends to get stuff out of bolt range and can be used to immediately regenerate a e one, the removal is a little overpriced but at instant speed still solid, and the life gain has been relevant once or twice against burn. it's not a 4 of but 1-2 copy seems to fit nicely (been trialing 2 dismembers 1 inscription 1 Khalni Ambush for my removal package, with the inscriptions sitting in a flexi slot and khalni in a treetop village slot). i also run another inscription in the sb again due to the versatility. they seem to be a little more versatile that a savage swipe build but less directly powerful
Khalni Ambush was a big surprise, and definitely a meta call, but if your in a meta with balanced creature / spell heavy lists its normally better than a
second tree top, and having another mb removal spell in the deck has made games against tribal strategies a more viable.
also tried Swarm Shambler and its ok... im not in love but it plays a little better than you'd think, again its not a card you'd want to draw multiples of, (takes mana to grow, does not trigger eone/pelt.) but if your on a strict budget and cannot afford your 2 hexdrinkers its a very viable option in that slot
as for a current list, i don't have a set one form my budget version as i use them mainly to test new possibilities but this is what id probably go with as being the best option for fnm lvl
4x Avatar of the Resolute
2x Barkhide Troll
4x Dryad Militant
2x Hexdrinker
4x Pelt Collector
2x Scavenging Ooze
4x Steel Leaf Champion
4x Strangleroot Geist
Instant (8)
3x Aspect of Hydra
2x Blossoming Defense
1x Inscription of Abundance
1x Khalni Ambush
1x Vines of Vastwood
3x Savage Swipe
Enchantment (2)
2x Rancor
Land (21)
15x Forest
3x Hashep Oasis
1x Tranquil Thicket
2x Treetop Village
3x Damping Sphere
3x Dismember
1x Inscription of Abundance
2x Kitchen Finks
3x Veil of Summer
chopping the veils of summer and hex drinkers brings the list down the $50 is range but they are both very very good.
Competitive Decks
Devotion to the Lash B ----
Monkey Conservation WUGR ---- Dragon WorshipR
my current competitive list has a strong white splash, and is arguably more zoo now than stompy, (there is link in my footer to a tapped out deck list) (white splash hugly helps against decks that are traditionally almost unwinnable when piloted well. like tron and once affinity and to a lesser extent jund.
after a lot of play with the traditional lists (pre kaladesh this was my main modern deck i still miss vines interaction against infect and twin) of the deck, i've gone with the philosophy of to be consistently effective in modern going all in aggro you need another color (or be mono red), what stompy does well is that it midgames better than most aggro (at the cost of a 1-1/2 a turn of speed), can win out of nowhere on a stalled board, finally its difficult to effectively interact with (due to the amout of inbuilt and dedicated protection) so that is where i've tended to lean in my game play and design of the deck. from experimentation i've tended to find leaning into a area where stompy is a little weak as a aggro deck (all out speed, reach, card draw ect), can improve it but you tend to loose to much of the inherent advantages while still being less effective than other options.
i consider the current optimal mb deck list to be something like this
3x Dryad Militant
2x Experiment One
4x Hexdrinker
4x Narnam Renegade
4x Avatar of the Resolute
2x Barkhide Troll
2x Scavenging Ooze
4x Strangleroot Geist
3x Steel Leaf Champion
5x Forest
4x Prismatic Vista
3x Waterlogged Grove
4x Windswept Heath
4x Wooded Foothills
Instant (7)
3x Aspect of Hydra
4x Blossoming Defense
2x Rancor
Sorcery (3)
3x Savage Swipe
give or take a rhonas and a couple of veils (depending on current meta)
hexdrinker, narnam and giest are the best things the deck can do most of time
followed closely by dryad militant (slightly less after snow ban) but the shut down so much of the meta in small but relevant ways that they are still very worth there slot,
the most flexible slots tend to be the rancors i personally like two but after trying without them the deck functions about as well.
there is also a argument for 1-2 hooting mandrills in a fetch heavy list but i personally feel like hexdrinker and the need for devotion shaves them just below the cut
there is also a argument for Syr Faren lean, i feel like the card lends itself to a 4 savage swipe, 4 rancor build with mandrills.
if we are going for a fetchless/budget (60-70) build then
4x Avatar of the Resolute
2x Barkhide Troll
4x Dryad Militant
2x Hexdrinker
4x Pelt Collector
2x Scavenging Ooze
3x Steel Leaf Champion
4x Strangleroot Geist
1x Rhonas the Indomitable
15x Forest
3x Hashep Oasis
2x Tranquil Thicket
2x Treetop Village
Instant (6)
3x Aspect of Hydra
2x Blossoming Defense
1x Vines of Vastwood
Sorcery (4)
4x Savage Swipe
Enchantment (2)
2x Rancor
3x Damping Sphere
3x Dismember
3x Kitchen Finks
then something close to this would be my go two. usually i don't include a solid sb, but for this list it needs dismembers, spheres and finks in the 75 to be viable.
hope this helps to understand where i'm coming from
Competitive Decks
Devotion to the Lash B ----
Monkey Conservation WUGR ---- Dragon WorshipR
rhonas doesn't require devotion just a creature with 4 power on board, and i've found the ability is more of an late game extra to give a little more reach and damage penetration, the relevant part is the 5/5 indestructible deathtouch for 3, but in general any creature can turn him on after a board wipe, he just completely shuts down some matchups like deathshadow and jund (as long as they don't manage to get a lily sac with only him on field there have no way to deal with him i there decks)
yeah the tron matchup was most of my reason for splashing white, teeg and path make the matchup a lot more viable, personally i found a well piloted etron to be almost unwinnable
for none snow control pithing needle is probably going to serve better, sticking needle on colande or jtms or big tef can severely cripple there decks.
dredge was a big factor in the deck originally playing 4 militants and 2-3 scooze mb, with these the matchup is about fair, and with a couple of return to natures in the sb really make the matchup pretty viable.
the issues i've had with 8 1/1 evolving creatures is it tends to lower the damage output in the first 2-3 turns and can has some seriously limiting effects on how to sequence your first 2 turn if you have multiples in your starting hand and first 2 draws (losing out on early pressure to set up for turn 4+) personally i've always hated that loss of flexibility and pressure, and they are also just really bad top decks.
yes swipe wants that 2 power to really show off, but at its worse it's still a prey upon which was historically the removal spell for the deck, even discounting evolve creatures you have 10 natural targets in the list you've got above, and another 11 targets that could have 2 power. best way to view it is a basic prey upon, but often its also providing better removal and more damage (often with straight damage dealing and fight effects you are limited by the size of your creatures on the field. this tends to raise the amount of damage you can deal effectively and while not limiting your options in the late game when you need to aspect and fight a deathshadow or angler.
Competitive Decks
Devotion to the Lash B ----
Monkey Conservation WUGR ---- Dragon WorshipR
using savage swipe for the mb removal spell
5 pelt/eones (they are pretty bad in multiples and in there place add 2 more lands and 3 dryad militants (millanat shuts down uro, mystic sanctuary and snap caster plans, gurmag angler. it's just really solid against a surprisingly large amount of the modern meta.
19 lands feels a little light, as with hexdrinkers & canopy land the deck often has places to put mana.
also Waterlogged Grove is $ cheaper that peatlands with no real change in play 99% of the time
sb id probably go for pithing needle over surgical, as pw and creature combos are going to be more of a problem that non uro/shriekhorn based gy stuff for the most part
(im also a big fan of a single mb rhonas, as he just dominates a board and wins deathshadow and snow matchups. )
Competitive Decks
Devotion to the Lash B ----
Monkey Conservation WUGR ---- Dragon WorshipR
Competitive Decks
Devotion to the Lash B ----
Monkey Conservation WUGR ---- Dragon WorshipR
The main points.
You only have 3 protection spell, a will placed path or push kill the deck, if your running the deck this way you need 4 blossoming defences and the vines.
Without curving out aspect is pretty useless and ground swell is inconsistent at best without fetches. Might of old Korsa and scale up would serve better. Yorvo need cretures to make him big. You don't run that many cretures. He also has no evasion, try steel leaf champion as it at least has evasion. How do you plan or crewing heart of Keiran? You want to be attacking with your cretures, Syr, elf, birds cannot crew it and you really don't what to crew it with a groundbreaker and you only have 2 nissas.
These are the tip of the iceberg. Please read through the decks primer on pages 1 of this thread ( I also recommend reading through the infect thread)
Competitive Decks
Devotion to the Lash B ----
Monkey Conservation WUGR ---- Dragon WorshipR
Competitive Decks
Devotion to the Lash B ----
Monkey Conservation WUGR ---- Dragon WorshipR
Stompy in every format!!!
Competitive Decks
Devotion to the Lash B ----
Monkey Conservation WUGR ---- Dragon WorshipR
i also agree that syr faren is a 2 of, as he is legendary but also opponents need to remove him if he hits which may make him a 3 of in future depending on meta, as a not unreasonable curve with him in had can be
turn 1 a one drop,
turn 2 syr
turn 3 savage swipe on syr (with protection held up) and the add a rancor to and attack for huge amounts of damage (12 after removing a blocker with mana left for protection and if that protection is defence and you use in response to a push at at beginning of combat with the pump on the stack, its potencaly 16 damage swing which is normally ggs in modern if you on the play.
Competitive Decks
Devotion to the Lash B ----
Monkey Conservation WUGR ---- Dragon WorshipR
i don't think we are quite at the stage of needing granddaddy's temple as we don't quite have enough legendaries to justify it. if we get a second leg 2 drop then maybe.
i don't think the serpent is quite there either, as it doesn't do as much as any other card for its mana cost.
the adversary could be good vs jund but i feel like questing beast and discard beloth both do a better job in the matchup.
Competitive Decks
Devotion to the Lash B ----
Monkey Conservation WUGR ---- Dragon WorshipR
Competitive Decks
Devotion to the Lash B ----
Monkey Conservation WUGR ---- Dragon WorshipR
Yeah that's pretty solid. The only changes I would make would be canopy lands over thickets when budget allows and maybe drop eones for rancora but that will be down to your own meta. Otherwise looks very solid. ( I also agree with 4 swipe as it's pretty much as good as dismember in the current stoneforge and burn meta.
Competitive Decks
Devotion to the Lash B ----
Monkey Conservation WUGR ---- Dragon WorshipR