I am testing something very similar but with a few tweaks:
I am just not convinced about Bedlam Reveler as it seems clunky in the games were you are having trouble finding your loot effects and it makes us weaker to graveyard hate, I also have concerns about how early can we play it and if that could slow us down too much although I have to admit that it seems great in topdeck mode, maybe it's worth a couple slots.
I don't like the manabase too much as Copperline Gorge coming into play tapped could be a problem if we need to hardcast an Arclight Phoenix or if we need that 4th mana to cast our 3rd spell for the turn. Since we would be mostly mono-red, we could go with some more basics and just splash a couple green shocklands for SB cards.
I think we'd rather play 4 Street Wraith to have the Faithless Looting + Street Wraith into Hollow One T1 potential, in a build with Manamorphose it becomes even more useful to thin the deck and we have an incentive to be cycling cards already so I think this should be an auto 4-of.
I am not sure about Shrine of Burning Rage, the card seems good vs control but is not a matchup that comes that often (I haven't playtested too much, just a couple of leagues but I think there was only 1 matchup where I sided them in)
So how do you guys feel about Liliana of the Veil in this deck? I run 3x Angler's and 1x Tasigur, I'm thinking about cutting an angler for liliana. Thoughts? Also, Damping Sphere vs Blood Moon, What do you guys got?
The thing is, Liliana is a 3-mana card (that's an issue) that doesn't do much regarding our strategy, at best we are discarding 1 more card each turn to pump Adept or reduce the cost of a Hollow One, I think you should be better keeping Angler in the deck as it does more relevant things an will almost always cost 1 or 2 mana.
In the sideboard I don't play Damping Sphere nor Blood Moon but I think the Sphere would probably better as you can play it on turn 2 when you are on the draw and still prevent your opponent from having 7 mana on turn 3, which you can't with Blood Moon, and also the fact that Sphere is good vs Storm, and that's a a deck that I expect to see a lot now that Dredge is dominating the format since it has a good pairing versus it.
The problem with Faerie is that removing 2 cards is not enough in most matchups where you want GY hate:
Dredge
KCI
Living End
Storm
It can work in the mirror where you only need to take care of Bloodghast and Phoenix and sometimes stop a Snapcaster Mage vs UW but it's use is more niche and even then, we don't actually need this kind of effect to beat UW and faerie is not going to stop our opponent from casting Gurmag Angler so there are better tools for those matchups (Thoughtseize for UW and Ancient Grudge + Leyline for the mirror)
Also, Leyline is able to slow a lot of decks like Mardu Pyromancer (no Lingering Souls flashback nor Bedlam Reveler makes them quite slow) where Faerie can only be useful to exile Lingering Souls (and only if the opponent sequences badly as they can Looting and then cast Souls without passing priority)
Hopefully, you won't be facing that deck very often, Ancient Grudge should help a lot, most list aren't playing Big Game Hunter as there aren't many Eldrazis nor Tarmogoyfs out there, it's still useful for dealing with Death's Shadow but it will usually be easier with Fatal Push (which also kills Tarmogoyf and Thought-Knot Seer if you have Revolt), Reality Smasher is the most difficult one to deal with but it usually attacks everytime so you can race it
hey guys, interested in building this deck as i have most of the mana base and it seems very fun and powerful.
the only problem i see is... the price of goblin lore. is catharthic reunion an okay replacement in the meantime? or does it just not work? i proxied the deck up and it seemed to be working pretty fine, though the other two discard spells felt better.
also, what about this new bridgevine deck? from what ive gathered the strategies seem very similar, which deck do you think is the strongest and why?
Unfortunately Goblin Lore is quite irreplaceable as it enables Hollow One by itself, Cathartic Reunion has another drawback and it is that you need another 2 cards in hand to cast it, which you sometimes can't and to put the cherry on the cake, if it gets remanded you are probably too much behind to win that game. That's why Goblin Lore is much better here even if it's a random discard, drawing and then discarding is also usually better. You can play with Cathartic but it will be subpar.
I am also playing Bridgevine and it is more explosive and wins more times on G1 BUT it also folds much harder to graveyard hate as it can't do much without a graveyard and doesn't usually play green to deal with it, here you can put a lot of pressure even if the opponent starts with a Leyline of the Void as you can still beat with Flameblade Adept and cast your Hollow One quite early.
Bridgevine is still not as refined and might become better but right now, I think Hollow One should perform better. As Bridgevine is getting so much attention, sideboards are full of graveyard hate, Hollow One can fight it better and it's still able to do some nasty things on the early game
Has anyone ever considered Rancor in the main? 1 mana to give trample and extra strength? Could surely close out games and make chump blockers not an issue.
For that kind of effect Legion Loyalist is quite powerful as you can completely ignore all tokens, specially good vs Mardu Pyromancer and it's a creature to trigger Vengevine if you are running them
At a PPTQ with a Meta that's mostly Humans, Burn, very little tron, a bit of mardu and control- Is it a terrible idea to swap 2 maindeck Brutalities for 2 Lavamancers in the sideboard? I'm thinking that would help out the humans matchup but I don't know if it's worth it.
I like to play 1 Grim Lavamancer in my maindeck, I removed Tasigur, the Golden Fang to make room for it. If you expect Burn I wouldn't advise removing Collective Brutality as it's your best card for the matchup. IMO the best card against Humans is Fatal Push as their creatures are sometimes too large to kill with just 2 damage
For what you really want them (Boggles), the only real replacement would be Ratchet Bomb as Pyroclasm and Anger of the Gods won't kill their creatures most of the time
Remember to use your removal spells at the end of their turn if possible so you don't get blown out by pump spells or protections before damage and you should be fine
The Grim Lavamancer instead of Tasigur, the Godlen Fang in the mainboard has helped me a lot to fight creature decks G1, Squee, Goblin Nabob has been good almost every game I drew it, not insane as it only nets 1 card/turn at max but the card advantage it provides is very valuable against any midrange or control deck, I didn't have any situation yet where I drew it and wished it was my 3rd Blood Crypt. I think the deck runs perfectly fine with 17 lands and after all this games I still believe so.
Regarding your deck, I like the 1 of Become Immense as it forces them to play around it once they've seen it but I think maybe you could move 1 Grim Lavamancer to the sideboard and make room for the second Hooting Mandrills.
I love Noose Constrictor and is a creature for Vengevine so I would definitely play those instead of Burning Inquiry, if you take that route it might make sense to increase the Number of Flamewake Phoenix as you would have more cards to trigger it, to make some room you might want to move Lightning Bolt to the sideboard as Grim Lavamancer already fills the role of throwing damage in small chunks wherever you need.
During my testing on MODO I got excellent results with a 80% winrate after 5 competitive leagues so I sleeved it up for GP Barcelona instead of my usual RG HollowVine (which is more fun but less consistent), unfortunately the GP didn't go that well, I guess I will have to work my way for some byes next time. I finished 5-3 and registered to the Sunday PTQ where I went 4-2 after starting 4-0, on round 5 we got a deckcheck that gave my opponent a game loss (I thought I was going to win after that happened but then discovered that my opponent played Martyr Proc, which feels like an impossible to win matchup and he crushed me hard with lifegain + Path to Exile into T4 Wrath of God both games.
Since there are many results here (39), I will attach screenshots of the excel where I record my results (there are some comments in there anyway), feel free to ask about anything:
Conclusions: I feel like go-wide decks like Merfolks or Elves (even Slivers) are very difficult and similar to Humans, also that Martyr Proc seemed just unbeatable, if this deck starts getting popular we could theorize about bringing some Rain of Gore in our sideboards but hopefully such a thing won't be necessary. Overall, the deck felt good, I missed the fun Vengevine openers but the deck felt very strong.
Overall winrate is 29/39 (74%), if you remove the game I didn't even get to play from MODO it's 28/38 (73%), still very good
I agree that the decklist doesn't seem quite refined, I would like it to have the 4th Street Wraith and I think Memnite is quite useless as its only use is to trigger a Vengevine, I'd rather play Flameblade Adept instead as it has a lot of synergy with everything else.
I love Lotleth Troll but I feel like Noose Constrictor is better here since you can discard any card to it so I would probably change from 4-2 to 2-4 or something like that. Noose also allows some insane openers where you play it, discard 3 cards, including at least 1 Vengevine and then cast Hollow One, it can also be quite deadly alongside Flameblade Adept as its ability pumps both of them and it can pump itself to bring back those Flamewake Phoenix, I feel like it's the most synergistic card.
Prized Amalgam is quite bad IMO, same goes for Scourge Devil, they are cute cards but unless you are doing degenerate things like Dredge, they are not that impressive.
From the cards you mentioned:
I like Ghor-Clan Rampager a lot as a 1x since it has synergy while adding some reach to finish those games where the board is clogged or where you just need some trample damage to kill them. Gurmag Angler is very good but as you mentioned, it might be difficult to fit many since they exile cards from graveyard, if you play Goblin Lore I think it becomes much more liable. Collective Brutality is a very versatile cards so you could make some room for a couple copies.
I think Goblin Lore should have a place in here, you don't really care that much about what you discard and it's the best Hollow One enabler, so I would definitely play that, and I think it's way better than Cathartic Reunion since drawing before discarding helps a lot when it comes to graveyard recursion.
If you are playng delve creatures such as Gurmag Angler, I think you should play more fetchlands and less fastlands, that extra card in graveyard could make the difference.
The deck is quite light on black mana requirements that you have to cast(Could count Bloodghast but you really want to discard them), the only black card in the maindeck you want to cast is Lotleth Troll, so if you prioritize Noose Constrictor as I do, you might want to give up on black completely and be pure RG. IMO, the real reason to play black should be Gurmag Angler, not Prized Amalgam, Bloodghast nor Lotleth Troll
A card I love playing in this style of deck and don't see many people do is Squee, Goblin Nabob, it makes all discard effects better(it would actually make Lotleth Troll better) and can be a recurring chumpblock against large creature such as Tarmogoyf or Death Shadow
Keeping Jund colors, I would build something like this in the maindeck:
I've played with Noose Constrictor which seems great on paper but it's not that great in reality: what usually happens is that you discard your big guys with the snake to get them back from their Living End and then they remove those with Faerie Macabre. The best way to deal with it is exiling their whole graveyard, we have 4 options for this: Tormod's Crypt Nihil Spellbomb Ravenous Trap Leyline of the Void
I've played with all of those and I believe Leyline is the way to go although Tormod is quite good as well since it doesn't cost you a single mana, Ravenous is a card I love but is the more niche of them all so not really that great unless you expect a lot of storm (they can't do anything about it while the can bounce your permanents).
It's more a preference thing but I would say Tormod and Leyline are the best options
Barrage of Boulders is quite interesting against any deck that might block your attacks with efficient blockers such as Gurmag Angler or by just filling the board of creatures (Humans or Elves). I have played 1 copy in my sideboard for quite some time and it has given me some wins in situations where any other card in my deck wouldn't
I friend of mine who also played a green Hollow One list this weekend had 2 copies of Back to Nature in his sideboard just for that pairing, he doesn't play Destructive Revelry
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2 Scalding Tarn
2 Arid Mesa
2 Wooded Foothills
2 Bloodstained Mire
2 Stomping Ground
7 Mountain
Creatures (12)
4 Flameblade Adept
4 Hollow One
4 Arclight Phoenix
4 Street Wraith
Spells (27)
4 Faithless Looting
4 Burning Inquiry
4 Goblin Lore
2 Gut Shot
3 Fiery Temper
4 Lightning Bolt
4 Manamorphose
2 Maximize Velocity
4 Leyline of the Void
2 Destructive Revelry
2 Ancient Grudge
4 Shrine of Burning Rage
3 Lightning Axe
I am not sure about Shrine of Burning Rage, the card seems good vs control but is not a matchup that comes that often (I haven't playtested too much, just a couple of leagues but I think there was only 1 matchup where I sided them in)
The thing is, Liliana is a 3-mana card (that's an issue) that doesn't do much regarding our strategy, at best we are discarding 1 more card each turn to pump Adept or reduce the cost of a Hollow One, I think you should be better keeping Angler in the deck as it does more relevant things an will almost always cost 1 or 2 mana.
In the sideboard I don't play Damping Sphere nor Blood Moon but I think the Sphere would probably better as you can play it on turn 2 when you are on the draw and still prevent your opponent from having 7 mana on turn 3, which you can't with Blood Moon, and also the fact that Sphere is good vs Storm, and that's a a deck that I expect to see a lot now that Dredge is dominating the format since it has a good pairing versus it.
Dredge
KCI
Living End
Storm
It can work in the mirror where you only need to take care of Bloodghast and Phoenix and sometimes stop a Snapcaster Mage vs UW but it's use is more niche and even then, we don't actually need this kind of effect to beat UW and faerie is not going to stop our opponent from casting Gurmag Angler so there are better tools for those matchups (Thoughtseize for UW and Ancient Grudge + Leyline for the mirror)
Also, Leyline is able to slow a lot of decks like Mardu Pyromancer (no Lingering Souls flashback nor Bedlam Reveler makes them quite slow) where Faerie can only be useful to exile Lingering Souls (and only if the opponent sequences badly as they can Looting and then cast Souls without passing priority)
Unfortunately Goblin Lore is quite irreplaceable as it enables Hollow One by itself, Cathartic Reunion has another drawback and it is that you need another 2 cards in hand to cast it, which you sometimes can't and to put the cherry on the cake, if it gets remanded you are probably too much behind to win that game. That's why Goblin Lore is much better here even if it's a random discard, drawing and then discarding is also usually better. You can play with Cathartic but it will be subpar.
I am also playing Bridgevine and it is more explosive and wins more times on G1 BUT it also folds much harder to graveyard hate as it can't do much without a graveyard and doesn't usually play green to deal with it, here you can put a lot of pressure even if the opponent starts with a Leyline of the Void as you can still beat with Flameblade Adept and cast your Hollow One quite early.
Bridgevine is still not as refined and might become better but right now, I think Hollow One should perform better. As Bridgevine is getting so much attention, sideboards are full of graveyard hate, Hollow One can fight it better and it's still able to do some nasty things on the early game
For that kind of effect Legion Loyalist is quite powerful as you can completely ignore all tokens, specially good vs Mardu Pyromancer and it's a creature to trigger Vengevine if you are running them
I like to play 1 Grim Lavamancer in my maindeck, I removed Tasigur, the Golden Fang to make room for it. If you expect Burn I wouldn't advise removing Collective Brutality as it's your best card for the matchup. IMO the best card against Humans is Fatal Push as their creatures are sometimes too large to kill with just 2 damage
Then take out 2 delve cards (as they don't work well with Grim Lavamancer), 4 Bloodghast (not great in this matchup) and 2 Flamewake Phoenix (you are probably only going to bring 1 or 2 as you want to be open to play your removal spells or activate Grim Lavamancer), maybe you want to take out another card to make room for 1 Ancient Grudge to kill their Inkmoth Nexus but I think you can be fine without it, you would already have 3 Fatal Push, 4 Lightning Bolt, 2 Engineered Explosives and 3 Grim Lavamancer to deal with their creatures.
Remember to use your removal spells at the end of their turn if possible so you don't get blown out by pump spells or protections before damage and you should be fine
Regarding your deck, I like the 1 of Become Immense as it forces them to play around it once they've seen it but I think maybe you could move 1 Grim Lavamancer to the sideboard and make room for the second Hooting Mandrills.
I love Noose Constrictor and is a creature for Vengevine so I would definitely play those instead of Burning Inquiry, if you take that route it might make sense to increase the Number of Flamewake Phoenix as you would have more cards to trigger it, to make some room you might want to move Lightning Bolt to the sideboard as Grim Lavamancer already fills the role of throwing damage in small chunks wherever you need.
1 Grim Lavamancer
4 Flameblade Adept
4 Bloodghast
4 Flamewake Phoenix
1 Squee, Goblin Nabob
4 Hollow One
4 Street Wraith
3 Gurmag Angler
Spells (18)
4 Faithless Looting
4 Burning Inquiry
4 Goblin Lore
4 Lightning Bolt
2 Collective Brutality
4 Wooded Foothills
4 Bloodstained Mire
3 Blackcleave Cliffs
2 Blood Crypt
1 Stomping Ground
2 Mountain
1 Swamp
2 Thoughtseize
2 Grim Lavamancer
3 Fatal Push
2 Engineered Explosives
2 Ancient Grudge
4 Leyline of the Void
As you can see, the only changes I made are:
Maindeck: -1 Blood Crypt -1 Tasigur, the Golden Fang +1 Squee, Goblin Nabob + 1 Grim Lavamancer
Sideboard: -1 Grim Lavamancer +1 Leyline of the Void
During my testing on MODO I got excellent results with a 80% winrate after 5 competitive leagues so I sleeved it up for GP Barcelona instead of my usual RG HollowVine (which is more fun but less consistent), unfortunately the GP didn't go that well, I guess I will have to work my way for some byes next time. I finished 5-3 and registered to the Sunday PTQ where I went 4-2 after starting 4-0, on round 5 we got a deckcheck that gave my opponent a game loss (I thought I was going to win after that happened but then discovered that my opponent played Martyr Proc, which feels like an impossible to win matchup and he crushed me hard with lifegain + Path to Exile into T4 Wrath of God both games.
Since there are many results here (39), I will attach screenshots of the excel where I record my results (there are some comments in there anyway), feel free to ask about anything:
Conclusions: I feel like go-wide decks like Merfolks or Elves (even Slivers) are very difficult and similar to Humans, also that Martyr Proc seemed just unbeatable, if this deck starts getting popular we could theorize about bringing some Rain of Gore in our sideboards but hopefully such a thing won't be necessary. Overall, the deck felt good, I missed the fun Vengevine openers but the deck felt very strong.
Overall winrate is 29/39 (74%), if you remove the game I didn't even get to play from MODO it's 28/38 (73%), still very good
Let me know what do you think.
I love Lotleth Troll but I feel like Noose Constrictor is better here since you can discard any card to it so I would probably change from 4-2 to 2-4 or something like that. Noose also allows some insane openers where you play it, discard 3 cards, including at least 1 Vengevine and then cast Hollow One, it can also be quite deadly alongside Flameblade Adept as its ability pumps both of them and it can pump itself to bring back those Flamewake Phoenix, I feel like it's the most synergistic card.
Prized Amalgam is quite bad IMO, same goes for Scourge Devil, they are cute cards but unless you are doing degenerate things like Dredge, they are not that impressive.
From the cards you mentioned:
I like Ghor-Clan Rampager a lot as a 1x since it has synergy while adding some reach to finish those games where the board is clogged or where you just need some trample damage to kill them.
Gurmag Angler is very good but as you mentioned, it might be difficult to fit many since they exile cards from graveyard, if you play Goblin Lore I think it becomes much more liable.
Collective Brutality is a very versatile cards so you could make some room for a couple copies.
I think Goblin Lore should have a place in here, you don't really care that much about what you discard and it's the best Hollow One enabler, so I would definitely play that, and I think it's way better than Cathartic Reunion since drawing before discarding helps a lot when it comes to graveyard recursion.
Usually you have to choose between Bloodghast and Vengevine, I like that this list tries to go for both but I feel like it left out some good cards just to help trigger Vengevine and Prized Amalgam, Flameblade Adept and Goblin Lore are too good to not play them.
If you are playng delve creatures such as Gurmag Angler, I think you should play more fetchlands and less fastlands, that extra card in graveyard could make the difference.
The deck is quite light on black mana requirements that you have to cast(Could count Bloodghast but you really want to discard them), the only black card in the maindeck you want to cast is Lotleth Troll, so if you prioritize Noose Constrictor as I do, you might want to give up on black completely and be pure RG. IMO, the real reason to play black should be Gurmag Angler, not Prized Amalgam, Bloodghast nor Lotleth Troll
A card I love playing in this style of deck and don't see many people do is Squee, Goblin Nabob, it makes all discard effects better(it would actually make Lotleth Troll better) and can be a recurring chumpblock against large creature such as Tarmogoyf or Death Shadow
Keeping Jund colors, I would build something like this in the maindeck:
4 Bloodghast
4 Vengevine
4 Insolent Neonate
4 Hollow One
4 Noose Constrictor
2 Lotleth Troll
1 Squee, Goblin Nabob
4 Street Wraith
4 Flamewake Phoenix
2 Gurmag Angler
4 Faithless Looting
4 Goblin Lore
2 Collective Brutality
Lands (17)
1 Forest
4 Wooded Foothills
4 Bloodstained Mire
2 Mountain
1 Blood Crypt
2 Stomping Ground
3 Blackcleave Cliffs
Tormod's Crypt
Nihil Spellbomb
Ravenous Trap
Leyline of the Void
I've played with all of those and I believe Leyline is the way to go although Tormod is quite good as well since it doesn't cost you a single mana, Ravenous is a card I love but is the more niche of them all so not really that great unless you expect a lot of storm (they can't do anything about it while the can bounce your permanents).
It's more a preference thing but I would say Tormod and Leyline are the best options