The two serve different purposes. Baubles provide a lot of incremental value over time, while Memory Jar is a card I mostly play when I'm going off. If you're playing Memory Jar to simply refill your hand over and over, the resources that your opponents gain are going to outpace your own. That said, I love Memory Jar in my own build, but I mostly only use it when I believe I'm going to win and the cards my opponents draw won't matter.
My opponents aren't actually drawing cards they'll get to use off of the jar though. I'm pretty much only ever cracking it on my turn when my opponents are tapped low. I also ran Lodestone Golem, Defense Grid, and a good number of other cards that restricted my opponents' ability to do anything at all. My Glissa build was pretty mean and ultimately too antisocial to exist for very long.
I used to run a Glissa deck, and my favorite thing to do was recur Memory Jar. It beats the hell out of bringing back baubles. Also, Forbidden Orchard is great at fixing your mana and generating easily disposable bodies against opponents that don't run very many creatures.
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My opponents aren't actually drawing cards they'll get to use off of the jar though. I'm pretty much only ever cracking it on my turn when my opponents are tapped low. I also ran Lodestone Golem, Defense Grid, and a good number of other cards that restricted my opponents' ability to do anything at all. My Glissa build was pretty mean and ultimately too antisocial to exist for very long.