You really are relying on your commander too much. Your deck does a whopping nothing without her. What's your deck's game plan? How do you want to win / get card advantage? It sort of feels like you forced yourself to play bad cards for the principle of synergizing with her ability somehow. If your deck's only purpose is to go along with Glissa (which it's not doing well right now IMO), then all your opponents have to do is keep killing her - and eventually you won't be able to cast her, so you'll just be taken out of the game by default.
I strongly suggest thinking what you'd like your deck to do regardless of your commander - from your current deck it looks like you're going for a weird artifact - reanimator hybrid deck, with some completely random lantern control elements, and some deathtouch tribal. If you decide you want to go the lantern control route, or focus on deathtouch pingers, good luck with that. Otherwise, I'd focus on reanimator and threats, and Myr Battlesphere is excellent for that, and so is Duplicant. I'd also recommend more classical reanimator staples, like Fauna Shaman, Buried Alive, Sidisi, Undead Vizier, Birthing Pod, but you don't like tutors, so I don't have much else to say about that.
There are also great cards in BG that help raise your deck's consistency, like Phyrexian Arena, Erebos, God of the Dead, Sylvan Library, Skullclamp, not to mention the classical ramp cards like Nature's Lore, Cultivate, etc.. And if you insist on running janky artifact value cards, at least make them good value cards like Filigree Familiar, Tormod's Crypt, etc. instead of the brothers' Baubles.
Either way, running a bunch of deathtouchers like Thorn of the Black Rose and some cards like Viridian Longbow and hoping they mix together won't get your deck very far. I'd really rethink the deck idea if I were you. Good luck!
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I strongly suggest thinking what you'd like your deck to do regardless of your commander - from your current deck it looks like you're going for a weird artifact - reanimator hybrid deck, with some completely random lantern control elements, and some deathtouch tribal. If you decide you want to go the lantern control route, or focus on deathtouch pingers, good luck with that. Otherwise, I'd focus on reanimator and threats, and Myr Battlesphere is excellent for that, and so is Duplicant. I'd also recommend more classical reanimator staples, like Fauna Shaman, Buried Alive, Sidisi, Undead Vizier, Birthing Pod, but you don't like tutors, so I don't have much else to say about that.
There are also great cards in BG that help raise your deck's consistency, like Phyrexian Arena, Erebos, God of the Dead, Sylvan Library, Skullclamp, not to mention the classical ramp cards like Nature's Lore, Cultivate, etc.. And if you insist on running janky artifact value cards, at least make them good value cards like Filigree Familiar, Tormod's Crypt, etc. instead of the brothers' Baubles.
Either way, running a bunch of deathtouchers like Thorn of the Black Rose and some cards like Viridian Longbow and hoping they mix together won't get your deck very far. I'd really rethink the deck idea if I were you. Good luck!