Agreed, this is exactly what this deck needs, another solid 1 drop. I was also thinking a surveil thing would be great. Also i've been on spectral procession for a while, got the idea from magic_aids on you tube, its pretty good. I haven't posted my list in a while so here it is:
My first thought on infiltrator is a big no. The sorcery speed 3 mana cost of transmute is terrible in a tempo strategy. Turn 3 is were we gain tempo with queller or get aggro by developping our board. If you want lord redundancy just play phantasmal image. Vault is probably ok for a 1x. Not sure it is better than more moorland haunt/mutavault/field of ruin/ghost quarter/etc and in a 3 color deck you have to choose your utility lands very wisely. Cathedral is terrible imo. Never play tapped lands, let alone colorless mana producing tapped lands, in your tempo deck unless they are very good.
Dimir cutpurse is bad i think, for it to be good you have to dedicate a lot of slots to give it evasion which is useless for the rest of the deck since everything we have flies. And at 3 mana its just terrible on its own.
Horobi is also bad, we don't have ways to abuse it aside from maybe nebelgast herald, the rest of our stuff that targets kills creature anyways so there is no point.
So i tried to test magic_aids's idea of spectral procession today but was not allowed to.
Match one one i get smashed by dredgevine, lost game one because turn 2 on the play remorseful cleric isn't good enough, and game 2 my opponent destroyed me with turn 2 double vengevine followed by the 3rd and 4th the turn after. That deck is quite obnoxious...
Match 2 got paired vs some kid.
Match 3 mirror but did not draw the sorcery, still won but i wish i could have tested the card
We've had into the roil since ever, blink of an eye is nothing new. My spell of choice for ensnaring bridge is echoing truth, so you don't lose if they have two out. The card draw with the bounce doesn't matter much vs those decks anyways, and blink/into are just bad cryptic commands even if they are easier to cast.
i'm not running image anymore. The card is good but i can't find space for it. My 2x flex slots are currently 2x curious obsession but they could be images.
I'm not sure if running them is still right, i was always under the impression that they were filler until we got another 2 drop, which we got now...
To be honest the only pw i would consider is teferi, hero of dominaria because the untap lands ability is nice with our flash stuff but i think spending resources to protect it and having to play more lands is totally not worth it.
The day they print one that makes some spirit token i'll be willing to give it a try maybe but until them i'd rather keep curious obsession... draw one or more cards doesn't get much more efficient than the one mana investment
This new lord will push the deck, we might get to a point were there will be too many spirits to choose from, if the printing of a new lord is any indication of future increase of support for the tribe. Of course this is a problem i welcome with great joy
Hey guys! We do have another toy
Kind of a mix with the phantasmal image and seems worse than our new reverend...maybe in bant to give evasion to geist?
Almost as good as a straight 2/2 flyer, with an activated ability that will be rarely relevant (4 mana is a lot) and a HUGE drawback. I'll pass...
I'm with streexgeist on this one, i'm very excited for this. Seems like a no brainer in the sideboard, and i'll definitely give this a shot x2 in the main. Just being a 2cc 2 power flying beater makes this great. I might be wrong and maybe its just for side, but i can't wait to try this out!
Field of ruin and ghost quarter are fine, but the question is how much you are willing to stretch your land base? How much win% do you get off of those compared to the loss% you get from mana screw?
I think on 20 lands you can maybe go for 4 non colored mana producing land but that is kind of greedy (i prefer 3 max). In the past I've tried going with 2x GQ, 2x haunt and 2x cavern of souls, and that made my land base dysfunctional. We have 3, maybe 4 slots available for utility lands, more than that will make us lose to our lands more often than the wins we get off of them. 2 of those slots must be occupied by haunt because it is fantastic, one or two cavern of souls is reasonable because at least it can cast our spirits, but i prefer a single due to it not being useful in most matchups.
Maybe you could try one field of ruin because it transforms into a basic, but that depends on your meta. If you play vs big mana decks all the time then running the 4th utility makes sense, otherwise, not worth it imo.
Hi guys, I just registered so I could post on this thread.
Spell Queller is one of my favorite card and I was trying to find somewhat of a cheap shell to play it and spirits appeared like a godsend lol
So here's my UW list
I haven't found a Kira, great glass-spinner yet so I'm stuck with eidolons MD but I'm eager to try it. SD is still a wip so I'm leaving it blank.
Also I was really cringing without some cantrips so I went for a full set of Opt which left me satisfied.
Do you guys have any advice for a better build? And how do you feel about cantrips in this deck? I've seen really few lists playing them and I can't understand why.
Just a quick tip regarding the land base, you're two colors so you definitely have space for more utility lands. The second moorland haunt is great and won't mess your mana too much. I also think you can add one or two basics. You'll find that often you have the luxury of fetching them and rarely will you need to shock.
I'd go down on the seachrome coasts, two is plenty. Sometimes you want the untapped basic more than the dual etb tapped, so 4x of those is too much imo. With 5-6 basics you'll be practically immune to blood moon, get more untapped lands when you need them and will never run out of stuff to search for with your 8 fetchlands.
How do you feel about nebelgast herald and kira against burn?
Nebelgast i feel is not at its best here, their creatures come too early for it to matter and i'd rather trade my 2 drops with them when i can early on, the burn spells are more dangerous i think.
There is definitely a difference between bant and u/w's matchup vs burn then, because i play vs red decks a lot and lose to them very rarely, although i must admit the games are often close. Another matchup where thalia, guardian of thraben is great, and recently eidolon of rhetoric has helped a lot too.
Based on my experience with the matchup i strongly suggest burrenton forge-tenderx2 in addition to blessed alliance x2 in the sideboard. Forge tender can come down turn one and negate one opposing creature for the rest of the matchup. She can turn the clock on our favor and can be cashed in when needed, a great card overall.
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4 aether vial
instants: 4
4 path to exile
sorceries: 2
2 spectral procession
creatures: 28
4 mausoleum wanderer
4 rattlechains
4 supreme phantom
4 selfless spirit
2 remorseful cleric
4 spell queller
4 drogskol captain
2 nebelgast herald
2 seachrome coast
4 flooded strand
1 polluted delta
1 scalding tarn
1 marsh flats
1 arid mesa
2 hallowed fountain
2 irrigated farmland
4 plains
1 island
1 cavern of souls
2 moorland haunt
2 burrenton forge-tender
2 eidolon of rhetoric
1 kira, great glass-spinner
1 kataki, war's wage
2 blessed alliance
2 ceremonious rejection
2 echoing truth
1 pithing needle
1 grafdigger's cage
1 relic of progenitus
My mana base is ajusted for a better chance to cast procession on curve, but i consider the spell a 4 drop, and even then it has been pretty decent.
Horobi is also bad, we don't have ways to abuse it aside from maybe nebelgast herald, the rest of our stuff that targets kills creature anyways so there is no point.
Match one one i get smashed by dredgevine, lost game one because turn 2 on the play remorseful cleric isn't good enough, and game 2 my opponent destroyed me with turn 2 double vengevine followed by the 3rd and 4th the turn after. That deck is quite obnoxious...
Match 2 got paired vs some kid.
Match 3 mirror but did not draw the sorcery, still won but i wish i could have tested the card
I'm not sure if running them is still right, i was always under the impression that they were filler until we got another 2 drop, which we got now...
The day they print one that makes some spirit token i'll be willing to give it a try maybe but until them i'd rather keep curious obsession... draw one or more cards doesn't get much more efficient than the one mana investment
This new lord will push the deck, we might get to a point were there will be too many spirits to choose from, if the printing of a new lord is any indication of future increase of support for the tribe. Of course this is a problem i welcome with great joy
Almost as good as a straight 2/2 flyer, with an activated ability that will be rarely relevant (4 mana is a lot) and a HUGE drawback. I'll pass...
I think on 20 lands you can maybe go for 4 non colored mana producing land but that is kind of greedy (i prefer 3 max). In the past I've tried going with 2x GQ, 2x haunt and 2x cavern of souls, and that made my land base dysfunctional. We have 3, maybe 4 slots available for utility lands, more than that will make us lose to our lands more often than the wins we get off of them. 2 of those slots must be occupied by haunt because it is fantastic, one or two cavern of souls is reasonable because at least it can cast our spirits, but i prefer a single due to it not being useful in most matchups.
Maybe you could try one field of ruin because it transforms into a basic, but that depends on your meta. If you play vs big mana decks all the time then running the 4th utility makes sense, otherwise, not worth it imo.
Just a quick tip regarding the land base, you're two colors so you definitely have space for more utility lands. The second moorland haunt is great and won't mess your mana too much. I also think you can add one or two basics. You'll find that often you have the luxury of fetching them and rarely will you need to shock.
I'd go down on the seachrome coasts, two is plenty. Sometimes you want the untapped basic more than the dual etb tapped, so 4x of those is too much imo. With 5-6 basics you'll be practically immune to blood moon, get more untapped lands when you need them and will never run out of stuff to search for with your 8 fetchlands.
Something like:
-2 seachrome coast
+1 plains
+1 moorland haunt
Nebelgast i feel is not at its best here, their creatures come too early for it to matter and i'd rather trade my 2 drops with them when i can early on, the burn spells are more dangerous i think.
Kira is ok vs searing blaze and for protecting spell quellers and vs random grim lavamancers i guess.
Based on my experience with the matchup i strongly suggest burrenton forge-tenderx2 in addition to blessed alliance x2 in the sideboard. Forge tender can come down turn one and negate one opposing creature for the rest of the matchup. She can turn the clock on our favor and can be cashed in when needed, a great card overall.