I cut a Throne for a third Welding Jar. It’s been good. But so has Throne for that matter, sometimes for no other reason than an outlet to sac Walker. The main board is very tight.
I’m going to crunch some numbers later and mull over cutting a land. Probably a forest, or MAYBE a Blinkmoth.
Ideally, I want 3-4 Welding Jars, 2-3 Thrones, and 2 Evolutions in the 75 but it’s tough fitting it all
Are you replying to me? It's hard to tell, because your second paragraph is basically agreeing with what I wrote above.
Mox Opal is still good because with a Hardened Scales in play it's a force multiplier. In Affinity Opal is giving your Plating +1, while with a Scales out Opal is +3 minimum.
If moving counters is paramount as you say (I agree), then you would understand why the Worker is good.
In my opinion Zyrnac's deck sucks, and his videos and play are not indicative of the actual potential of Hardened Scales
Edit: Also, what makes this deck interesting, especially compared to Affinity, is how resistant to spot removal you are. If my opponent want to kill my 1 drop... Great! That's one less piece for a Steel Overseer. They don't kill my worker? Great! It's going to enable a busted kill turn.
Ramping into a Metallic Mimic with bad cards like Memnite seems much, much worse against a removal heavy meta.
Not running Arcbound Worker is a mistake, in my opinion. Having an extra source of Modular enables you to go off more regularly, and being a 1 drop is meaningful in my experience.
Often my games go something like drop Worker turn 1 (or a Sparring Construct), turn 2 drop Overseer play Mox and cast Stirrings to dig for a win con. It plays differently from Affinity in a sense then, where enabling metalcraft early isn't as big of deal. You aren't generating your explosiveness from the number of bodies you cast, but rather by how many counters you are generating.
I don't think this deck cares that much about Liliana, but she's a nice Gut Shot target. It's in the list as your standard colorless deck interaction. Pinging Noble Hierarchs and Champions before things get out of hand.
Personally, I think there's room to hone the sideboard still, it's kind of a generic good stuff pile right now. Since so few cards are actually boarded out typically, so as to not throw off the engine, I'd like to see some more silver bullets added perhaps.
The Matt Nass 75 took 9th place at GP Barcelona this weekend. Congrats to the pilot! I wonder if they're on the forum and could talk about their experiences some...
That 5-0 list above is actually Matt Nass piloting the deck, with Sam Pardee and Andrew Baeckstrom as side kicks. You can watch him rolfstomp two leagues 9-1 here: https://www.twitch.tv/videos/275696402
It's impressive stuff actually. I'm really tempted to buy into this deck after watching, probably after the ban announcement.
The Sparring Construct inclusion, if I remember correctly, was just for another 1 drop to help play on curve and turn on metalcraft
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I would just add two more Forests, to be honest
I would just add two more Forests, to be honest
I’m going to crunch some numbers later and mull over cutting a land. Probably a forest, or MAYBE a Blinkmoth.
Ideally, I want 3-4 Welding Jars, 2-3 Thrones, and 2 Evolutions in the 75 but it’s tough fitting it all
Mox Opal is still good because with a Hardened Scales in play it's a force multiplier. In Affinity Opal is giving your Plating +1, while with a Scales out Opal is +3 minimum.
If moving counters is paramount as you say (I agree), then you would understand why the Worker is good.
In my opinion Zyrnac's deck sucks, and his videos and play are not indicative of the actual potential of Hardened Scales
Edit: Also, what makes this deck interesting, especially compared to Affinity, is how resistant to spot removal you are. If my opponent want to kill my 1 drop... Great! That's one less piece for a Steel Overseer. They don't kill my worker? Great! It's going to enable a busted kill turn.
Ramping into a Metallic Mimic with bad cards like Memnite seems much, much worse against a removal heavy meta.
Often my games go something like drop Worker turn 1 (or a Sparring Construct), turn 2 drop Overseer play Mox and cast Stirrings to dig for a win con. It plays differently from Affinity in a sense then, where enabling metalcraft early isn't as big of deal. You aren't generating your explosiveness from the number of bodies you cast, but rather by how many counters you are generating.
Personally, I think there's room to hone the sideboard still, it's kind of a generic good stuff pile right now. Since so few cards are actually boarded out typically, so as to not throw off the engine, I'd like to see some more silver bullets added perhaps.
It's impressive stuff actually. I'm really tempted to buy into this deck after watching, probably after the ban announcement.
The Sparring Construct inclusion, if I remember correctly, was just for another 1 drop to help play on curve and turn on metalcraft