The new goblin engineer looks pretty promising, though we'd have to go into red. The ability to constantly trigger modular or walker seems somewhat enticing, though I'm not sure it's good enough to actually get included.
From my mild testing, I'm more interested in Scrapyard Recombiner instead. Doesn't require modifying the mana base, tutors for all creatures in the deck but Arcbound Ravager and Metallic Mimic (it also tutors for another copy of itself), has Modular 2 so it provides value even if it dies on the spot, findable with Ancient Stirrings, guarantees an endgame that dodges Ensnaring Bridge if uninterrupted by tutoring for Walking Ballista and eventually popping itself to feed Ballista, has its tap ability not require mana, has its sac ability not target, is auto-pumped upon ETB by Hardened Scales thanks to Modular, and probably more. Costing 3 mana may be unpleasant, and so might being hit by Stony Silence and the static ability of Karn, the Great Creator, but I think Scrapyard Recombiner has too many pros over Goblin Engineer.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
From my mild testing, I'm more interested in Scrapyard Recombiner instead. Doesn't require modifying the mana base, tutors for all creatures in the deck but Arcbound Ravager and Metallic Mimic (it also tutors for another copy of itself), has Modular 2 so it provides value even if it dies on the spot, findable with Ancient Stirrings, guarantees an endgame that dodges Ensnaring Bridge if uninterrupted by tutoring for Walking Ballista and eventually popping itself to feed Ballista, has its tap ability not require mana, has its sac ability not target, is auto-pumped upon ETB by Hardened Scales thanks to Modular, and probably more. Costing 3 mana may be unpleasant, and so might being hit by Stony Silence and the static ability of Karn, the Great Creator, but I think Scrapyard Recombiner has too many pros over Goblin Engineer.