I can't imagine what would make up for this. The only thing I can think of that would make this ok is a mainboardable colorless or green removal spell. And I mean "as good as our other mainboard" not dismember.
Titan, GB, and Value Company were core "good matchups" which are just gone now.
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True true. Also, we have very few odd mana drops anyway, so a lot of the time we would have cast a 2 drop with 3 mana anyway. I like that it can even sac itself, somewhat guaranteeing value. It's really too bad arcbound ravager is a beast
The new goblin engineer looks pretty promising, though we'd have to go into red. The ability to constantly trigger modular or walker seems somewhat enticing, though I'm not sure it's good enough to actually get included.
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Land base seems super weird to me. 4 Llanowar and 2 Pendlehaven both seem risky, and going up to 21 lands when you already removed staying power from the deck seems... questionable? Maybe I'm missing something.
I'm very interested in the base idea of ditching the value for more aggro, but why not + 1 Mimic -1 Throne? Mimic seems pretty vital here to blitz out things fast if that's the plan (Maybe his idea is just to drop everything that get 1 for 1'd?). A lot of decks nowadays are good at removing overseer, and also weaker to faster board states, so I'm on board with at least testing it.
Y'all,
How do we beat Whir prison? I need help with good sideboard options and optimal lines of play.
Also, Pheonix is a pretty bad matchup...Thoughts here too?
Best,
Tasigurl
OK so it's honestly really hard, but there are a couple ways to actually kill them:
1. Skip around bridge with an Inkmoth Nexus, a Walking Ballista, or even a Spellskite postboard. [Doesn't work if they spyglass ravager]
2. Use Animation Module to proliferate their chalices to 3/4 if possible.
3. Get a lucky Nature's Claim that lets you get through.
4. Side out cards that are slow// cards that don't get around their nonsense. So - Steel Overseer, - Welding Jar, -throne of geth
Side note: What do we think of decks cutting Evolutionary Leap for 4th Welding Jar?
There was only 1 burn deck in the top 32? How is that possible? and look at the top cards played right now...
Looks like the Steel overseer has "won" over Mimic and Llanowar Reborn is "better" than Ruins of Oran-Rief which I still don't understand
edit: How can WOTC not reprint Surgical Extraction and Manamorphose in some stupid from the vault: Spells set? These ******* prices...
Yeah, and overseer is honestly nearly as fast as mimic in many cases, especially if there is no HS resolved. In games where you are rushing down, it's just way better in general.
The reason that Llanowar Reborn is better than Ruins of Oran-Rief is threefold:
1. Green - this is actually really important. We're cutting so much green for Darksteels and Inkmoths that those last few land slots are relatively precious.
2. Mana Efficient - You don't have to pay for the graft counter, which is actually kind of huge because of how Modern be right now (Top Deck Phoenix, 2nd Deck Dredge). Oran Rief is something that isn't likely to contribute more than llanowar did to the board state by turn 4-5, which is honestly around when games are usually decided.
EX: turn 3 llanowar -> grafted ballista (4/4) -> turn 4 casting 2, 2drops -> turn 5 casting something
turn 3 ruins -> non-grafted ballista (2/2) -> turn 4 casting 2, 2 drops -> turn 5 using oran rief for the first time
3. Redundancy - The time when Oran Rief is really good is when you're in top deck mode. However, the problem here is that the deck does either remarkably well in equivalent topdeck wars with decks like GB or even Grixis now, and remarkably terribly in topdeck wars against decks like UW or Prison. So it ends up being redundant or not useful where it's supposed to be great.
Soooo how's this deck doing? Just recently got into it again after not playing for a couple of months, hope it's not a flash in the pan lol.It isn't dead but there's not much discussion for the new stock lists in the current meta.
What's the consensus on new stock lists and the some oddball stuff on the recent top 8 lists like:
Llanowar reborn
Gemstone Caverns
Mimic vs Overseer
Llanowar reborn is such a headscratcher because new lists run 2-3 and it's seems awfully slow but a lot of people swear by it, how good is G: graft 1 really?
The thing about this deck is that it's actually super mana inefficient a lot of the time. Most of the stuff you want to play is 2 drops, and a lot of the time you end up leaving one land untapped anyway. So playing llanowar + ballista on turn 3 might not be so bad. Overall I think that it seems like a reasonable addition to the deck.
Honestly I think Gavony is pretty shady, we already cut a lot of forests as it is, access to white is questionable, and we don't exactly run a lot of mana. I guess when it works it's nice, but the other fringe colorless options seem more relevant (Phyrexia's Core, More Blinkmoths)
Overall the deck is doing better now than it has been before chiefly because:
1. GDS cut their K-commands to the side, and even then they cut down on the side K-commands
2. KCI disappeared and took a lot of stonies with it
3. UW is getting beat down by the top decks atm.
I'd say it's definitely a top 8 deck, but probably not top4
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Hey all, how are you playing against Amulet Titan? It's all over my store right now, and I'm trying to think of something to put in to go with the Damping Spheres lol.
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I've tried Shaper's Sanctuary and the primary problem is how dead it is later in the game. Like, if you don't draw it early in the matchups you want it, it might as well be an emrakul for all the good it does. Overall, it'd have to like cantrip oro something before being playable.
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It's great to see representation! Yeah, I've dropped the vials from the deck, though they allowed some very funny turn 3 kills. (Gogo stirrings).
We real baby, 9th at GP. Also, interestingly, they don't seem like fans of Metallic Mimic, going more "all in" on the sacrifice value plan, with more outlets and sparring construct.
I wonder what the Gut Shots were for in that list though.
Yeah I'm really not sold on the sparring construct, but I really like the list. It just opts to go a bit grindier, which seems like a good idea in the current meta. What to replace them with? Metallic Mimic? Animation Module?
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Has anyone tried Eldritch Evolution? I'm toying around with having it as a one-of. It just seems at any point having a ravager is very important, and we have more sac-eable creatures than most.
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Intro:
For those of you unfamiliar, this deck aims to take advantage of the synergy between cards like Hardened Scales and artifact cards with counters like Arcbound Ravager or Walking Ballista for fun and profit.
Here's a some sample gameplay from way back when by the deck's original creator, MTGAids (the guy who came up with humans):
While the deck has certainly changed since then, with Matt Nass (of KCI fame) in particular helping set the standard list, it still plays along similar lines.
- This deck feels very fun for those who like triggering a lot of abilities. At least at the lower tournament level, many opportunities exist to blow out players with clever counters movement. It is not uncommon for opponents to accidentally allow lethal because of the inherent complexity of the basic gameplan.
- Fast clock and linearity. Oddly, our tricks give the deck a fair bit of linearity; decisions usually follow a set path with relatively few real branches. That is to say, the way our creatures work means we don't have to play around removal, or sometimes even sweepers. This makes it less tiring to play over a long period of time, as long as you get good at counting damage. [may not be a pro for some people]
- Very strong anti-creature matchups. Decks like Affinity, Humans, Spirits, GB, Value Company, Merfolk have atrocious matchups against us due to their inability to remove or efficiently deal with value engines like Walking Ballista, Steel Overseer and Hangarback Walker. Lifegain decks are also particularly open to Inkmoth Nexus swings
- Decent Tron and Burn matchups. Tron can't wipe our board with Ugin, and, oddly, we actually go bigger than them with a modicum of time. We also don't mind things like Oblivion Stone as much, given cards like Hangarback Walker and Inkmoth Nexus avoid it. Burn is actually around our speed, but doesn't have a good way to deal with our creatures. Post board, Nature's Claim swings the matchup as well.
- OK matchups against Land based combo, and Spell based combo. These depend heavily on sideboard cards. Damping spheres give us a nice catch all against Land/Spell combo, and Dragon Claws give us a decent way to fight Burn.
- Weaker matchup with Jeskai, Jund, UW, and Grixis than normal affinity. We don't have 4 Etched Champion to bail us out in these matchups, and we aren't consistently presenting as fast a clock when disrupted.
- Volatility of hand quality. Your clock and flexibility swings wildly depending on what you draw, and our mulls are very bad. This means that sometimes the deck just won't seem very strong.
- Still get dumped on by Stony Silence and Kataki, War's Wage
- New Weakness to Rest in Peace
Decklists:
This is a very standard modern list at the moment. The only interesting choice is 1 Metallic Mimic over 1 Throne of Geth
This is a new idea, in which we cut overseers to guarantee we can't be one-for-oned. The land base is also quite non-traditional in that it has 21 lands, 4 of which are Llanowar Reborn
Blinkmoth Nexus - Affinity afficianados may be confused by us running only 0-2, but the reason is that in many cases, the deck ends the game in one or two big swings. Because of this, Inkmoth Nexus is actually way more valuable than in normal affinity, where you plan to use multiple turns to increment out damage. Additionally, scales needs all of its mana and can't dump hands quickly, unlike normal affinity. With only 20 lands and 4 opals, Getting green/more artifacts is just more important than eventually being able to use Blinkmoth.
Sideboard Consideration:
Problem 1: Graveyard:
Without sideboard, we're very bad against graveyard decks, but we can devote a lot of the sideboard in order to patch that up (typically 6-8 slots)
Damping Sphere - this is why our storm matchup is ok. The deck typically plays 4 as part of its "graveyard" hate suite, though the banning of KCI has made 3 common as well. Grafdigger's Cage - a more graveyard focused hate card which performs better against Dredge but worse against tron as compared to damping sphere Relic of Progenitus, Tormod's Crypt - Yet more gravehate which is played to supplement the above two. Relic's are better vs. Control and GDS than the others, because they can keep cards out of the graveyard. Tormod's is typically prefered though because it requires no investment, which is slightly stronger in this deck because you can still sac it to ravager.
Problem 2: Gotcha Sideboard Cards
We're actually a graveyard deck in the sense we need to sacrifice things for them to proc effects. We need to deal with Rest in Peace and Stony Silencce
Nature's Claim - Almost always a 4-of, because it doubles as life gain when targetting our own Hangarbacks.
Metallic Mimic - the two main reasons this finds itself as a one of in some lists are that it can name construct (cast Hangarback Walker and Walking Ballista for 0. And because it can name servo (Animation Module gives you a 1/1 for evey mana you have open. However, by itself it's quite weak and easy to remove, and you don't really want more than one. Aether Vial - Not really played anymore, due to our X/X's not working well with it. Voltaic Servant - Not worth playing without Aether Vial
Taplands (Llanowar Reborn, Ruins of Oran Rief - there are various lands which may be useful, depending on the meta. Llanowar Reborn in particular has appeared in recent GP lists, and is useful chiefly because this deck is very mana inefficient (we have too many 2 drops, and often leave land untapped anyway).
Various Tricks:
Hardened Scales + Arbound Ravager + either Inkmoth Nexus or Walking Ballista - Typically, if you swing with these 3 cards resolved, you will be able to present lethal pretty easily. Inkmoth has infect, and ballista can swing and then fire all the counters arcbound puts on it.
Metallic Mimic + Animation Module - If you name "Servo" with Metallic Mimic, you can make as many servos as you have mana whenever a +1/+1 counter is put on something
Arcbound Ravager + Arcbound Worker + Hangarback Walker -> This is just a sample interaction, but remember that modular triggers are seperate from Ravager's counter ability. So you can move the counters from a modular creature to a Hangarback, Ballista, or Inkmoth. Also remember than if you have Hardened Scales, it triggers on both.
Titan, GB, and Value Company were core "good matchups" which are just gone now.
UWUW ControlUW
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GHardened ScalesG
WGRUKiki PodWGRU [RIP]
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UGWSpiritsUGW
GHardened ScalesG
WGRUKiki PodWGRU [RIP]
UWUW ControlUW
UGWSpiritsUGW
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WGRUKiki PodWGRU [RIP]
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I'm very interested in the base idea of ditching the value for more aggro, but why not + 1 Mimic -1 Throne? Mimic seems pretty vital here to blitz out things fast if that's the plan (Maybe his idea is just to drop everything that get 1 for 1'd?). A lot of decks nowadays are good at removing overseer, and also weaker to faster board states, so I'm on board with at least testing it.
OK so it's honestly really hard, but there are a couple ways to actually kill them:
1. Skip around bridge with an Inkmoth Nexus, a Walking Ballista, or even a Spellskite postboard. [Doesn't work if they spyglass ravager]
2. Use Animation Module to proliferate their chalices to 3/4 if possible.
3. Get a lucky Nature's Claim that lets you get through.
4. Side out cards that are slow// cards that don't get around their nonsense. So - Steel Overseer, - Welding Jar, -throne of geth
Side note: What do we think of decks cutting Evolutionary Leap for 4th Welding Jar?
UWUW ControlUW
UGWSpiritsUGW
GHardened ScalesG
WGRUKiki PodWGRU [RIP]
Yeah, and overseer is honestly nearly as fast as mimic in many cases, especially if there is no HS resolved. In games where you are rushing down, it's just way better in general.
The reason that Llanowar Reborn is better than Ruins of Oran-Rief is threefold:
1. Green - this is actually really important. We're cutting so much green for Darksteels and Inkmoths that those last few land slots are relatively precious.
2. Mana Efficient - You don't have to pay for the graft counter, which is actually kind of huge because of how Modern be right now (Top Deck Phoenix, 2nd Deck Dredge). Oran Rief is something that isn't likely to contribute more than llanowar did to the board state by turn 4-5, which is honestly around when games are usually decided.
EX: turn 3 llanowar -> grafted ballista (4/4) -> turn 4 casting 2, 2drops -> turn 5 casting something
turn 3 ruins -> non-grafted ballista (2/2) -> turn 4 casting 2, 2 drops -> turn 5 using oran rief for the first time
3. Redundancy - The time when Oran Rief is really good is when you're in top deck mode. However, the problem here is that the deck does either remarkably well in equivalent topdeck wars with decks like GB or even Grixis now, and remarkably terribly in topdeck wars against decks like UW or Prison. So it ends up being redundant or not useful where it's supposed to be great.
UWUW ControlUW
UGWSpiritsUGW
GHardened ScalesG
WGRUKiki PodWGRU [RIP]
The thing about this deck is that it's actually super mana inefficient a lot of the time. Most of the stuff you want to play is 2 drops, and a lot of the time you end up leaving one land untapped anyway. So playing llanowar + ballista on turn 3 might not be so bad. Overall I think that it seems like a reasonable addition to the deck.
Honestly I think Gavony is pretty shady, we already cut a lot of forests as it is, access to white is questionable, and we don't exactly run a lot of mana. I guess when it works it's nice, but the other fringe colorless options seem more relevant (Phyrexia's Core, More Blinkmoths)
Overall the deck is doing better now than it has been before chiefly because:
1. GDS cut their K-commands to the side, and even then they cut down on the side K-commands
2. KCI disappeared and took a lot of stonies with it
3. UW is getting beat down by the top decks atm.
I'd say it's definitely a top 8 deck, but probably not top4
UWUW ControlUW
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WGRUKiki PodWGRU [RIP]
UWUW ControlUW
UGWSpiritsUGW
GHardened ScalesG
WGRUKiki PodWGRU [RIP]
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WGRUKiki PodWGRU [RIP]
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WGRUKiki PodWGRU [RIP]
We real baby, 9th at GP. Also, interestingly, they don't seem like fans of Metallic Mimic, going more "all in" on the sacrifice value plan, with more outlets and sparring construct.
I wonder what the Gut Shots were for in that list though.
1 Evolutionary Leap
4 Hardened Scales
4 Arcbound Ravager
4 Arcbound Worker
4 Hangarback Walker
2 Sparring Construct
4 Steel Overseer
3 Throne of Geth
4 Walking Ballista
2 Welding Jar
4 Mox Opal
2 Blinkmoth Nexus
4 Darksteel Citadel
7 Forest
2 Horizon Canopy
4 Inkmoth Nexus
1 Pendelhaven
3 Damping Sphere
2 Dismember
1 Evolutionary Leap
2 Gut Shot
4 Nature's Claim
1 Nissa, Voice of Zendikar
2 Relic of Progenitus
UWUW ControlUW
UGWSpiritsUGW
GHardened ScalesG
WGRUKiki PodWGRU [RIP]
UWUW ControlUW
UGWSpiritsUGW
GHardened ScalesG
WGRUKiki PodWGRU [RIP]
UWUW ControlUW
UGWSpiritsUGW
GHardened ScalesG
WGRUKiki PodWGRU [RIP]
UWUW ControlUW
UGWSpiritsUGW
GHardened ScalesG
WGRUKiki PodWGRU [RIP]
Intro:
For those of you unfamiliar, this deck aims to take advantage of the synergy between cards like Hardened Scales and artifact cards with counters like Arcbound Ravager or Walking Ballista for fun and profit.
Here's a some sample gameplay from way back when by the deck's original creator, MTGAids (the guy who came up with humans):
While the deck has certainly changed since then, with Matt Nass (of KCI fame) in particular helping set the standard list, it still plays along similar lines.
https://www.youtube.com/watch?v=vvGFdl7_vKc
https://www.youtube.com/watch?v=9z1aNgPXwI4&feature=youtu.be
Why Play This Deck?
Pros
- This deck feels very fun for those who like triggering a lot of abilities. At least at the lower tournament level, many opportunities exist to blow out players with clever counters movement. It is not uncommon for opponents to accidentally allow lethal because of the inherent complexity of the basic gameplan.
- Fast clock and linearity. Oddly, our tricks give the deck a fair bit of linearity; decisions usually follow a set path with relatively few real branches. That is to say, the way our creatures work means we don't have to play around removal, or sometimes even sweepers. This makes it less tiring to play over a long period of time, as long as you get good at counting damage. [may not be a pro for some people]
- Very strong anti-creature matchups. Decks like Affinity, Humans, Spirits, GB, Value Company, Merfolk have atrocious matchups against us due to their inability to remove or efficiently deal with value engines like Walking Ballista, Steel Overseer and Hangarback Walker. Lifegain decks are also particularly open to Inkmoth Nexus swings
- Decent Tron and Burn matchups. Tron can't wipe our board with Ugin, and, oddly, we actually go bigger than them with a modicum of time. We also don't mind things like Oblivion Stone as much, given cards like Hangarback Walker and Inkmoth Nexus avoid it. Burn is actually around our speed, but doesn't have a good way to deal with our creatures. Post board, Nature's Claim swings the matchup as well.
- OK matchups against Land based combo, and Spell based combo. These depend heavily on sideboard cards. Damping spheres give us a nice catch all against Land/Spell combo, and Dragon Claws give us a decent way to fight Burn.
- Less vulnerability to sideboard: We aren't quite as vulnerable to cards like Deflecting Palm, Kozilek's Return, Izzet Staticaster, Reclamation Sage and Destructive Revelry as a traditional artifact deck due to our shenanigans. We have some resistance to Creeping Corrosion and Shatterstorm as well.
- Weaker matchup with Jeskai, Jund, UW, and Grixis than normal affinity. We don't have 4 Etched Champion to bail us out in these matchups, and we aren't consistently presenting as fast a clock when disrupted.
- Volatility of hand quality. Your clock and flexibility swings wildly depending on what you draw, and our mulls are very bad. This means that sometimes the deck just won't seem very strong.
- Still get dumped on by Stony Silence and Kataki, War's Wage
- New Weakness to Rest in Peace
Decklists:
This is a very standard modern list at the moment. The only interesting choice is 1 Metallic Mimic over 1 Throne of Geth
SCG Modern Classic Baltimore 14th
4 Arcbound Worker
4 Hangarback Walker
1 Metallic Mimic
4 Steel Overseer
4 Walking Ballista
4 Darksteel Citadel
7 Forest
1 Blinkmoth Nexus
2 Horizon Canopy
4 Inkmoth Nexus
1 Phyrexia's Core
1 Pendelhaven
2 Animation Module
1 Throne of Geth
4 Welding Jar
4 Hardened Scales
4 Mox Opal
4 Ancient Stirrings
3 Damping Sphere
2 Grafdigger's Cage
1 Tormod's Crypt
1 Spellskite
2 Evolutionary Leap
2 Dismember
4 Nature's Claim
This is a new idea, in which we cut overseers to guarantee we can't be one-for-oned. The land base is also quite non-traditional in that it has 21 lands, 4 of which are Llanowar Reborn
1 Blinkmoth Nexus
4 Darksteel Citadel
5 Forest
1 Horizon Canopy
4 Inkmoth Nexus
4 Llanowar Reborn
2 Pendelhaven
17 CREATURES
4 Arcbound Ravager
4 Arcbound Worker
4 Hangarback Walker
1 Metallic Mimic
4 Walking Ballista
4 Ancient Stirrings
18 OTHER SPELLS
4 Animation Module
4 Hardened Scales
4 Mox Opal
3 Throne of Geth
3 Welding Jar
3 Damping Sphere
2 Dismember
3 Grafdigger's Cage
4 Nature's Claim
1 Spellskite
1 Torpor Orb
1 Welding Jar
This is a "standard" list that incorporates Sparring Construct for additional speed with Ravager.
GP Barcelona, 9th place, 7/2018
1 Evolutionary Leap
4 Hardened Scales
4 Arcbound Ravager
4 Arcbound Worker
4 Hangarback Walker
2 Sparring Construct
4 Steel Overseer
3 Throne of Geth
4 Walking Ballista
2 Welding Jar
4 Mox Opal
2 Blinkmoth Nexus
4 Darksteel Citadel
7 Forest
2 Horizon Canopy
4 Inkmoth Nexus
1 Pendelhaven
3 Damping Sphere
2 Dismember
1 Evolutionary Leap
2 Gut Shot
4 Nature's Claim
1 Nissa, Voice of Zendikar
2 Relic of Progenitus
MTGAids Decklist:
4x Arcbound Worker
4x Hangarback Walker
3x Metallic Mimic
4x Steel Overseer
4x Voltaic Servant
4x Walking Ballista
4x Hardened Scales
1x Forest
4x Horizon Canopy
4x Inkmoth Nexus
1x Pendelhaven
4x Razorverge Thicket
4x Aether Vial
4x Mox Opal
2x Throne of Geth
1x Welding Jar
2x Dromoka's Command
2x Ethersworn Canonist
1x Path to Exile
2x Phyrexian Revoker
2x Qasali Pridemage
1x Relic of Progenitus
1x Spellskite
Card Considerations:
Mainboard Staples Explanation:
Blinkmoth Nexus - Affinity afficianados may be confused by us running only 0-2, but the reason is that in many cases, the deck ends the game in one or two big swings. Because of this, Inkmoth Nexus is actually way more valuable than in normal affinity, where you plan to use multiple turns to increment out damage. Additionally, scales needs all of its mana and can't dump hands quickly, unlike normal affinity. With only 20 lands and 4 opals, Getting green/more artifacts is just more important than eventually being able to use Blinkmoth.
Sideboard Consideration:
Problem 1: Graveyard:
Without sideboard, we're very bad against graveyard decks, but we can devote a lot of the sideboard in order to patch that up (typically 6-8 slots)
Damping Sphere - this is why our storm matchup is ok. The deck typically plays 4 as part of its "graveyard" hate suite, though the banning of KCI has made 3 common as well.
Grafdigger's Cage - a more graveyard focused hate card which performs better against Dredge but worse against tron as compared to damping sphere
Relic of Progenitus, Tormod's Crypt - Yet more gravehate which is played to supplement the above two. Relic's are better vs. Control and GDS than the others, because they can keep cards out of the graveyard. Tormod's is typically prefered though because it requires no investment, which is slightly stronger in this deck because you can still sac it to ravager.
Problem 2: Gotcha Sideboard Cards
We're actually a graveyard deck in the sense we need to sacrifice things for them to proc effects. We need to deal with Rest in Peace and Stony Silencce
Nature's Claim - Almost always a 4-of, because it doubles as life gain when targetting our own Hangarbacks.
Dismember - Hits Kataki, and also helps cover Hollow One, Gurmag Angler, and Thing in Ice
Technology:
Metallic Mimic - the two main reasons this finds itself as a one of in some lists are that it can name construct (cast Hangarback Walker and Walking Ballista for 0. And because it can name servo (Animation Module gives you a 1/1 for evey mana you have open. However, by itself it's quite weak and easy to remove, and you don't really want more than one.
Aether Vial - Not really played anymore, due to our X/X's not working well with it.
Voltaic Servant - Not worth playing without Aether Vial
Taplands (Llanowar Reborn, Ruins of Oran Rief - there are various lands which may be useful, depending on the meta. Llanowar Reborn in particular has appeared in recent GP lists, and is useful chiefly because this deck is very mana inefficient (we have too many 2 drops, and often leave land untapped anyway).
Various Tricks:
Hardened Scales + Arbound Ravager + either Inkmoth Nexus or Walking Ballista - Typically, if you swing with these 3 cards resolved, you will be able to present lethal pretty easily. Inkmoth has infect, and ballista can swing and then fire all the counters arcbound puts on it.
Metallic Mimic + Hangarback Walker or Walking Ballista - You can play constructs for 0 and they still enter witha counter on them
Metallic Mimic + Animation Module - If you name "Servo" with Metallic Mimic, you can make as many servos as you have mana whenever a +1/+1 counter is put on something
Arcbound Ravager + Arcbound Worker + Hangarback Walker -> This is just a sample interaction, but remember that modular triggers are seperate from Ravager's counter ability. So you can move the counters from a modular creature to a Hangarback, Ballista, or Inkmoth. Also remember than if you have Hardened Scales, it triggers on both.
Arcbound Ravager + Hangarback Walker -> Remember that you can sack each of the thopters when calculating damage.
UWUW ControlUW
UGWSpiritsUGW
GHardened ScalesG
WGRUKiki PodWGRU [RIP]