So you think the new card Simic Ascendancy could be a fun win con for a Scaled Affinty Shell? I just fell like a Arcbound Ravenger is a great card for this.
I just wanted to give my two cents after picking the deck back up. I went 2-1 with it and the game I lost too was a polymorph deck lol. The deck never really went off but I will say I enjoyed having one inventor's fair in the deck for the minor life gain and the search ability for an artifact.
I'm interested in building into this deck. I can swing getting the Ravagers and the Overseers and then I have the rest of the cards...except the damn mox opals. Is this deck playable without them? I realize there are no substitutions for the moxen, persee, but would you play instead of them? Up the land count by a couple and play some more utility cards?
I haven't played without but I would think they aren't are necessary but the deck does slow down a bit I think.
Three 7-0 lists in the MOCS with only slight changes (e.g. 1 Automation Module main, 2 side). Meta may be swinging back around to favorable.
I played this deck last week at my FNM and I went 2-2, I could of easily went 4-0 if I wouldn't of misplayed with animation module. This deck is actually pretty difficult to run efficiently. I have played it multiple times and it is a deck that takes a lot of practice. I think this deck has always been in a good place and more resilient compared to the other affinity deck.
I really like Animation module, it really helps to protect our main creatures against liliana. I took this list to a FNM and went 3-1 this past Friday. Fun thing, the one lost was due to mill and he had nuts draw against me. We played after he 2-0 me and I beat him every time but oh that's how the games goes. I will say there are a few changes I think that should be made. I really think the deck should be ran as G/W deck instead of Mono Green. I think Leap should be a sideboard card and not in the deck. I rather have animation module game 1 then side in leap depending on the deck.
Here was my list and I will post my changes for next weeks FNM.
I was close to the list that did well at the Worchester classic but I don't have a mini karn for the deck. I agree with the mana base that the deck run, blinkmoth is not very good. I don't think it is really needed but it is a flyer that can block and a artifact. I am not a big fan of leap and would rather have that in the sideboard. I have never really had a chance to play it and use it's potential. I also think Leyline should be in the sideboard, our rough match ups are hand control, burn, and liliana.
It's great to see representation! Yeah, I've dropped the vials from the deck, though they allowed some very funny turn 3 kills. (Gogo stirrings).
We real baby, 9th at GP. Also, interestingly, they don't seem like fans of Metallic Mimic, going more "all in" on the sacrifice value plan, with more outlets and sparring construct.
I wonder what the Gut Shots were for in that list though.
I have tried this deck multiple times with Aether vial and I don't miss it at all. I know it allows you to cheat in creatures but it slows you down so much for getting a hardened scales out or a animation module or even a turn 1 ancient stirrings to set up a land plus late game it is even worse since I don't run throne of geth. I do run two cavern of souls in the main to get around control decks. I played this deck Monday night for a modern event and 4-0, this deck is very solid and is running great for me.
So this deck has been a lot of fun to play and I have been testing it for a few weeks now. I have gone 3-0, 1-2, and 2-2 this past week but the two games I lost this last were super close. I have been trying to think of color variants of like a U/G version and or R/G and I'll post the deck list concept. I haven't played with the animation module yet but it seems pretty spicy. I will say this deck struggles with spot creature kill, board wipes and hand disruption. So that is why I playing 4 ancient stirrings over vials, and Scrap trawler for bringing back artifacts. I was thinking Myr Retriver would be fun with scrap trawler or combo with arcbound ravenger.
The deck list I ran this past Friday, I could of very easily went 4-0 but I went 1-2 against Valakut and living end.
2 Animation Module
1 Mishra's Bauble
4 Mox Opal
1 Throne of Geth
3 Welding Jar
Artifact Creature (20)
4 Arcbound Ravager
4 Arcbound Worker
4 Hangarback Walker
4 Steel Overseer
4 Walking Ballista
1 Evolutionary Leap
4 Hardened Scales
Sorcery (4)
4 Ancient Stirrings
Land (20)
1 Blinkmoth Nexus
4 Darksteel Citadel
6 Forest
2 Horizon Canopy
4 Inkmoth Nexus
1 Inventors' Fair
1 Pendelhaven
1 Phyrexia's Core
3 Damping Sphere
2 Dismember
1 Grafdigger's Cage
4 Nature's Claim
1 Spellskite
2 Surgical Extraction
2 Tormod's Crypt
The new land tech is interesting actually, I have never been a fan of Evolutionary leap in the deck but always a fan of animation module.
I haven't played without but I would think they aren't are necessary but the deck does slow down a bit I think.
I played this deck last week at my FNM and I went 2-2, I could of easily went 4-0 if I wouldn't of misplayed with animation module. This deck is actually pretty difficult to run efficiently. I have played it multiple times and it is a deck that takes a lot of practice. I think this deck has always been in a good place and more resilient compared to the other affinity deck.
Here was my list and I will post my changes for next weeks FNM.
2 Animation Module
4 Mox Opal
2 Throne of Geth
2 Welding Jar
Artifact Creature (22)
4 Arcbound Ravager
4 Arcbound Worker
4 Hangarback Walker
2 Sparring Construct
4 Steel Overseer
4 Walking Ballista
1 Evolutionary Leap
4 Hardened Scales
Sorcery (4)
4 Ancient Stirrings
Land (19)
2 Blinkmoth Nexus
4 Darksteel Citadel
6 Forest
2 Horizon Canopy
4 Inkmoth Nexus
1 Pendelhaven
3 Damping Sphere
1 Grafdigger's Cage
2 Gut Shot
4 Nature's Claim
2 Relic of Progenitus
2 Spellskite
1 Welding Jar
I was close to the list that did well at the Worchester classic but I don't have a mini karn for the deck. I agree with the mana base that the deck run, blinkmoth is not very good. I don't think it is really needed but it is a flyer that can block and a artifact. I am not a big fan of leap and would rather have that in the sideboard. I have never really had a chance to play it and use it's potential. I also think Leyline should be in the sideboard, our rough match ups are hand control, burn, and liliana.
Gut shot is for lilian the veil, I use to play the colorless eldrazi deck and they sideboard guy shot for her.
3 Animation Module
4 Mox Opal
3 Welding Jar
Artifact Creature (23)
4 Arcbound Ravager
3 Arcbound Worker
4 Hangarback Walker
3 Metallic Mimic
4 Steel Overseer
1 Traxos, Scourge of Kroog
4 Walking Ballista
4 Hardened Scales
Sorcery (4)
4 Ancient Stirrings
Land (19)
2 Cavern of Souls
4 Darksteel Citadel
1 Forest
4 Horizon Canopy
4 Inkmoth Nexus
4 Razorverge Thicket
3 Chalice of the Void
2 Dromoka's Command
1 Grafdigger's Cage
1 Naturalize
1 Path to Exile
2 Relic of Progenitus
2 Sorcerous Spyglass
2 Spellskite
1 Welding Jar
The deck list I ran this past Friday, I could of very easily went 4-0 but I went 1-2 against Valakut and living end.
Artifact (6)
4 Mox Opal
2 Welding Jar
Artifact Creature (27)
4 Arcbound Ravager
2 Arcbound Worker
4 Hangarback Walker
3 Metallic Mimic
3 Scrap Trawler
4 Steel Overseer
3 Voltaic Servant
4 Walking Ballista
4 Hardened Scales
Sorcery (4)
4 Ancient Stirrings
Land (19)
2 Cavern of Souls
4 Darksteel Citadel
1 Forest
4 Horizon Canopy
4 Inkmoth Nexus
4 Razorverge Thicket
3 Chalice of the Void
2 Dromoka's Command
1 Grafdigger's Cage
1 Naturalize
1 Path to Exile
2 Relic of Progenitus
2 Sorcerous Spyglass
2 Spellskite
1 Welding Jar
Other deck color ideas
Artifact (6)
4 Mox Opal
2 Welding Jar
Artifact Creature (23)
4 Arcbound Ravager
2 Arcbound Worker
4 Hangarback Walker
4 Steel Overseer
3 Vault Skirge
2 Voltaic Servant
4 Walking Ballista
3 Ensoul Artifact
4 Hardened Scales
Instant (2)
2 Stubborn Denial
Sorcery (4)
4 Ancient Stirrings
Land (18)
4 Botanical Sanctum
1 Cavern of Souls
4 Darksteel Citadel
1 Forest
4 Inkmoth Nexus
4 Yavimaya Coast
3 Chalice of the Void
2 Damping Sphere
1 Grafdigger's Cage
1 Naturalize
2 Relic of Progenitus
2 Sorcerous Spyglass
2 Spellskite
1 Surgical Extraction
1 Welding Jar
Artifact (6)
4 Mox Opal
2 Welding Jar
Artifact Creature (23)
4 Arcbound Ravager
4 Hangarback Walker
2 Metallic Mimic
3 Myr Retriever
2 Scrap Trawler
4 Steel Overseer
4 Walking Ballista
4 Hardened Scales
Instant (5)
3 Galvanic Blast
2 Shrapnel Blast
Sorcery (4)
4 Ancient Stirrings
Land (18)
1 Cavern of Souls
4 Copperline Gorge
4 Darksteel Citadel
1 Forest
4 Grove of the Burnwillows
4 Inkmoth Nexus