I would like to see the pimped out cards in the deck. I have a few foils and sweet stuff for my list as well. My local shop had a foil Enchantress's Presence that I was able to scoop up for a pretty good deal. It is in nice condition as well.
I've enjoyed all the enchant lands so far. They aren't good magic cards, but they way they work with the deck as a whole makes them worth it. Nature's Lore is stronger than Sheltered Aerie in general. Nature's Lore does not trigger Satyr Enchanter nor is its cost reduced by Herald of the Pantheon. It isn't returned by Estrid's ultimate and it doesn't count towards Sphere of Safety.
Also when I activate Estrid I'm not thinking of how I recouped the cost of these bad cards. I'm thinking my commander is free. I'll get to double or triple spell this turn. Estrid does something enchantress could never do in the past. She generates positive tempo.
I played a 6 man game last Friday where I was able to live so easily because of Ghostly Prison. So many combat phases people wanted to attack me and they couldn't because they didn't have the mana. So many chump attacks with tokens were avoided. I wish it protected Estrid but I like the cards for their ability to change people's minds. They are great political tools.
I took inspiration for darrenhabibs deck but yours seems to be more in line with where I ended up.
I've been able to play about 2 games a week with Estrid since she came out. I think I have a good collection of ramp, card draw, and removal. I find myself getting to a point where it is hard to close out games. I don't think that is bad really, just something I noticed and was wondering if you had the same issue. Sometimes it is nice to play more control and let the game go longer.
I find myself getting flooded sometimes. I have 36 lands + 14 enchant lands + 1 Arbor Elf. I was thinking of adding Compulsion or Trade Routes to just discard extra lands. It is mana intensive to loot but it is an option.
GWUBAtraxa, Praetor's Voice PrimerGWUB
GWURoon Bant Blink WhateverGWU
BRGLord Windgrace LandsBRG
Also when I activate Estrid I'm not thinking of how I recouped the cost of these bad cards. I'm thinking my commander is free. I'll get to double or triple spell this turn. Estrid does something enchantress could never do in the past. She generates positive tempo.
I played a 6 man game last Friday where I was able to live so easily because of Ghostly Prison. So many combat phases people wanted to attack me and they couldn't because they didn't have the mana. So many chump attacks with tokens were avoided. I wish it protected Estrid but I like the cards for their ability to change people's minds. They are great political tools.
GWUBAtraxa, Praetor's Voice PrimerGWUB
GWURoon Bant Blink WhateverGWU
BRGLord Windgrace LandsBRG
I've been able to play about 2 games a week with Estrid since she came out. I think I have a good collection of ramp, card draw, and removal. I find myself getting to a point where it is hard to close out games. I don't think that is bad really, just something I noticed and was wondering if you had the same issue. Sometimes it is nice to play more control and let the game go longer.
I find myself getting flooded sometimes. I have 36 lands + 14 enchant lands + 1 Arbor Elf. I was thinking of adding Compulsion or Trade Routes to just discard extra lands. It is mana intensive to loot but it is an option.
GWUBAtraxa, Praetor's Voice PrimerGWUB
GWURoon Bant Blink WhateverGWU
BRGLord Windgrace LandsBRG
I like Sacred Mesa and Squirrel Nest. I also like Soul Snare but it isn't really in the category of wincons.
GWUBAtraxa, Praetor's Voice PrimerGWUB
GWURoon Bant Blink WhateverGWU
BRGLord Windgrace LandsBRG