I've been able to play about 2 games a week with Estrid since she came out. I think I have a good collection of ramp, card draw, and removal. I find myself getting to a point where it is hard to close out games. I don't think that is bad really, just something I noticed and was wondering if you had the same issue. Sometimes it is nice to play more control and let the game go longer.
I've probably mentioned this before, but you can run Earthcraft with Squirrel Nest as a finisher, if you want some defintive extra ways to close out the games.
The reason I'm mentioning it is because I also noticed that Weebo is running Sacred Mesa, and so if you enchant a basic land with the myriad that can tap for two mana (one needing to produce white), then you can also go infinite with this and Earthcraft as well.
Honestly if I had the basic lands in my deck like you and Weebo do, I'd run this combo, it just lines up so well with what the rest of the deck is doing.
I like his list a lot (realistically, any list that has Intuition + Life from the Loam + cycling lands is off to a good start in my book). I wanted something a little softer and a little less combo-y. Still plenty of hate available and it won't get hated off the table as quickly as something with more lock pieces.
The thing is that all the cycling lands come into play tapped, so you do give up a lot of speed for a potentially more grindy strategy. So I'm definitely jealous of all those lovely basic lands, lol. Land Tax, oh so nice.
Just food for thought, because the pillow for cards Ghostly Prison, Propaganda don't stop attacks on Estrid, one of the cards that has a huge impact on how the game plays is Mystic Barrier. It is way more powerful than you'd imagine. The ability to pick the weakest player creature wise to your left or right, means that you have a really great chance at defending, and then the ability to dictate who can attack who, is simply game defining most times. It means that if there is a Voltron player at the table, you can direct who are going to be the first victims and go wide strategies can be directed elsewhere than you. It does cost 2 more mana than those others, but honestly it just such a fun card.
Humility is an interesting choice, I would find it hard to give up on my draw creatures, but on the other hand it just shuts off 90% of decks. If you could fit in a Gavony Township then you could gain the advantage. Because people will still be sending in their 1/1s at Estrid and you want to be able to block with impunity.
The reason I'm mentioning it is because I also noticed that Weebo is running Sacred Mesa, and so if you enchant a basic land with the myriad that can tap for two mana (one needing to produce white), then you can also go infinite with this and Earthcraft as well.
Honestly if I had the basic lands in my deck like you and Weebo do, I'd run this combo, it just lines up so well with what the rest of the deck is doing.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
Liking everything I see in this deck. I really need to put in Green Sun's Zenith and Wargate. Way to versatile. Wargate can get a land (cough..cough..Serra's Sanctum) at 3 mana.
Just food for thought, because the pillow for cards Ghostly Prison, Propaganda don't stop attacks on Estrid, one of the cards that has a huge impact on how the game plays is Mystic Barrier. It is way more powerful than you'd imagine. The ability to pick the weakest player creature wise to your left or right, means that you have a really great chance at defending, and then the ability to dictate who can attack who, is simply game defining most times. It means that if there is a Voltron player at the table, you can direct who are going to be the first victims and go wide strategies can be directed elsewhere than you. It does cost 2 more mana than those others, but honestly it just such a fun card.
Humility is an interesting choice, I would find it hard to give up on my draw creatures, but on the other hand it just shuts off 90% of decks. If you could fit in a Gavony Township then you could gain the advantage. Because people will still be sending in their 1/1s at Estrid and you want to be able to block with impunity.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith