Decided to test it, and the sample is small, but after playing with it a bit, my interest has been thoroughly piqued.
Both times I've seen it resolve it was bat***** insane, straight up busted. Once in a red agro deck and another in a 3 color mardu agro-midrange deck with a base of red.
In a previous post, I noted some of the factors that make the card worse than in standard, but I've now seen some factors that make the card better than in standard.
-Fetchlands. Saving one for when you resolve the frenzy has a large influence on sculpting your draws.
-Lower CMC decks. Depends a lot on how you design your cube, but I compared the average cmc of the decks that main decked frenzy in my cube vs standard decks that run multiple copies and they were quite a bit lower.
-More cards that can sculpt the top card of your library. JTMS, Sensei's top, treasure map, scroll rack.
-Artifact power. Moxen can break the 1 land per turn restriction, and further allow you to "go off".
-Fastbond/Oracle of mul daya, can break the 1 land per turn restriction (as mentioned by Wtwlf)
Also, going off with the card is very fun. Every time you look at the top of the deck is an exciting gamble. It truly feels like you are cheating when you run well. Excited to test it further.. Not recommending it yet cause its a small sample with a high variance card.
I’ve seen it’s power in standard , but I’m skeptical for cube. I’d be very surprised if it was good enough for a medium sized powered cube. Though less confident in larger lists or mid+ unpowered.
It’s much better in slower/grindier formats.
The card varies dramatically in power level depending on the deck and format, and needs a bit of a build around to be great. I’ve seen it be pretty bad in standard in decks not built to abuse it.
Imo it’s very narrow, but it’s upside power could be high enough to justify an include.
If it finds a home in tighter cubes , it’ll be because of how good it can be in random midrange brews...
Both times I've seen it resolve it was bat***** insane, straight up busted. Once in a red agro deck and another in a 3 color mardu agro-midrange deck with a base of red.
In a previous post, I noted some of the factors that make the card worse than in standard, but I've now seen some factors that make the card better than in standard.
-Fetchlands. Saving one for when you resolve the frenzy has a large influence on sculpting your draws.
-Lower CMC decks. Depends a lot on how you design your cube, but I compared the average cmc of the decks that main decked frenzy in my cube vs standard decks that run multiple copies and they were quite a bit lower.
-More cards that can sculpt the top card of your library. JTMS, Sensei's top, treasure map, scroll rack.
-Artifact power. Moxen can break the 1 land per turn restriction, and further allow you to "go off".
-Fastbond/Oracle of mul daya, can break the 1 land per turn restriction (as mentioned by Wtwlf)
Also, going off with the card is very fun. Every time you look at the top of the deck is an exciting gamble. It truly feels like you are cheating when you run well. Excited to test it further.. Not recommending it yet cause its a small sample with a high variance card.
Last Updated 02/07/24
Streaming Standard/Cube on Twitch https://www.twitch.tv/heisenb3rg96
Strategy Twitter https://www.twitter.com/heisenb3rg
It’s much better in slower/grindier formats.
The card varies dramatically in power level depending on the deck and format, and needs a bit of a build around to be great. I’ve seen it be pretty bad in standard in decks not built to abuse it.
Imo it’s very narrow, but it’s upside power could be high enough to justify an include.
If it finds a home in tighter cubes , it’ll be because of how good it can be in random midrange brews...
but it will be an optional card for sure.
Last Updated 02/07/24
Streaming Standard/Cube on Twitch https://www.twitch.tv/heisenb3rg96
Strategy Twitter https://www.twitter.com/heisenb3rg