This deck is a little short on playables, and will end up playing some subpar cards. I think we made the (fairly common) mistake of prioritizing equipment too highly, even with the invisible stalker. There's no way we can play five equipments/auras in a deck with 14 creatures. That said, we've got a lot of evasion, and I see us stealing some games.
Grimgrin is a trap. In this deck, it has a little synergy with wakedancer and black cat, but in general we don't have great creatures to sacrifice to it. And unless you're really enabling it, it has a low ceiling: sometimes you won't have anything you want to sacrifice, and sometimes they won't have anything good to destroy. And for every time it "goes off", there are times you sacrifice a creature to untap it and they kill it in response.
It's hard to imagine needing the extra two drop, but the goliath needs a high count, and the stalker doesn't really count (doesn't interact with combat), so I'll take the Manor Skeleton.
Also, the skeleton can be a poor man's invisible stalker, and wear our enchantments and equipment; hexproof and regeneration are fairly similar in that they prevent two for ones.
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This deck is a little short on playables, and will end up playing some subpar cards. I think we made the (fairly common) mistake of prioritizing equipment too highly, even with the invisible stalker. There's no way we can play five equipments/auras in a deck with 14 creatures. That said, we've got a lot of evasion, and I see us stealing some games.
We just missed a couple times, but the good news is that we only need one or two more playables...
Butcher's cleaver to go on our invisible stalker.
Also, the skeleton can be a poor man's invisible stalker, and wear our enchantments and equipment; hexproof and regeneration are fairly similar in that they prevent two for ones.