Maybe it's just me, but I really didn't feel the Swiftspear one with many cantrips. I know it's the one that won that SCG tournament and maybe I played it wrong, but I really liked the lategame/grind edge 1x Reveler and 1x Peezy gave me instead. Maybe it's meta dependant, because for me, it was always either too slow, or ate a removal spell ASAP.
This is the list I ran yesterday. Pretty happy about it. Still not convinced by Opt/Thought Scour that much.
The Young Pyromancer is gas against certain grindy decks, or certain decks that you'll need the chump blockers against, like Humans, Jeskai or Death's Shadow, and I'm happy with the 1x copy I've been running.
Also ran this exact list on Tuesday. Also won the 3 matches, 2-0 against Soul Sisters, 2-1 against Esper Mill, and 2-1 against Mono Green Tron.
Soul Sisters was just about bolting stuff, slamming Pyromancer and Ral, since they managed to deal well with Thing and Drake thanks to Path to Exile and Oblivion Ring, but they struggled a lot with the tokens and the Planeswalker
Mill was weird, because since our deck goes through a lot of cards by itself, it's easy to just go overboard and lose to the milling. I was lucky because I saw how he milled his own Crypt Incursion and Extirpate with his Mesmeric Orb, or things could have gone way differently. He enables my plan and I enable his.
Mono Green Tron was hard.
Lost game 1 to Turn 3 Karn into Turn 4 Ugin EVEN while countering a Stirrings with Izzet Charm.
Won game 2 off of an explosive start.
Game 3 was pretty intense, since I kept a no-lander with Alpine Moon and Disdainful Stroke, while he had a turn 1 Grafdigger's Cage but no Tron. I managed to win in the end in a pretty close way thanks to Alpine Moon slowing them down enough, all the burn since I hit him with 2 Bolts, a Temper and a Gut Shot plus the creatures, and Abrade blowing up the cage to free Arclight Phoenix. Feels good man.
Yesterday won against Bant Spirits 2-1, UR Wizards 2-0 and Humans 2-1
Spirits can't deal well with Thing in the Ice. Can't let them get on board with the lords or their creatures become un-boltable. He played 2 Rest in Peace one game against me and I just ended Thinging him.
Against Wizards my opponent had really bad luck. I had pretty good draws too and the deck raced well.
Ral, Izzet Viceroy was a control finisher against Humans and won through him both times. Bolted and Angered everything, then slammed Ral. It was the most solid plan I could think of against a deck that does well against our main plan. Thalia, Guardian of Thraben is a pain in the ass and the deck can't deal with her well at all if you have to dig for the removal. The game he won I was stuck on cantrips and Manamorphoses.
Don't bolt the Hierarch in this matchup, there's far more important stuff to remove than a dork.
This was the hardest matchup of the night. Played real sloppy but the deck is kind of made to fight small creatures with ease if you want to. Wait for him to Liutentant first so you can Bolt the 3 toughness creatures.
Why everytime I suggest people to not put Rest in Peace against the Crackling Drake version they aren't convinced about how little I care about that card? They're convinced it's good but it isn't at all. A Damping Sphere would be way more effective, for example.
Hello. I've been greatly enjoying the deck since Thing in the Ice was always my boy
One thing I've noticed is that the latest Ross version is way more susceptible to removal than the one with Fiery Temper. Maybe they were outlier games, but with the latest Ross version I often found myself cantripping into more cantrips while getting my threat killed, and getting killed in the end.
With Fiery Temper, you would turn discards into bolts, which I really liked, and the 8 bolts + Gut Shot + Lightning Axe, in the end gave the deck unparalleled removal against Humans/Spirits while having more Burn potential. Also found it easier to chain spells out of Faithless Looting, Lightning Axe, or even Tormenting Voice or Cathartic Reunion thanks to Madness.
3-4 Crackling Drake are the way to go. It's usually an answer it or die threat, while also drawing for itself. The card is fantastic. 1-2 Bedlam Reveler have been good for me in the 75 though, since people have realized that other than Surgical Extraction, most Graveyard hate is pretty mediocre against us, therefore siding it out against us, and therefore making Reveler good again by completeing the cycle.
1 Noxious Revival has also been working wonders for me. If you really need a cantrip, a land, a bolt or whatever, that card does wonders. Also being able to cast it on your own upkeep means another spell to easily Chain 3 for Phoenix, and also manipulating the top to easily get another spell for it. Try it lads, I swear it's good.
Am I doing something wrong with the latest version? Should I play it slower, or just slam a threat, cantrip for value, and hope it doesn't dies?
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The Young Pyromancer is gas against certain grindy decks, or certain decks that you'll need the chump blockers against, like Humans, Jeskai or Death's Shadow, and I'm happy with the 1x copy I've been running.
4x Spirebluff Canal
3x Island
3x Mountain
2x Steam Vents
2x Flooded Strand
2x Bloodstained Mire
1x Scalding Tarn
1x Polluted Delta
Creatures: 13
4x Arclight Phoenix
4x Thing in the Ice
3x Crackling Drake
1x Young Pyromancer
1x Bedlam Reveler
2x Gut Shot
1x Noxious Revival
4x Lightning Bolt
2x Lightning Axe
2x Fiery Temper
1x Forked Bolt
4x Manamorphose
4x Faithless Looting
4x Serum Visions
2x Opt
1x Izzet Charm
1x Chart a Course
1x Thought Scour
2x Abrade
2x Alpine Moon
2x Anger of the Gods
2x Ceremonious Rejection
2x Dispel
2x Surgical Extraction
1x Ral, Izzet Viceroy
1x By Force
1x Disdainful Stroke
Also ran this exact list on Tuesday. Also won the 3 matches, 2-0 against Soul Sisters, 2-1 against Esper Mill, and 2-1 against Mono Green Tron.
Soul Sisters was just about bolting stuff, slamming Pyromancer and Ral, since they managed to deal well with Thing and Drake thanks to Path to Exile and Oblivion Ring, but they struggled a lot with the tokens and the Planeswalker
Mill was weird, because since our deck goes through a lot of cards by itself, it's easy to just go overboard and lose to the milling. I was lucky because I saw how he milled his own Crypt Incursion and Extirpate with his Mesmeric Orb, or things could have gone way differently. He enables my plan and I enable his.
Mono Green Tron was hard.
Lost game 1 to Turn 3 Karn into Turn 4 Ugin EVEN while countering a Stirrings with Izzet Charm.
Won game 2 off of an explosive start.
Game 3 was pretty intense, since I kept a no-lander with Alpine Moon and Disdainful Stroke, while he had a turn 1 Grafdigger's Cage but no Tron. I managed to win in the end in a pretty close way thanks to Alpine Moon slowing them down enough, all the burn since I hit him with 2 Bolts, a Temper and a Gut Shot plus the creatures, and Abrade blowing up the cage to free Arclight Phoenix. Feels good man.
Spirits can't deal well with Thing in the Ice. Can't let them get on board with the lords or their creatures become un-boltable. He played 2 Rest in Peace one game against me and I just ended Thinging him.
Against Wizards my opponent had really bad luck. I had pretty good draws too and the deck raced well.
Ral, Izzet Viceroy was a control finisher against Humans and won through him both times. Bolted and Angered everything, then slammed Ral. It was the most solid plan I could think of against a deck that does well against our main plan.
Thalia, Guardian of Thraben is a pain in the ass and the deck can't deal with her well at all if you have to dig for the removal. The game he won I was stuck on cantrips and Manamorphoses.
Don't bolt the Hierarch in this matchup, there's far more important stuff to remove than a dork.
This was the hardest matchup of the night. Played real sloppy but the deck is kind of made to fight small creatures with ease if you want to. Wait for him to Liutentant first so you can Bolt the 3 toughness creatures.
Why everytime I suggest people to not put Rest in Peace against the Crackling Drake version they aren't convinced about how little I care about that card? They're convinced it's good but it isn't at all. A Damping Sphere would be way more effective, for example.
One thing I've noticed is that the latest Ross version is way more susceptible to removal than the one with Fiery Temper. Maybe they were outlier games, but with the latest Ross version I often found myself cantripping into more cantrips while getting my threat killed, and getting killed in the end.
With Fiery Temper, you would turn discards into bolts, which I really liked, and the 8 bolts + Gut Shot + Lightning Axe, in the end gave the deck unparalleled removal against Humans/Spirits while having more Burn potential. Also found it easier to chain spells out of Faithless Looting, Lightning Axe, or even Tormenting Voice or Cathartic Reunion thanks to Madness.
3-4 Crackling Drake are the way to go. It's usually an answer it or die threat, while also drawing for itself. The card is fantastic. 1-2 Bedlam Reveler have been good for me in the 75 though, since people have realized that other than Surgical Extraction, most Graveyard hate is pretty mediocre against us, therefore siding it out against us, and therefore making Reveler good again by completeing the cycle.
1 Noxious Revival has also been working wonders for me. If you really need a cantrip, a land, a bolt or whatever, that card does wonders. Also being able to cast it on your own upkeep means another spell to easily Chain 3 for Phoenix, and also manipulating the top to easily get another spell for it. Try it lads, I swear it's good.
Am I doing something wrong with the latest version? Should I play it slower, or just slam a threat, cantrip for value, and hope it doesn't dies?