unrelated: so what is the deal with ral, izzet viceroy? is it like some exceptional 1-of? or is it just showing up consistently in lists because that is what people won with. he just looks like a generic 'kill dudes draw cards', so i must be missing something.
That's pretty much it, "kill dudes draw cards". But that kind of effect is powerful in grindy matchups.
I would probably play Shivan Reef before Sulfur Falls in this deck. With only 18 lands, and 4 more being Spirebluff Canal, you’re going to have to mulligan more hands where your only lands are Sulfur Falls/Spirebluff Canal. Shivan Reef might eat some of your life, but it will never come into play tapped.
Can confirm, played with Shivan Reef for a while, not that different from Scalding Tarns in overall performance. I kept track for some games, and in average it was +1/-1 life from what I would have lost with fetches+shocks, though I felt you had less *control* over the lifeloss.
Also, knowing that whatever you scry bottom will stay there can be interesting depending on your cantrip setup. Here's what I was using:
How does this deck do against hardening scales or bant spirits? The archetype in general. Thanks!
I'm still relatively new with this deck, but my feeling so far is that both of Scales and Spirits have trouble if a Thing in the Ice sticks, but they are a bit favored otherwise, as our removal suite is not ideal against them.
Post-board it gets a little better thanks to Anger and more removal.
hi! i'm new with this archetype and i would like to ask how this deck fare against "enchantment" based graveyard hate like void and rip?
i'm very specific with "enchantment" since red has access to abrade/ thanks in advance!
It hurts, but you can still play around it. Thing in the Ice ignores that kind of hate, you have a ton of bolts, and you can always hardcast Phoenixes for some flying damage.
Reveler is pretty much dead against those cards, though. If you're expecting a lot those you should either replace it with Cracking Drake, or keep some alternative threats in the SB to swap in against those decks: Crackling Drake, Kiln Field and Young Pyromancer are fine options to consider.
Also, remember that you can counter RIP with the Charm.
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That's pretty much it, "kill dudes draw cards". But that kind of effect is powerful in grindy matchups.
Can confirm, played with Shivan Reef for a while, not that different from Scalding Tarns in overall performance. I kept track for some games, and in average it was +1/-1 life from what I would have lost with fetches+shocks, though I felt you had less *control* over the lifeloss.
Also, knowing that whatever you scry bottom will stay there can be interesting depending on your cantrip setup. Here's what I was using:
2x Island
4x Mountain
4x Shivan Reef
4x Spirebluff Canal
4x Steam Vents
You can adjust the split between the basics depending on your list composition.
I'm still relatively new with this deck, but my feeling so far is that both of Scales and Spirits have trouble if a Thing in the Ice sticks, but they are a bit favored otherwise, as our removal suite is not ideal against them.
Post-board it gets a little better thanks to Anger and more removal.
It hurts, but you can still play around it. Thing in the Ice ignores that kind of hate, you have a ton of bolts, and you can always hardcast Phoenixes for some flying damage.
Reveler is pretty much dead against those cards, though. If you're expecting a lot those you should either replace it with Cracking Drake, or keep some alternative threats in the SB to swap in against those decks: Crackling Drake, Kiln Field and Young Pyromancer are fine options to consider.
Also, remember that you can counter RIP with the Charm.