Overall, we don't run that many mountains. I realized it as I tried the card already. It probably makes it a playable 1-of, but certainly not a 2-of in my taste. We play like 4-5 mountains and 7 fetchlands, and even though we fetch for Vents most of the time, there are plenty of games where we don't see a fetch or a Vents at all.
Another interesting card to me is the Horizon land : Fiery Islet. I don't know how many the deck can support though. We can probably cut a Spirebluff Canal and a Sulfur Falls.
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Izzet charm: Is it worth 1x if you already have 2x Lightning Axe?
It's gonna be super situational. Charm shines only when its three modes are useful in a MU. If you have nothing worth countering and your cantrip count is already maxed out, no need to play Charm. It's a meta call.
2) Crackling Drake: Shall we agree that 2x main os OK? I think this is the main tendency right now. I have doubts that it may be slow and high cost (we have 18 lands)
Don't worry, trust the history of the deck. It's similar to Titi, it's somewhat hard to get it to work sometimes, but the pay-off is worth it.
Also, regarding Games 2 and 3, Pteramander is a way worse card than Young Pyromancer (GY hate). Could you tell me why chose one over the other? Also, if I should face Mirror, Amulet Titan, Burn and Horde decks (spirits, goblins, merfolks...) what's best?
Ptera over YP. You can't buy time with YP VS Titan, Spirits and the mirror. It seems better to race those decks with as many flyers as possible. Post-SB Ptera is a card you may wanna cut, especially if it's just 2 slots.
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Damn, I've been testing the Dredge matchup and it seems nearly unwinnable in game 1
It's Magic ! Creeping Chill is the most annoying card to me, because it helps them recover even if I got a fast flipped Titi. The randomness of Dredge is frustrating at times, for both sides of the table. Don't bother about G1.
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I'm rather hopeful about Pteramander actually. I'm also very surprised nobody mentions it. It's a 2-cmc 5/5 flyer when slow-rolled. I want to play it after I flip Titi, and I like to topdeck it.
The fact it becomes bad post-SB is the real issue with the card, but it's a better G1 threat than Swiftspear imho.
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The mirror is going to be a thing. It's also a card VS combo decks (KCI and Storm come to mind) and very very rarely a counterplay vs opponents' surgicals in order to save your Phoenixes.
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i think white and green have more to offer overall though
Well in white you have Nahiri, the Harbinger (possibly with a big payoff like Blightsteel Colossus), Deafening Clarion, Wear // Tear, and as you mentionned, Stony and Path. it's close to black in terms of playable options.
In green there's not much to do though. Nothing that fixes the bad MUs anyway.
The third colour leads to a horrendous mana stretch anyway. Outside of an insane benefit we'd get out of a new synergistic card printed, it appears not to be worthwhile.
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Am I doing something wrong with the latest version? Should I play it slower, or just slam a threat, cantrip for value, and hope it doesn't dies?
There's no clear answer whether Temper is worth cutting entirely. If the card is good for you, keep playing it. I personnally like it too.
If you have access to a T2 Titi, you do it because you can't protect it anyway. You have MUs where you can't run Titi on T2 (if you keep Charm vs Storm for example, or want to have more threats VS BG), but those plays are quite seldom in my experience. My idea is to play Titi asap, then if it dies, well those cantrips are there to find another, right ?
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That's a reason to run Crackling Drake over Reveler. Your SB should contain a few more threats that ignore graveyard hate as well : Reasearch, Kiln Fiend, Bitterblossom, whatever that can go fast or grind, well you get the point.
Green and white are splashes that help in that regard. I don't think there's a good enough reson to splash green over white, so in white you have Wear // Tear and Nahiri, the Harbinger.
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Counterspells work fine VS Combo and Ramp decks, because those decks are proactive, so there's always something to counter on their main phase. It's way worse VS Control and Midrange.
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I'm not convinced Alpine Moon is the only way to fight Tron and the like. If we are tempted to run counterspells anyway and have interaction with artifacts, I feel like 2x Ceremonious Rejection could fit very well. That's what I'm currently running.
It leads to sharper plays but also synergizes with the deck, and that's a big plus in my book. Now I'm giving up a weapon VS Amulet and Valakut, but add another VS colorless decks. Certainly a meta call...
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I really like the addition of Noxious Revival in this deck. Titi is like the only way to beat Affinity G1, and it's always sad to see it die to Galvanic Blast.
Revival also works the same way it does in Storm, it's an easy way to grow the Storm count.
I also dislike Izzet Charm, Chart a Course is better imho. I think the deck can actually play 0 Charms and possibly work better. The issue is playing too many 2-drops.
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@Jim: definitely this list is wrong, cause I saw Evart has a split of Mesas and Mires. Now maybe the rest is correct. Just not official.
@Lectrys: yup, top16 with a rogue deck is cool, I'll test the thing, and i'm even wondering whether RSK + Titi is possible, like a blue splash for Titi and Charm in the main...
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Another interesting card to me is the Horizon land : Fiery Islet. I don't know how many the deck can support though. We can probably cut a Spirebluff Canal and a Sulfur Falls.
It's gonna be super situational. Charm shines only when its three modes are useful in a MU. If you have nothing worth countering and your cantrip count is already maxed out, no need to play Charm. It's a meta call.
Don't worry, trust the history of the deck. It's similar to Titi, it's somewhat hard to get it to work sometimes, but the pay-off is worth it.
Ptera over YP. You can't buy time with YP VS Titan, Spirits and the mirror. It seems better to race those decks with as many flyers as possible. Post-SB Ptera is a card you may wanna cut, especially if it's just 2 slots.
It's Magic ! Creeping Chill is the most annoying card to me, because it helps them recover even if I got a fast flipped Titi. The randomness of Dredge is frustrating at times, for both sides of the table. Don't bother about G1.
The fact it becomes bad post-SB is the real issue with the card, but it's a better G1 threat than Swiftspear imho.
Well in white you have Nahiri, the Harbinger (possibly with a big payoff like Blightsteel Colossus), Deafening Clarion, Wear // Tear, and as you mentionned, Stony and Path. it's close to black in terms of playable options.
In green there's not much to do though. Nothing that fixes the bad MUs anyway.
The third colour leads to a horrendous mana stretch anyway. Outside of an insane benefit we'd get out of a new synergistic card printed, it appears not to be worthwhile.
There's no clear answer whether Temper is worth cutting entirely. If the card is good for you, keep playing it. I personnally like it too.
If you have access to a T2 Titi, you do it because you can't protect it anyway. You have MUs where you can't run Titi on T2 (if you keep Charm vs Storm for example, or want to have more threats VS BG), but those plays are quite seldom in my experience. My idea is to play Titi asap, then if it dies, well those cantrips are there to find another, right ?
Echoing Truth and Void Snare to a lesser extent are cards that can deal with enchantments, but you also have Engineered Explosives for Bogles and RIP specifically.
Green and white are splashes that help in that regard. I don't think there's a good enough reson to splash green over white, so in white you have Wear // Tear and Nahiri, the Harbinger.
It leads to sharper plays but also synergizes with the deck, and that's a big plus in my book. Now I'm giving up a weapon VS Amulet and Valakut, but add another VS colorless decks. Certainly a meta call...
Revival also works the same way it does in Storm, it's an easy way to grow the Storm count.
I also dislike Izzet Charm, Chart a Course is better imho. I think the deck can actually play 0 Charms and possibly work better. The issue is playing too many 2-drops.
@Lectrys: yup, top16 with a rogue deck is cool, I'll test the thing, and i'm even wondering whether RSK + Titi is possible, like a blue splash for Titi and Charm in the main...