@zcowan:
Cutting the reclamations is something I am considering, but I want to try out both first. Trying to do too much is often a problem, because you don't draw what you need, but with 8 mine effects, it could work. Since I own a lot of the cards, I will probably get the missing ones soon, so I can tell if it works out as I want it to do.
@JetterBetter:
I also like azcanta, but this build probably needs the draw effects. I also think the mine's I put in there are superior to others in this build because the dictates can be played at instant speed (even more important in this build because of the reclamations) and the rites are also ramp. I think boomerang would probably still be better in here, than a simic charm, but in a pure reclamation list, boomeranging your opponent's board could work out just well.
@zcowan:
For me, the Sprawls and Rites are more essecial to the deck than the reclamation part, which mostly is another win condition and not an engine. I also own a sultai-reclamation deck and in that deck it feels more like an engine, while in this deck, you just use it to take turns with Nexus or cryptic your Opponent. You might undervalue the Sprawls and Rites a bit, but turn1 sprawl into turn2 rites (or double sprawl + Dictate) allowes this deck to effectively win on the 3rd turn.
Your Suggestion seems to me more as a different deck idea, where you try to go all in on the Nexus-plan, but the end-phase-ramp of the reclamations doesn't really support the typical interaction spells of the turns deck (Exhaustion and Gigadrowse) that well, since Exhaustion is a sorcery and Gigadrowse only benefits from a single untap.
I now added a hopefully reasonable Sideboard and exchanged the Hinterland Harbor with a Gemstone Caverns to maximize the chances of a turn 2 draw engine. I'm not quite sure how many Nexus of Fate I want in the deck, but I will probably Proxy this up against some friends in the near future to tweak the numbers. I also would like some card filtering options in there, but I feel like there is nothing to cut from the maindeck to make room for either Serum Visions or Opt. It might also be a good idea to put extra copies of Gigadrowse into the Sideboard, but the Control-matchup is probably good enough without them.
Hi guys, I lately brew a bit with UG turns and wanted to share this list. Any thoughts and critics on the deck are welcome as well as advice on some Sideboard ideas.
Thanks JPoJhonson, after seeing your code, I realized its similarities to the export function of my saved decks, so this was pretty easy!
Like I said, this is mostly just a fusion of Wong's and Stein's lists, but the changes I made are the addition of Minamo, School at Water's Edge in the main (over a basic) and exchanging the Howling Mine with Search for Azcanta, which is a bit risky I think, but I really want to try out, if it works out well. So feedback on my changes and the Lightning Axe in the Sideboard would be nice! Other Sideboard-Options I'm thinking of: Entrancing Melody or even one or two white cards such as RIP.
@JetterBetter: I think Grafdigger's Cage should be fine in those matchups (storm often uses Gifts Ungiven to win, and without all the Flashback, they will probably have a hard time gathering enough resources to get lethal) while also randomly hating on other decks like Creatures Toolbox.
Aaaand… it didn't work. Wow, that's a way to introduce myself… Can someone please explain to me, how I post a decklist I saved, or give me a source, where I can learn how to do it? Sorry for bothering you guys!
Hello there, I played UW Control for the last couple of years and will now try out the Turns-deck. I changed up the lists of Daniel Wong and Matthew Stein a bit, since I wanted to start with an already proven basement. Maybe you guys can tell me your opinions on the changes I made, I would definately appreciate it. As soon as I'll have the Cards I'm missing, I can give some Information on how the deck performed at my LGS's FNM, but the results will probably be influenced by my lack of experience with this archetype. (And since I'm also new to this site [came here from Wong's YouTube-channel], and wasn't able to figure out, how to post a decklist, I can only give a link to the deck itself.)
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Cutting the reclamations is something I am considering, but I want to try out both first. Trying to do too much is often a problem, because you don't draw what you need, but with 8 mine effects, it could work. Since I own a lot of the cards, I will probably get the missing ones soon, so I can tell if it works out as I want it to do.
@JetterBetter:
I also like azcanta, but this build probably needs the draw effects. I also think the mine's I put in there are superior to others in this build because the dictates can be played at instant speed (even more important in this build because of the reclamations) and the rites are also ramp. I think boomerang would probably still be better in here, than a simic charm, but in a pure reclamation list, boomeranging your opponent's board could work out just well.
For me, the Sprawls and Rites are more essecial to the deck than the reclamation part, which mostly is another win condition and not an engine. I also own a sultai-reclamation deck and in that deck it feels more like an engine, while in this deck, you just use it to take turns with Nexus or cryptic your Opponent. You might undervalue the Sprawls and Rites a bit, but turn1 sprawl into turn2 rites (or double sprawl + Dictate) allowes this deck to effectively win on the 3rd turn.
Your Suggestion seems to me more as a different deck idea, where you try to go all in on the Nexus-plan, but the end-phase-ramp of the reclamations doesn't really support the typical interaction spells of the turns deck (Exhaustion and Gigadrowse) that well, since Exhaustion is a sorcery and Gigadrowse only benefits from a single untap.
2 Snapcaster Mage
Enchantment
4 Utopia Sprawl
4 Dictate of Kruphix
4 Rites of Flourishing
4 Wilderness Reclamation
Land
1 Gemstone Caverns
4 Island
2 Forest
3 Flooded Strand
3 Polluted Delta
4 Misty Rainforest
1 Mikokoro, Center of the Sea
1 Watery Grave
4 Breeding Pool
1 Gigadrowse
1 Blue Sun's Zenith
3 Mystical Teachings
4 Cryptic Command
3 Nexus of Fate
2 Growth Spiral
Sorcery
4 Time Warp
1 Part the Waterveil
4 Chalice of the Void
3 Engineered Explosives
2 Ravenous Trap
1 Dispel
1 Negate
2 Surgical Extraction
2 Creeping Corrosion
@timewalkinonsunshine: I think you are right about the EE in the main and I will definately think about a Cyclonic Rift as well!
2 Snapcaster Mage
Enchantment
4 Utopia Sprawl
4 Dictate of Kruphix
4 Rites of Flourishing
4 Wilderness Reclamation
Land
1 Gemstone Caverns
4 Island
2 Forest
3 Flooded Strand
3 Polluted Delta
4 Misty Rainforest
1 Mikokoro, Center of the Sea
1 Watery Grave
4 Breeding Pool
1 Gigadrowse
1 Blue Sun's Zenith
3 Mystical Teachings
4 Cryptic Command
3 Nexus of Fate
2 Growth Spiral
Sorcery
4 Time Warp
1 Part the Waterveil
4 Chalice of the Void
3 Engineered Explosives
2 Ravenous Trap
1 Dispel
1 Negate
2 Surgical Extraction
2 Creeping Corrosion
Thanks JPoJhonson, after seeing your code, I realized its similarities to the export function of my saved decks, so this was pretty easy!
Like I said, this is mostly just a fusion of Wong's and Stein's lists, but the changes I made are the addition of Minamo, School at Water's Edge in the main (over a basic) and exchanging the Howling Mine with Search for Azcanta, which is a bit risky I think, but I really want to try out, if it works out well. So feedback on my changes and the Lightning Axe in the Sideboard would be nice! Other Sideboard-Options I'm thinking of: Entrancing Melody or even one or two white cards such as RIP.
4 Snapcaster Mage
Enchantment
4 Dictate of Kruphix
1 Search for Azcanta
Land
1 Minamo, School at Water's Edge
3 Snow-Covered Island
1 Gemstone Caverns
4 Sulfur Falls
1 Hallowed Fountain
2 Steam Vents
1 Temple of Epiphany
1 Flooded Strand
1 Polluted Delta
3 Island
2 Misty Rainforest
1 Scalding Tarn
1 Mikokoro, Center of the Sea
1 Cascade Bluffs
1 Engineered Explosives
Instant
3 Gigadrowse
4 Lightning Bolt
2 Cryptic Command
Sorcery
3 Exhaustion
4 Time Warp
2 Part the Waterveil
3 Temporal Mastery
4 Serum Visions
Planeswalker
2 Jace, the Mind Sculptor
1 Crackling Drake
1 Gelectrode
3 Thing in the Ice
1 Engineered Explosives
1 Commandeer
1 Rending Volley
2 Surgical Extraction
1 Lightning Axe
2 Abrade
2 Anger of the Gods
@JetterBetter: I think Grafdigger's Cage should be fine in those matchups (storm often uses Gifts Ungiven to win, and without all the Flashback, they will probably have a hard time gathering enough resources to get lethal) while also randomly hating on other decks like Creatures Toolbox.