I capped them because midrange value decks are something I think is bad for cube, and unfun to enable.
I stopped capping walkers when I realized that they aren’t the problem. Obstinate Baloth and Flametongue Kavu do more to kill aggro than Garruk Wildspeaker or Daretti, Scrap Savant, and do less to enable sweet combos or unique play lines.
I do think there’s a threshold of midrange-based cards I can run, and a threshold of planeswalker-threatening attackers I need to maintain, but I think it’s at least as big of a deal to regulate Nekrataal- or Allied Reinforcement-counts as it is to regulate walkers, especially the walkers without the ability to bury aggro.
I actually like walkers a lot more now, because they make for games that happen outside the combat step paradigm, and make for more interesting and more memorable gameplay, as long as there’s still enough aggro support to rein them back in.
The WAR walkers actually mostly look pretty benign. The ones that look like they might give problems are like Jace and Chandra, which just tick up for card advantage but honestly look pretty interchangeable with other similar planeswalkers that came before. The WAR walkers I think are exciting are ones that do things outside that paradigm - Saheeli, Teferi and maybe Ral
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I capped them because midrange value decks are something I think is bad for cube, and unfun to enable.
I stopped capping walkers when I realized that they aren’t the problem. Obstinate Baloth and Flametongue Kavu do more to kill aggro than Garruk Wildspeaker or Daretti, Scrap Savant, and do less to enable sweet combos or unique play lines.
I do think there’s a threshold of midrange-based cards I can run, and a threshold of planeswalker-threatening attackers I need to maintain, but I think it’s at least as big of a deal to regulate Nekrataal- or Allied Reinforcement-counts as it is to regulate walkers, especially the walkers without the ability to bury aggro.
I actually like walkers a lot more now, because they make for games that happen outside the combat step paradigm, and make for more interesting and more memorable gameplay, as long as there’s still enough aggro support to rein them back in.
The WAR walkers actually mostly look pretty benign. The ones that look like they might give problems are like Jace and Chandra, which just tick up for card advantage but honestly look pretty interchangeable with other similar planeswalkers that came before. The WAR walkers I think are exciting are ones that do things outside that paradigm - Saheeli, Teferi and maybe Ral