Although this isn't necessarily a criteria for inclusion based on power level, it also feels like a card with a very high skill ceiling and good gameplay. Unless there's a threat you need to answer now, you're incentivized to think about what your opponent can play and get Explosion Zone to that cmc. There's a fundamental tension between "do I march this up to answer future threats" and "I should wait for more information" which I really enjoy.
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My Cubes - The Busted Cube. A fully functional, almost 100% custom cube. The project started out by asking "What if other colors got cards on the power level of Mana Drain,Ancestral Recall, and Time Walk?" Draft and enjoy!
Explosion Zone doesn't force you to play bad magic but rather allows you to destroy that one permanent that MUST be destroyed.
This is spot on. Effects like this that are on lands are so important because they're pretty much pure upside (especially because this comes into play untapped). Obviously not tapping for colors is a big deal, but most decks with good fixing can afford to run 1 utility land. If you're saccing it on t4 or whatever, it's because you absolutely have to, and without it you were probably dead anyway.
I actually think the rate on adding counters is fine. You can add counters slowly over time or like 3 at once if you have nothing to do with your mana. I'm actually pleasantly surprised it allows you to add more than one at a time. I'm imagining control mirrors where you march this up to 6 and leave it there to deal with your opponent's finishers when they come down. I think this card is pretty good and definitely worth a test.
My Cubes - The Busted Cube. A fully functional, almost 100% custom cube. The project started out by asking "What if other colors got cards on the power level of Mana Drain,Ancestral Recall, and Time Walk?" Draft and enjoy!
Regular 450 unpowered cube (with some custom cards) - 450 Unpowered
This is spot on. Effects like this that are on lands are so important because they're pretty much pure upside (especially because this comes into play untapped). Obviously not tapping for colors is a big deal, but most decks with good fixing can afford to run 1 utility land. If you're saccing it on t4 or whatever, it's because you absolutely have to, and without it you were probably dead anyway.
I actually think the rate on adding counters is fine. You can add counters slowly over time or like 3 at once if you have nothing to do with your mana. I'm actually pleasantly surprised it allows you to add more than one at a time. I'm imagining control mirrors where you march this up to 6 and leave it there to deal with your opponent's finishers when they come down. I think this card is pretty good and definitely worth a test.
Regular 450 unpowered cube (with some custom cards) - 450 Unpowered