I think it is a fundamentally wrong question. We know that Wizards designs only with Standard in mind and not Modern.
In every set there will be cards fitting all archetypes (i.e. aggro, midrange, control). From this cards, it follows that at some point there will be printings powerful enough to slot into decks of that type in eternal formats.
Further, there will be cards that are "fun" designs, but that can be broken in card pools as large as modern.
I don't think it's either a personal or a design bias. It is literally how magic is designed. If anything, we know that in the last decade or so Wizards would like to have a more creature focused environment, without pushing spells completely out of the way. Even in this environment, however, we still get tools for all and any deck. Quantifying and qualifying them doesn't really show anything about design intention.
If anything, it shows that the design team can still come up with unique and powerful card designs that have play even in eternal formats and can compete with old, broken spells. That's something we should compliment the design team for and not bash them, as they often get way too much flack.
In every set there will be cards fitting all archetypes (i.e. aggro, midrange, control). From this cards, it follows that at some point there will be printings powerful enough to slot into decks of that type in eternal formats.
Further, there will be cards that are "fun" designs, but that can be broken in card pools as large as modern.
I don't think it's either a personal or a design bias. It is literally how magic is designed. If anything, we know that in the last decade or so Wizards would like to have a more creature focused environment, without pushing spells completely out of the way. Even in this environment, however, we still get tools for all and any deck. Quantifying and qualifying them doesn't really show anything about design intention.
If anything, it shows that the design team can still come up with unique and powerful card designs that have play even in eternal formats and can compete with old, broken spells. That's something we should compliment the design team for and not bash them, as they often get way too much flack.
UB Faeries (15-6-0)
UWR Control (10-5-1)/Kiki Control/Midrange/Harbinger
UBR Cruel Control (6-4-0)/Grixis Control/Delver/Blue Jund
UWB Control/Mentor
UW Miracles/Control (currently active, 14-2-0)
BW Eldrazi & Taxes
RW Burn (9-1-0)
I do (academic) research on video games and archaeology! You can check out my open access book here: https://www.sidestone.com/books/the-interactive-past