Fix Mana-Screw and Mana Flood for once... its been 25 years already. Dont tell me you can't come up with a solution. L5R made it look easy.
It's an intentional part of the game's design.
Have they actually said that?, because it makes no sense at all with their focus on tournaments.
What's the point of having tournaments if finals are gonna be decided by who flooded or got mana screwed?, there's no skill in that, and its happened countless times over the game's history.
I saw time and time again players winning games while holding 2-3 lands in hand...
Mana flood and mana screw is part of the game, get over it. There is a number of ways to make it have the less impact over a game than what you are giving credits. Mulligan and card draw and shuffle are important parts of competitive play also the deck building process also have a huge importance on it. With mulligan you can make sure you have plays to do in the early game (the most important turns for control and aggro decks) with shuffle and other library manipulation you make the odds more in your favor on not drawning lands, with card draw you have card advantage that means you have more chances on not drawning blanks (lands), in deck building you make sure your overall chance of drawning lands in your deck is high enough for the deck you are playing (agro plays about 20, midrange plays about 24, control plays about 25-26 depending on the format)(this on 60 cards decks). And over all those things we have luck as a huge factor over a game (but the above are ways to get around bad luck). If you think mana flood and screw is bad and you don’t want to play around it, teach people how to play around, then maybe you should play Hearthstone or adapt and make a format around its rules(in mtg). If you think the randomness of the game is not good there are a lot of non random games over there, or with less randomness on the mechanic, miniatures games should be the best for you, or maybe Anarchronism if you want to play with cards.
To fix mana screw on your games try something like Hearthstone and make decks without lands and give 1 land drop for every player every single turn, simple.
The problem with fixing mana flood and mana screw is that solutions come with their own problems. Mana flood and mana screw are part of the balancing force in that game. It's not easy to just get rid of them, and by this point, MtG has been built around them as part of the challenge of deck building. And still, we have the recent mulligan changes which somewhat help with consistency.
People do realize foil prices will now be much lower now that the supply is higher, right?
No it won’t. The Collection boosters are a limited product run, like Masters sets were. WotC is still trying to get people to buy masters set except their charging even more and only putting stuff from the current set in it.
True.......If you ignore the fact that they also substantively increased the frequency of foils in all packs.
Also, technically the collector boosters also have other cards than the current set from the 'ancillary' products like planeswalker decks and buy-a-box promos. So that's something.
At least everything in the Collector Boosters is foil.
From Wizards...
Collector Booster
Number of Cards: 15 cards and 1 foil token card
Number of Versions: 1
Contents:
1 rare/mythic rare with extended art
1 foil rare/mythic rare
9 foil commons/uncommons
3 special-frame cards (showcase or borderless planeswalkers)
1 ancillary card
1 foil token
Most are but a few are not according to this.
Five are not foil by my reckoning.
...Four of which have other premium frame treatments instead, which, given the increase in foil frequencies are going to be able more valuable. I'm guessing you have the chance of getting the foil version of those premium treatments as well.
So, expensive, yes. But I think these are probably going to roughly compare to regular boosters in expected value for money.
what an utter disappointment. I can't believe I got excited for this.
Between his insufferable public persona and the endless parade of gimmicks, MaRo has had a net negative effect on this game.
And to anyone saying this is good or you can opt in or whatever:
I opened 4 boxes of unstable and was unable to complete the set. The rare variants with the same name and the mythic distribution made it very difficult to open all the cards. That kind of exclusivity is relatively harmless in a supplemental joke set. Thrones of Eldaine is not a supplemental joke set. This announcement is just another step towards a frighteningly greedy business model. For them to phrase it as "options" is pouring salt in the messy wound that is secondary market prices, investors being taken more seriously than players, the selective scarcity of in-demand cards, and the nightmare that is the reserve list.
Obviously profit is an inextricable part of WotC's business model. Are they hurting for profits? Do we know exactly where they lie on the spectrum here? Have they given the players any clear info on the secondary market (not just a statement, a proper analysis)? Do they share data on why cards are banned? On which cards they reprint based on demand (again, not anecdotes, data)? As far as I know, they do not. The changes just announced are so poorly justified and exacerbate the problem.
Yes, if you're an adult with a stable income or remotely aware of online sellers, then this won't affect you in the short term. I obviously love this game or I wouldn't still be playing it after 10+ years. I mainly draft and this doesn't affect me at all, mechanically. The game is not the problem. The business aspect undoubtedly is.
Ask yourself why a company would implement these changes before you buy another Magic: The Gathering sealed product.
I'm not 100% sure what you think the problem is. It seems to be the idea that with these new premium styles it will be expensive to collect them all? Because that's seems like a pretty narrow problem compared to the benefit of adding all the new things for people to collect. I reckon a lot more people will care about the variety than the cost of getting everything. Why should things be restricted to some certain standard of affordable if you want to tick the relatively arbitrary box of getting everything? If you get everything under this new system, you're getting more than you did previously. Of course you're going to pay for that. If you're resigned to collecting everything, why would you expect the game to limit itself for the sake of your affordability? After all, isn't the extravagance of getting everything kind of the point?
1v1 brawl is coming to Arena, and the release of ELD comes with preconstructed brawl decks. Each of the brawl decks will have '7 new mechanically unique cards'.
Maybe Planeswalkers commanders will be recognized? As long as it’s not “we’re phasing out paper magic” I’m happy. Still very interested in what the announcement is. Hopefully something cool.
Planeswalker commanders is a subject for the commander rules committee, and outside of the control of the WotC. It would be very odd for that decision, therefore, to be announced like this.
Again, ladies and gents, don't get sucked into Rosewater's maybe's and stay tuned ambiguous answers. He loves to do this and people take the bait hook line and sinker every time. So what will amount to a talk on the new block and some tiny little new twist to the game turns into Resevered List abolished, Paper Magic is dead, Cats and Dogs living together, mass hysteria!
Don't make a mountain out of a molehill. If it were to be a "Major" or Huge change it wouldn't be handled in this fashion and it wouldn't be handled by just one person. If I am wrong, I'm wrong. It probably will be something interesting, its not going to be Earth-shattering.
See above as I was just typing this ^^^^^^^
Well, he wouldn't be hyping it up like this if it was nothing- magic changes a little bit every year. We shouldn't expect some great fundamental change, but there have been major changes plenty of times before. The current 'three and one set model', the previous 'two-block paradigm', the introduction of the block, new world order, the introduction of planeswalkers, the introduction of mythic rarity, the Magic Origins evergreen changes, and more.
The problem with fixing mana flood and mana screw is that solutions come with their own problems. Mana flood and mana screw are part of the balancing force in that game. It's not easy to just get rid of them, and by this point, MtG has been built around them as part of the challenge of deck building. And still, we have the recent mulligan changes which somewhat help with consistency.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
True.......If you ignore the fact that they also substantively increased the frequency of foils in all packs.
Also, technically the collector boosters also have other cards than the current set from the 'ancillary' products like planeswalker decks and buy-a-box promos. So that's something.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
...Four of which have other premium frame treatments instead, which, given the increase in foil frequencies are going to be able more valuable. I'm guessing you have the chance of getting the foil version of those premium treatments as well.
So, expensive, yes. But I think these are probably going to roughly compare to regular boosters in expected value for money.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
I'm not 100% sure what you think the problem is. It seems to be the idea that with these new premium styles it will be expensive to collect them all? Because that's seems like a pretty narrow problem compared to the benefit of adding all the new things for people to collect. I reckon a lot more people will care about the variety than the cost of getting everything. Why should things be restricted to some certain standard of affordable if you want to tick the relatively arbitrary box of getting everything? If you get everything under this new system, you're getting more than you did previously. Of course you're going to pay for that. If you're resigned to collecting everything, why would you expect the game to limit itself for the sake of your affordability? After all, isn't the extravagance of getting everything kind of the point?
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
Confirmation that the Preconstructed Brawl decks are different from the yearly Commander release, for those who were worrying.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
There’s another thread for the new set. This thread is supposed to be for the larger changes to boosters, premium styles and brawl support.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
"Camelot meets Grimm fairly tales" is the theme of the set.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
Don't forget new preconstructed brawl decks featuring unique cards à la the commander decks.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
Which is the new 'showcase' premium version of the card- one of the 'changes' presumably. Alongside borderless planeswalkers.
Which look like this:
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
The MtG twitter will be following the panel for all of us not in attendance.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
Planeswalker commanders is a subject for the commander rules committee, and outside of the control of the WotC. It would be very odd for that decision, therefore, to be announced like this.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
Well, he wouldn't be hyping it up like this if it was nothing- magic changes a little bit every year. We shouldn't expect some great fundamental change, but there have been major changes plenty of times before. The current 'three and one set model', the previous 'two-block paradigm', the introduction of the block, new world order, the introduction of planeswalkers, the introduction of mythic rarity, the Magic Origins evergreen changes, and more.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
As if we needed confirmation, but here it is.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice