I dont think they're even trying honestly because last I spoke with a wizards employee, he said they was open for suggestions...
Regarding the "deckbuilding process", hey... we all know this, it still won't stop you from getting flooded or screwed from time to time... And even if they finally fixed this issues, the game would still be random so I don't see why it would be bad for the game just as the new London Mulligan wasn't.
Soo any suggestions for top tier competitive play ? ...
I mean, usually people in tournaments know when to keep hands and when to mulligan, in standard there are a lot of card draw effects and in modern and legacy fetch lands exists and are played to lower the odds of drawning lands.
Do you have a fair way to fix mana screw and mana flood? A way that is not abusable?
Why abusable? Because agro decks drawning gass every single turn makes this type of decks almost impossible to win against.
Fix Mana-Screw and Mana Flood for once... its been 25 years already. Dont tell me you can't come up with a solution. L5R made it look easy.
It's an intentional part of the game's design.
Have they actually said that?, because it makes no sense at all with their focus on tournaments.
What's the point of having tournaments if finals are gonna be decided by who flooded or got mana screwed?, there's no skill in that, and its happened countless times over the game's history.
I see time and time again players winning games while holding 2-3 lands in hand...
Mana flood and mana screw are parts of the game, get over it. There is a number of ways to make it have less impact over a game than what you are giving credits for. Mulligan and card draw and shuffle are important parts of competitive play, also the deck building process have a huge importance on top tier play. With mulligan you can make sure you have plays to do in the early game (the most important turns for control and aggro decks) with shuffle and other library manipulation you make the odds more in your favor on not drawning lands, with card draw you have card advantage which means you have more chances on not drawning blanks (lands), in deck building you make sure your overall chance of drawning lands is high enough for the deck you will play (agro plays about 20, midrange plays about 24, control plays about 25-26 depending on the format)(this on 60 cards decks). And over all those things luck would still be a huge factor over a game (but the above are ways to get around bad luck). If you think mana flood and screw are bad and you don’t want to play around it, teach people how to play around, then maybe you should play Hearthstone or adapt and make a format around its rules(in mtg). If you think the randomness of the game is not good then there are a lot of non random games over there, or with less randomness on the mechanic, miniatures games should be the best for you, or maybe Anarchronism if you want to play with cards.
To fix mana screw on your games try something like Hearthstone and make decks without lands and give 1 land drop for every player on their turn, simple.
20 bucks a booster pack is absolutely absurd, even if they do come with cool extended art cards or whatever. it's just too much money. I'd be much more onboard with it if they were cheaper, but as it is I don't like it.
Well if the money of the collection are on Mythic rares, than opening one $20 booster will do better for you than opening 5+ normal booster packs because in those $20 boosters you will have a higher chance to pull mythics from the 3+ rare and mythic cards that comes inside and also if you want some foil common and uncommon cards those booseters will have them in more quantity than the normal 5 boosters(1 rare or mythic with extended art; 1 foil rare or mythic; 9 foil common and uncommon; 3 special frame cards; 1 acillary card=non foil cards of the set that are not in the draft boosters= buy a box, pw decks, etc). But anyway they will still have the normal 15 card boosters with 1rare or mythic rare, 3 uncommons and commons with the possibility of opening one foil
Also they did something similar for alara but it was lame in comparison with this new model.
I'm going to hazard a guess that this is related to supplemental products in some way becoming more than "supplemental".
Its almost definitely this.
(I hope)
EDIT: I actually meant to post it would be about a new format or retroactive legality change to supplemental products. I'd like that, the formats now are not super accessible without massive secondary market investment
A new non rotating format right after selling Modern Horizons at a premium price (and it's cards that they clearly wouldn't want in a new non rotating format) would generate significant amounts of bad will among the playerbase. I can't see them doing this.
Well I can see them doing a modern commander but with planeswalkers as commanders and supplemental product that goes right into modern.
Looking how litle kess has efectively affected the meta game I don’t think they would be scared to do something like this.
> making product sell more.
> making a format were people don’t complain that the mana base is worth a used car.
> making new cards more atractive for the format than they would be for commander
Soo any suggestions for top tier competitive play ? ...
I mean, usually people in tournaments know when to keep hands and when to mulligan, in standard there are a lot of card draw effects and in modern and legacy fetch lands exists and are played to lower the odds of drawning lands.
Do you have a fair way to fix mana screw and mana flood? A way that is not abusable?
Why abusable? Because agro decks drawning gass every single turn makes this type of decks almost impossible to win against.
I see time and time again players winning games while holding 2-3 lands in hand...
Mana flood and mana screw are parts of the game, get over it. There is a number of ways to make it have less impact over a game than what you are giving credits for. Mulligan and card draw and shuffle are important parts of competitive play, also the deck building process have a huge importance on top tier play. With mulligan you can make sure you have plays to do in the early game (the most important turns for control and aggro decks) with shuffle and other library manipulation you make the odds more in your favor on not drawning lands, with card draw you have card advantage which means you have more chances on not drawning blanks (lands), in deck building you make sure your overall chance of drawning lands is high enough for the deck you will play (agro plays about 20, midrange plays about 24, control plays about 25-26 depending on the format)(this on 60 cards decks). And over all those things luck would still be a huge factor over a game (but the above are ways to get around bad luck). If you think mana flood and screw are bad and you don’t want to play around it, teach people how to play around, then maybe you should play Hearthstone or adapt and make a format around its rules(in mtg). If you think the randomness of the game is not good then there are a lot of non random games over there, or with less randomness on the mechanic, miniatures games should be the best for you, or maybe Anarchronism if you want to play with cards.
To fix mana screw on your games try something like Hearthstone and make decks without lands and give 1 land drop for every player on their turn, simple.
Well if the money of the collection are on Mythic rares, than opening one $20 booster will do better for you than opening 5+ normal booster packs because in those $20 boosters you will have a higher chance to pull mythics from the 3+ rare and mythic cards that comes inside and also if you want some foil common and uncommon cards those booseters will have them in more quantity than the normal 5 boosters(1 rare or mythic with extended art; 1 foil rare or mythic; 9 foil common and uncommon; 3 special frame cards; 1 acillary card=non foil cards of the set that are not in the draft boosters= buy a box, pw decks, etc). But anyway they will still have the normal 15 card boosters with 1rare or mythic rare, 3 uncommons and commons with the possibility of opening one foil
Also they did something similar for alara but it was lame in comparison with this new model.
Well Throne of Eldraine will have one premium booster as part of the Buy a Box promo but they are only available in English and Japanese for now.
Thx
Well I can see them doing a modern commander but with planeswalkers as commanders and supplemental product that goes right into modern.
Looking how litle kess has efectively affected the meta game I don’t think they would be scared to do something like this.
> making product sell more.
> making a format were people don’t complain that the mana base is worth a used car.
> making new cards more atractive for the format than they would be for commander