Design -
(1.5/3) Appeal: Txmmy prefers their card advantage to be less costly. Definitely Jxnny uses here including Aristocrats.dek. Spike would sometimes be willing to play something like this but is well aware of what would happen if this spell was countered (hint: a blowout in the wrong direction).
(2.5/3) Elegance: There's an "X+1" in the text (incorrectly - see below - but still). Definitely a smallish inelegant element in an otherwise understandable card.
Development -
(3/3) Viability: Sacrificing permanents and impulse draw are both red things and this card should very much be rare.
(2.5/3) Balance: Neither overpowered nor underpowered per se, but this card is very swingy. It being cast will decide games one way or the other, and that's a lot to ask out of a three-mana spell.
Creativity -
(1/3) Uniqueness: Very similar to the likes of Reprocess.
(2.5/3) Flavor: Name feels off - it seems like mass removal instead of sacrificing to impulse draw - and then what's the connection between multikicker and New Phyrexia?
Polish -
(2.5/3) Quality: "Exile the top X cards of your library, where X is 1 plus the number..."
(2/2) *Main Challenge: Done.
(2/2) Subchallenges: And done.
Total: 20.5/25
Design -
(2/3) Appeal: Txmmy and Jxnny both want to try this out but it's way too unpredictable for Spike.
(1.5/3) Elegance: A wordy card overall whose effect is a possibly fairly lengthy mini-game.
Development -
(3/3) Viability: Black and rare seem right - this card feels a lot like Choice of Damnations after all - but maybe being BR would have been even better? Still, fine as-is.
(3/3) Balance: Five mana is a prohibitive enough cost and an effect that requires enough permanents that this card won't make any games miserable in the early goings. Still, might not make you many friends at certain Commander tables.
Creativity -
(2/3) Uniqueness: Feels like a combo of the aforementioned Choice of Damnations and Pain's Reward - both, however, wacky and unique cards.
(1.5/3) Flavor: Name's very generic and doesn't really describe what the spell is doing; no room for flavor text, however.
Design -
(2.5/3) Appeal: This is an all-rounder, with Txmmy possibly liking it the least but still wanting to see the looks on everyone's faces when they pull it out at a key moment.
(3/3) Elegance: Somehow very very complicated and very very elegant at the same time.
Development -
(3/3) Viability: Rare feels right - it's a unique effect that isn't quite big enough for mythic. White might be more controversial but I fully believe that it's justified in that color and there's precious little precedent; a couple of cards end turns but nothing ends phases.
(3/3) Balance: An extremely powerful card... under just the right circumstances. Otherwise, well, it's a combat skip and nothing special. Ultimately something that can turn games around if it's played very smartly.
Creativity -
(2.5/3) Uniqueness: Time Stop is the precedent - and Holy Day in a pretty narrow sense - but this is a pretty wild thing in white. Still, just feels totally in-color and a great pie expansion.
(3/3) Flavor: Absolutely perfect top to bottom.
Polish -
(2/3) Quality: Not a lot of precedent for this wording but it'd probably be "Cast this spell only during combat. End the phase." No "current" needed.
(2/2) *Main Challenge: Good.
(2/2) Subchallenges: And done.
(1.5/3) Appeal: Txmmy prefers their card advantage to be less costly. Definitely Jxnny uses here including Aristocrats.dek. Spike would sometimes be willing to play something like this but is well aware of what would happen if this spell was countered (hint: a blowout in the wrong direction).
(2.5/3) Elegance: There's an "X+1" in the text (incorrectly - see below - but still). Definitely a smallish inelegant element in an otherwise understandable card.
Development -
(3/3) Viability: Sacrificing permanents and impulse draw are both red things and this card should very much be rare.
(2.5/3) Balance: Neither overpowered nor underpowered per se, but this card is very swingy. It being cast will decide games one way or the other, and that's a lot to ask out of a three-mana spell.
Creativity -
(1/3) Uniqueness: Very similar to the likes of Reprocess.
(2.5/3) Flavor: Name feels off - it seems like mass removal instead of sacrificing to impulse draw - and then what's the connection between multikicker and New Phyrexia?
Polish -
(2.5/3) Quality: "Exile the top X cards of your library, where X is 1 plus the number..."
(2/2) *Main Challenge: Done.
(2/2) Subchallenges: And done.
Total: 20.5/25
(2/3) Appeal: Txmmy and Jxnny both want to try this out but it's way too unpredictable for Spike.
(1.5/3) Elegance: A wordy card overall whose effect is a possibly fairly lengthy mini-game.
Development -
(3/3) Viability: Black and rare seem right - this card feels a lot like Choice of Damnations after all - but maybe being BR would have been even better? Still, fine as-is.
(3/3) Balance: Five mana is a prohibitive enough cost and an effect that requires enough permanents that this card won't make any games miserable in the early goings. Still, might not make you many friends at certain Commander tables.
Creativity -
(2/3) Uniqueness: Feels like a combo of the aforementioned Choice of Damnations and Pain's Reward - both, however, wacky and unique cards.
(1.5/3) Flavor: Name's very generic and doesn't really describe what the spell is doing; no room for flavor text, however.
Polish -
(3/3) Quality: Fine.
(2/2) *Main Challenge: Done.
(2/2) Subchallenges: And done.
Total: 20/25
(2.5/3) Appeal: This is an all-rounder, with Txmmy possibly liking it the least but still wanting to see the looks on everyone's faces when they pull it out at a key moment.
(3/3) Elegance: Somehow very very complicated and very very elegant at the same time.
Development -
(3/3) Viability: Rare feels right - it's a unique effect that isn't quite big enough for mythic. White might be more controversial but I fully believe that it's justified in that color and there's precious little precedent; a couple of cards end turns but nothing ends phases.
(3/3) Balance: An extremely powerful card... under just the right circumstances. Otherwise, well, it's a combat skip and nothing special. Ultimately something that can turn games around if it's played very smartly.
Creativity -
(2.5/3) Uniqueness: Time Stop is the precedent - and Holy Day in a pretty narrow sense - but this is a pretty wild thing in white. Still, just feels totally in-color and a great pie expansion.
(3/3) Flavor: Absolutely perfect top to bottom.
Polish -
(2/3) Quality: Not a lot of precedent for this wording but it'd probably be "Cast this spell only during combat. End the phase." No "current" needed.
(2/2) *Main Challenge: Good.
(2/2) Subchallenges: And done.
Total: 23/25
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝