Yes I have. This was probably my best deck while it was in standard, and didn't resemble that list at all. Ran more fog effects like dawn charm. Also had remand and effective counters to make the few spells they can cast useless. The flash you have protection tiger was also a big part of making it work at that time. This basically turned off attacks, burn spells, etc.
@Speedy. The format being 5 or 6 turns isn't true any longer. Big decks I see right now that extend the clock are UW control, SoulHerder, etc. Some fast decks still exist no doubt, but the basic build concept is UW control with this as a 1 or 2 of to close out the game once you have it locked up.
Forced fruition
This was a card I loved playing while it was in standard. Great wincon in a good control shell. Opponents can usually play 3 or maybe 4 cards by the time you land it and then they lose.
What do y'all think about a creatureless deck that plays this in game 1 then switches to a really hard to answer creature game 2? Maybe, since the format has slown down some, Aetherling could be the choice. Or something else if you can think of something equally unkillable and has the same inevitability.
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@Speedy. The format being 5 or 6 turns isn't true any longer. Big decks I see right now that extend the clock are UW control, SoulHerder, etc. Some fast decks still exist no doubt, but the basic build concept is UW control with this as a 1 or 2 of to close out the game once you have it locked up.
This was a card I loved playing while it was in standard. Great wincon in a good control shell. Opponents can usually play 3 or maybe 4 cards by the time you land it and then they lose.
What do y'all think about a creatureless deck that plays this in game 1 then switches to a really hard to answer creature game 2? Maybe, since the format has slown down some, Aetherling could be the choice. Or something else if you can think of something equally unkillable and has the same inevitability.