This card doesn't hold a candle to Hangarback Walker, but I still want to test it. I don't think that trample and reach are "conflicting abilities" even if one is relevant to attacking and the other is to blocking. They aren't synergystic abilities like first strike and deathtouch, but they do provide flexibility allowing the card to be useful offensively or defensively or over the course of multiple turns in both capacities. I don't see this card having much staying power, but I think it is decent enough for the short-term.
Edit: Additionally pro-multicolor is sometimes relevant against commonly played artifact/creature removal. This stuffs Knight of Autumn for instance.
It's filler, but it is very good filler, and it has a role it can play in many decks. It provides some decks an answer to flyers, provides some decks with a way to push through damage, can be tinkered/tutored in multiple colors, and will always provide a flexible on curve threat. Since I'm going up to 500 cards anyhow, I'll give a slot to this, but won't be surprised if it doesn't stay terribly long.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Edit: Additionally pro-multicolor is sometimes relevant against commonly played artifact/creature removal. This stuffs Knight of Autumn for instance.