That means very little, you're not going to win a lot of games by casting only two spells per turn cycle
I'm not convinced that this card is good in EDH, and in Modern it seems questionable at best
Nope not good reason true there’s those problems and probably not back break but did you remember there’s thousands among thousand of tricks to exploit/abuse the cons for example
You could flickerwisp or bounce to hand like effects and you can keep going till it comes back or you can sac it and get it back later with recursion
Heck at 10 lands (gotten quickly for certain decks) cast Omniscience for free then sac this and then your good to go
None of those hoops are worth jumping through in order to exploit this card, especially in EDH
If you Flickerwisp this card then you can't cast your spells for free anymore so what's even the point
If you're rapidly accelerating into a ton of lands then you get to the point where you can just hardcast the spells that you want to cheat into play, making this card win-more
The best application I can see for Fires of Invention is just like zirzhas said, in a Titanshift build
The problem with defining this format by what is "fun" is that everyone seems to define fun as what they don't lose to. If you keep losing to easily answered cards, that means you should improve your deck. If you don't want to improve your deck, then you should come to peace with the idea that you are going to lose because you chose to not interact with better strategies.
The problem with defining this format by what is "fun" is that everyone seems to define fun as what they don't lose to. If you keep losing to easily answered cards, that means you should improve your deck. If you don't want to improve your deck, then you should come to peace with the idea that you are going to lose because you chose to not interact with better strategies.
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None of those hoops are worth jumping through in order to exploit this card, especially in EDH
If you Flickerwisp this card then you can't cast your spells for free anymore so what's even the point
If you're rapidly accelerating into a ton of lands then you get to the point where you can just hardcast the spells that you want to cheat into play, making this card win-more
The best application I can see for Fires of Invention is just like zirzhas said, in a Titanshift build
That means very little, you're not going to win a lot of games by casting only two spells per turn cycle
I'm not convinced that this card is good in EDH, and in Modern it seems questionable at best