The bounce synergies are a good point in favor of this card. I don't agree with the rest though. The cards you mention were good because of particular tribal synergies (or just the viability of White Weenie in general) or the PW centric nature of WAR that made proliferate good enough. Growth-Chamber Guardian was well positioned for the format giving you a 4/4 on turn 3 and providing additional copies of itself. Calling it a 3GG 4/4 is like saying Exalted Angel is a 5WW 4/5 Flying, Lifelink....being able to divide the costs changes the valuation of the card. So these are all really poor comparisons.
This is meant to be a control finisher and it succeeds in part just by having a wrath as an adventure mode and essentially drawing you a late game threat. The problem is control decks late game threats need evasion or resilience. Vigilance by itself is about as close to vanilla as abilities get. This comes two turns later which gives the opponent ample time to reestablish their board. Everytime you tap out for this (and don't have the bounce combo on hand) your opponent is going to be relieved.
Card is bad. Having a wrath adventure mode is excellent but the creature is unplayable level bad. Do people just run this for the wrath and not cast the creature unless desperate?
Not even close to unplayable this will be spotted in edh decks for sure
Not even giant tribal as the focus
No doubt. EDH would be a good format for this. I tend to evaluate with a focus on standard and cube as these are the formats I play most. The adventure mechanic effectively makes every card with it 2 cards within 1. Generally if the spell half of that is a reasonably costed wrath as this is, the creature half doesn't need to be that impressive for the card to be good...but a vigilance 7/7 for 5WW isn't impressive at all. No evasion, no resilience, nothing a control finisher wants. Does it make the card unplayable? No. As I said, the creature is what is unplayable unless it is the only play you have.
Card is bad. Having a wrath adventure mode is excellent but the creature is unplayable level bad. Do people just run this for the wrath and not cast the creature unless desperate?
Thanks, I loled hard.
The creature is a free extra upside tacked on a card that would otherwise see play in decks that need a wrath effect.
With your logic, the following card is BBBBBAAAAAAAAD:
Overcosted Body 7R
Creature - Giant
7/7
Boom 1R
Instant - Adventure
Boom deals 3 damage to any target.
The hypothetical card you have designed is pretty similar to Bonecrusher Giant (except for the overcosted body) and that card is actually quite good. You clearly didn't follow my logic very well since you felt the need to create an example that is completely different than the card we are discussing here. So, I'm glad you got your laugh, I mean no one is laughing with you, but hey you got it!
Card is bad. Having a wrath adventure mode is excellent but the creature is unplayable level bad. Do people just run this for the wrath and not cast the creature unless desperate?
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This is meant to be a control finisher and it succeeds in part just by having a wrath as an adventure mode and essentially drawing you a late game threat. The problem is control decks late game threats need evasion or resilience. Vigilance by itself is about as close to vanilla as abilities get. This comes two turns later which gives the opponent ample time to reestablish their board. Everytime you tap out for this (and don't have the bounce combo on hand) your opponent is going to be relieved.
No doubt. EDH would be a good format for this. I tend to evaluate with a focus on standard and cube as these are the formats I play most. The adventure mechanic effectively makes every card with it 2 cards within 1. Generally if the spell half of that is a reasonably costed wrath as this is, the creature half doesn't need to be that impressive for the card to be good...but a vigilance 7/7 for 5WW isn't impressive at all. No evasion, no resilience, nothing a control finisher wants. Does it make the card unplayable? No. As I said, the creature is what is unplayable unless it is the only play you have.
The hypothetical card you have designed is pretty similar to Bonecrusher Giant (except for the overcosted body) and that card is actually quite good. You clearly didn't follow my logic very well since you felt the need to create an example that is completely different than the card we are discussing here. So, I'm glad you got your laugh, I mean no one is laughing with you, but hey you got it!