is it ramp ? depends, but in most situations its not. i mean if u got ur big dude out already, for what will you need ramp ?
so lets say u play turn 4 a 4/4 (Questing Beast) which is reasonable, you play this turn 5... for what ? 2 life ?
Of course it's ramp, what do you mean in most situations it's not. An additional GG on turn 5 can let you play a 1 or 2 drop immediately, netting immediate value. Then on turn 6 you have acces to 7, probably 8 mana that can go into a Voracious Hydra or anything else really.
than the 2nd abbility. u want to play this card in a deck, with big creatures, does it matter when they get 1 bigger ?
It doesn't always matter, but when your creatures are bigger than your opponents' it means that you're winning. Also, there are some synergies in standard with +1/+1 counters, like Growth-Chamber Guardian, Barkhide Troll and Evolution Sage just to name on-color ones.
the card draw is also relevant for each creature u play after this artefact, but strangely u r incentivised to play u creatures before this card
You need just one creature to have some form of discount on it. Even then, card draw attached to any creature you play is an insanely powerful effect that lets you go far in the game and lets you fight against both spot and mass removal.
Ramp? Check. Incidental life gain? Check. Free creaure buff? Check. Card advantage? Check. Can easily come down on turn 4? Check. This card is scarily powerful, and I love it.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Huh, no. It helps break boardstalls and things like that against other creature based decks.
Of course it's ramp, what do you mean in most situations it's not. An additional GG on turn 5 can let you play a 1 or 2 drop immediately, netting immediate value. Then on turn 6 you have acces to 7, probably 8 mana that can go into a Voracious Hydra or anything else really.
It doesn't always matter, but when your creatures are bigger than your opponents' it means that you're winning. Also, there are some synergies in standard with +1/+1 counters, like Growth-Chamber Guardian, Barkhide Troll and Evolution Sage just to name on-color ones.
You need just one creature to have some form of discount on it. Even then, card draw attached to any creature you play is an insanely powerful effect that lets you go far in the game and lets you fight against both spot and mass removal.