I don't think so? It's worse on an empty board due to the increased cost, but with an average green midrange hand, the rest of the effects make it more interesting to me.
Also, you still draw the card here even if your opponent kills the creature in response to the trigger, but that's a fairly niche scenario anyways.
The Great Henge7GG
Legendary Artifact (M)
This spell costs X less to cast, where X is the greatest power among creatures you control. t: Add GG. You gain 2 life.
Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and you draw a card.
This card is expensive, but seems insane to me in limited and solid in cube, as it does basically everything. It's not unreasonable to expect it to come down on turn 4 or 5, where the ramp is still potentially useful for helping cast your top-end creatures, but can also be useful for helping maximize the Glimpse of Nature effect. Lifegain that also can't be responded to (since it's tacked onto a mana ability) is also gravy if your opponent is on aggro and has gotten you to a lower life total already.
The meat of the card is the last ability, which is a bit of a nonbo with Wickerbough Elder but otherwise helps ensure that you have the larger creatures and that you're more likely to draw more of them. Not triggering on tokens makes it a little weaker in go-wide shells, but I think on raw power and an insane hodge-podge of abilities, this card gets there for me.
Also, you still draw the card here even if your opponent kills the creature in response to the trigger, but that's a fairly niche scenario anyways.
Draft my cube! (630 cards)
Draft my cube! (630 cards)
The Great Henge 7GG
Legendary Artifact (M)
This spell costs X less to cast, where X is the greatest power among creatures you control.
t: Add GG. You gain 2 life.
Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and you draw a card.
This card is expensive, but seems insane to me in limited and solid in cube, as it does basically everything. It's not unreasonable to expect it to come down on turn 4 or 5, where the ramp is still potentially useful for helping cast your top-end creatures, but can also be useful for helping maximize the Glimpse of Nature effect. Lifegain that also can't be responded to (since it's tacked onto a mana ability) is also gravy if your opponent is on aggro and has gotten you to a lower life total already.
The meat of the card is the last ability, which is a bit of a nonbo with Wickerbough Elder but otherwise helps ensure that you have the larger creatures and that you're more likely to draw more of them. Not triggering on tokens makes it a little weaker in go-wide shells, but I think on raw power and an insane hodge-podge of abilities, this card gets there for me.
Draft my cube! (630 cards)