People seem to be focusing a ton on "its ability to ramp you." My question is this: how often are you really going to have a land in your graveyard and have this on turn three? From my perspective (and granted I'm looking at it from the perspective of a bigger cube - 720) there are only so many lands that get themselves into the graveyard. I remember trying out cards with the Delirium ability and assuming at the time that I could almost take for granted that I'd find some way to get a land into the yard; it was harder than I thought. Maybe you won't have your one fetch and this both early. Maybe you won't even have a fetch in your deck. Of course, you could have other lands like Strip Mine, but in my 720 card cube I only have seventeen lands that easily enter the graveyard. Obviously manlands can die, and you could use spells to loot away lands as well. I just don't think this is a consistent source of early ramp in bigger or even mid-sized cubes.
Additionally, it's a one-time use unless you - or your obliging opponent I suppose - puts another land into the yard.
I could be totally wrong here, but I honestly didn't see "slam dunk Gruul cube card" when I first saw this; I saw "another interesting Gruul card for a lands-matter package."
From experience with similar cards like Deathrite Shaman, Wren and Six and Crucible of Worlds at 720, you are right. Exiling nonlands will be by far the most common mode, with the occasional ramp a random nice to have bonus.
From experience with similar cards like Deathrite Shaman, Wren and Six and Crucible of Worlds at 720, you are right. Exiling nonlands will be by far the most common mode, with the occasional ramp a random nice to have bonus.
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