They can both be abused, and the growth of each effect can be modified by other cards. And red likes to attack just as much (if not more) than blue likes to sit back and wait. Except Krenko does it for free, and Kraken ties up your resources.
My concern with krenko is that in cube it is very easy to deal with a 3 mana 2/3 that's attacking by turn 4 (probably). On the flip side, lots of ways to abuse and grow kraken (and your army of 1/1s) before kraken attacks.
Could you elaborate on what makes this better than Chasm Skulker? Skulker gets counters for free and gives you wrath-protection.
Agreed. I also think Skulker is better for these exact two reasons. Kraken was disappointing for us because the activation cost was prohibitive and because all my eggs were in the same basket on the table at the same time. It's a fine card, but it didn't survive the testing process with us.
As a comparison, Krenko, Tin Street Kingpin grows also grows the main body, grows the board wider, faster, has a splashable mana cost, in a less competitive color (where it's a better fit) ...and it does it for free.
Krenko has to attack to grow. This grows as much and as quickly as you can abuse it and sit back and wait like blue loves to do.
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My concern with krenko is that in cube it is very easy to deal with a 3 mana 2/3 that's attacking by turn 4 (probably). On the flip side, lots of ways to abuse and grow kraken (and your army of 1/1s) before kraken attacks.
Krenko has to attack to grow. This grows as much and as quickly as you can abuse it and sit back and wait like blue loves to do.