I don't understand the theme of this ongoing complaint about white cards. Do you also get annoyed when green gets large creatures or blue gets a set mechanic based draw spell?
No, because Green and Blue have other tools to play with instead of large creatures and drawing cards. The issue isn't that gaining life and making tokens is boring, it's that it seems to be the only two things White is consistently doing nowadays.
White? Not only it gained very little, but it lost a lot over the years. White is supposed to be able to answer everything, except Armageddon effects fell out of favor and now White has very little to answer lands. White is supposed to be able to slow down the game, except taxing effects like Suppression Field were deemed too oppressive and unfun, now White gets much weaker variants like Tithe Taker. White was supposed to have a monopoly over powerful symmetrical effects like Balance or Wraths, except breaking the symmetry on these is too easy, so now they got neutered too and, oh, also, other colors now get to get slightly less efficientboard wipes too. Basically, White's color pie was kind of a mess, so once WotC moved away from these effects that promoted bad gameplay, what was left was a *****ty version of Green - and that's not just me saying, MaRo pretty much acknowledged as such. Lifegain, token production, empowering creatures, protection, removal and, well, that's kind of it.
Well green is gonna get ridiculous in Ikoria since we are getting behemoths/kaijus the ramp cards are probably gonna be obnoxious heck it might pop up in all colors
Well green is gonna get ridiculous in Ikoria since we are getting behemoths/kaijus the ramp cards are probably gonna be obnoxious heck it might pop up in all colors
Source for demigods
https://magic.wizards.com/en/articles/archive/feature/theros-beyond-death-story-cards-2019-12-16
(Blue one in non special art included)
Dang both demigods look closer in the rare level than uncommon