That's just warping the meta though. If every viable deck has to include the same set of counters to one or two decktypes, you end up with matches that might as well just be two players flipping a coin since they play out the same way over and over.
i've got no real complaints with these bannings. especially over time its going to be more and common to see two card combos given the volume of cards designed. that said sometimes i wonder how much cards being new influences their decision making process, and it calls into question how well they can police their own formats. the posts here make it clear the majority feel urza is the real problem, but the set he's in is premium priced and relatively new compared to mox opal. banning opal doesn't really hurt sales of packs, banning urza may slow the sale of modern horizons packs despite it being 6 months old now. it could be a stretch to make that assumption, but if it isn't i'd wager that line of thought toward bannings will have more of a detrimental effect on the game than oops we printed oko ever could
Yet they've now banned oko from almost every format, which will definitely hurt eldraine packs. I think past decision making has been pretty clear that they don't really mind combos or even just powerful cards too much, they prefer to try and ban around them to make them less consistent rather than ban the combo pieces themselves. Mycosynth lattice just happened to have a nasty habit of turning affinity decks to 11 even if they don't actually play artifacts. Urza affinity is a lot less menacing or consistent when you have to manually cast a whole mess of fragile cards before winning on the spot.
"But they're a company are you saying they can't make money???? lol why are you so stupid??" Of course they can earn money, but you can earn money and still have a brain, some form of integrity and trustworthiness.
This is ******* ridiculous.
They do have integrity and trustworthiness! For their stockholders.
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Yet they've now banned oko from almost every format, which will definitely hurt eldraine packs. I think past decision making has been pretty clear that they don't really mind combos or even just powerful cards too much, they prefer to try and ban around them to make them less consistent rather than ban the combo pieces themselves. Mycosynth lattice just happened to have a nasty habit of turning affinity decks to 11 even if they don't actually play artifacts. Urza affinity is a lot less menacing or consistent when you have to manually cast a whole mess of fragile cards before winning on the spot.
They do have integrity and trustworthiness! For their stockholders.