Things don't get to be banned in Vintage unless they totally whack-out the game. The "at least three feet" cards involve physical dexterity, Shaharazaad involves playing an entire game-within-a-game just to determine half of someone's life total, and the ante cards turn it into irl gambling. The only card that one could imagine being banned in Vintage, but isn't, is Goblin Game. (Not saying it should be—it essentially says "secretly pick a number"—I'm just giving an example of what I mean by "whacked-out.")
No amount of overpoweredness, unweildliness, or liability to break the meta in half, has ever gotten a card banned in Vintage. That only happens if a card turns a game of Magic itself into more than just a game of cards.
Lurrus is certainly OP, but so is the Power 9, and the deckbuilding peculiarities that Companions bring to the table have certainly never stopped things like Wishes from being Vintage-legal, either. Every card that would be banned anywhere else, is simply restricted in Vintage. That's kind of the whole point of the format.
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No amount of overpoweredness, unweildliness, or liability to break the meta in half, has ever gotten a card banned in Vintage. That only happens if a card turns a game of Magic itself into more than just a game of cards.
Lurrus is certainly OP, but so is the Power 9, and the deckbuilding peculiarities that Companions bring to the table have certainly never stopped things like Wishes from being Vintage-legal, either. Every card that would be banned anywhere else, is simply restricted in Vintage. That's kind of the whole point of the format.