The duel looks good, but the trip is an unplayable hot steaming pile.
The trip in this time could just be enters tapped and bounces a land. Kinda like the Rav bounce lands except you don't actually lose ground by playing them. This one you do lose ground but at the same time color fix very well. It's such a liability you could probably give them the land types. Just look at the trioams. They are better but have the 4 of rule in effect.
Tri land that doesn't enter tapped.
Basic
When ~ enters the battlefield each opponent may scry 2.
Tap: add w,u,or g.
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The trip in this time could just be enters tapped and bounces a land. Kinda like the Rav bounce lands except you don't actually lose ground by playing them. This one you do lose ground but at the same time color fix very well. It's such a liability you could probably give them the land types. Just look at the trioams. They are better but have the 4 of rule in effect.
Tri land that doesn't enter tapped.
Basic
When ~ enters the battlefield each opponent may scry 2.
Tap: add w,u,or g.