Not sure if anyone cares anymore, but Mark's article this week is the Vision Design handoff, which a lot of people on here have been asking about. Included in the things that were in it but not in the set include artifact Traps, Quests with multiple ways to get quest counters (from the cutting room floors of both original Zendikar and Throne of Eldraine) that would require a new frame treatment, weird leveler callbacks, and the Eldrazi callback mechanic Titan.
Aether Trap 2
Artifact – Trap
At the beginning of your upkeep, sacrifice CARDNAME and draw a card.
Whenever an opponent casts a second spell in a turn, you may put this onto the battlefield and draw a card. 4 or U, T, Sacrifice CARDNAME: Counter target spell.
Quest for Forbidden Power 3B
Enchantment
Whenever you complete any of the following tasks, put a quest counter on CARDNAME. If it was the first time you have completed that task, each player discards a card.
* A land enters the battlefield under your control.
* A creature dies.
* An opponent loses 5 or more life in a single turn.
Remove three quest counters from CARDNAME and sacrifice it: Until end of turn, you may play cards from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Leveling Rogue 1B
Creature – Human Ally Rogue 1B: Add a +1/+1 counter to CARDNAME. When CARDNAME gets three +1/+1 counters, it loses this ability and gains menace.
3/1
Remnant of Force 1U
Instant
Titan 8(You may cast this spell for its titan cost rather than its mana cost.)
Return target nonland permanent to its owner's hand. If this spell's titan cost was paid, also draw two cards.
I'm pretty sure people are being excessively harsh on party. Yes, a full party is optimal, but the cards are also costed so they're bat ***** insane with a full party. They're so over the top stupid then that there's no comparison unless you count Ancestral Recall that's so broken it hasn't been seen since Unlimited. I think people are forgetting that party creatures already count as party of 1 alone. Party of 2 is quite effective.
Can you provide some clear examples?
I think youre grossly over estimating its potency somewhere
no manlands, no fetches, no quests, no level up, no allies, no traps, no feeling of adventure. this is hardly zendikar. i don't want to hear some bull***** like this was known, or we got this instead. those were the things that really captured the feeling of zendikar, and they're gone. replaced with mediocrity and gimmicks.
party is a mechanic that desperately wants more mana fixing and was designed as if there were fetches in the set initially. its underwhelming in its payoff, and requires too much to set up/maintain without disruption.
kicker is underwhelming with very few cards actually being worth running yet the set was designed as if there was an abundance of good kicker cards so you end up with all these messy creatures that rely on something else that might not even be worth playing.
there isn't really anything all that interesting, new, or exploratory at common or uncommon, even rare is a little lackluster. most of the cards just relying too much on the weak mechanics of the set or rehashing something we've already seen.
landfall got some decent cards, but feels really underwhelming in what its doing too. most of those cards are just rehashes of what we've already done with landfall. nothing really new.
there are some reprints that would've worked out great here, and helped manage their pricing a little, but they too were ignored because of course they were. better to jam them into another product that's just as mediocre so we have a means to push it.
almost all the obvious value is again tied to mythic - be that monetary value or gameplay value. there's a few alright rares, but don't forget that given the way things are set up to push more packs all of those rares are going to decline in value as product is opened as people gamble on getting mythics, or just to get box topper expedition lands since thats the only way, or to get pulls from "the list"
but hey you can get like, an expedition land if you buy a whole box, or sometimes a card from "the list" if you buy set boosters, which has a strong chance of just being a dud anyway as a huge portion of the list is crapola, thats great right? buy more product! consume! don't think about the scheme we've orchestrated to suck you dry. crack more packs!
i just don't see any reason here to buy sealed product at all. buy the singles you want, there's only a few decent ones, and otherwise **** this entire product line. save some space in your bulk boxes.
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All of these wouldve been great instead of party
Can you provide some clear examples?
I think youre grossly over estimating its potency somewhere
no manlands, no fetches, no quests, no level up, no allies, no traps, no feeling of adventure. this is hardly zendikar. i don't want to hear some bull***** like this was known, or we got this instead. those were the things that really captured the feeling of zendikar, and they're gone. replaced with mediocrity and gimmicks.
party is a mechanic that desperately wants more mana fixing and was designed as if there were fetches in the set initially. its underwhelming in its payoff, and requires too much to set up/maintain without disruption.
kicker is underwhelming with very few cards actually being worth running yet the set was designed as if there was an abundance of good kicker cards so you end up with all these messy creatures that rely on something else that might not even be worth playing.
there isn't really anything all that interesting, new, or exploratory at common or uncommon, even rare is a little lackluster. most of the cards just relying too much on the weak mechanics of the set or rehashing something we've already seen.
landfall got some decent cards, but feels really underwhelming in what its doing too. most of those cards are just rehashes of what we've already done with landfall. nothing really new.
there are some reprints that would've worked out great here, and helped manage their pricing a little, but they too were ignored because of course they were. better to jam them into another product that's just as mediocre so we have a means to push it.
almost all the obvious value is again tied to mythic - be that monetary value or gameplay value. there's a few alright rares, but don't forget that given the way things are set up to push more packs all of those rares are going to decline in value as product is opened as people gamble on getting mythics, or just to get box topper expedition lands since thats the only way, or to get pulls from "the list"
but hey you can get like, an expedition land if you buy a whole box, or sometimes a card from "the list" if you buy set boosters, which has a strong chance of just being a dud anyway as a huge portion of the list is crapola, thats great right? buy more product! consume! don't think about the scheme we've orchestrated to suck you dry. crack more packs!
i just don't see any reason here to buy sealed product at all. buy the singles you want, there's only a few decent ones, and otherwise **** this entire product line. save some space in your bulk boxes.