if you can ramp them out easier, you can also run ways to protect them or buff them more easily. it frees up mana for your own counterspells, or your own give them all trample, or whatever you need to actually get there. its easy to say counterspell trumps all, but it really doesn't. if you can outrace them, or play more efficiently, you'll win. i'll take getting my tribe into play more easily over a lord any day because it frees up so much space for more advantage. you don't need 30 krakens to stick, they're huge, you just need like 2.
And if you ramp you can just better threats, like agent of treachery and craterhoof behemoth, or other simic goodstuff.
Ramping is just enabling (and a thing you could do even before) and enabling a strategy that has no mechanical payoff is still bad.
There is no in-game reason for playing sea monster tribal besides whelming wave and "i really like them".
Even the fact this big oracle of mul daya is a serpent doesn't matter that much. With sea monster "tribal" you can't even use classic generic tribal cards like kindred discovery or descendants' path because you are using multiple creature types.
Meanwhile a dragon deck can have fun and smash faces with things like utvara hellkite+crucible of fire.
This Aesi enables sea monster tribal as well as it enables craw wurm tribal.
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How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
Geez, you're right. Thinking about it, I shouldn't play EDH at all because my opponent might have a deck full of counterspells to stop anything I could do. Since we're looking at the worst case scenario for a deck and all that.
Maybe strawmanning an heavy hitter but competent tribe like dragons or dinosaurs into a cutthroath counterspell control deck is not the best way to prove your point.
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How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
What would you rather have as a sea monster lord, a creature that gives them a buff, or a creature that makes it easier to get them into play?
Uhm... the first one? Everyone can ramp. Good luck winning with your bunch of tidal krakens and jokulmorders while your opponents is playing a supported tribe like dragon, where they have ramp, game-winning threats and game changing lords.
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How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
These are also meant to replace the PW intro decks so seems about right power-level wise.
It's not power-level the problem it's just incredibly boring. They could have tried making simic sea monster tribal or something new like that instead it's just bland ***** we have already seen.
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How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
Wow, they really don't know how to make playable sea monsters.
Private Mod Note
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Rollback Post to RevisionRollBack
How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
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And if you ramp you can just better threats, like agent of treachery and craterhoof behemoth, or other simic goodstuff.
Ramping is just enabling (and a thing you could do even before) and enabling a strategy that has no mechanical payoff is still bad.
There is no in-game reason for playing sea monster tribal besides whelming wave and "i really like them".
Even the fact this big oracle of mul daya is a serpent doesn't matter that much. With sea monster "tribal" you can't even use classic generic tribal cards like kindred discovery or descendants' path because you are using multiple creature types.
Meanwhile a dragon deck can have fun and smash faces with things like utvara hellkite+crucible of fire.
This Aesi enables sea monster tribal as well as it enables craw wurm tribal.
Maybe strawmanning an heavy hitter but competent tribe like dragons or dinosaurs into a cutthroath counterspell control deck is not the best way to prove your point.
Uhm... the first one? Everyone can ramp. Good luck winning with your bunch of tidal krakens and jokulmorders while your opponents is playing a supported tribe like dragon, where they have ramp, game-winning threats and game changing lords.
It's not power-level the problem it's just incredibly boring. They could have tried making simic sea monster tribal or something new like that instead it's just bland ***** we have already seen.