Currently working on a U/G that I hope to replace my U/W merrow with when LOA cycles. List is what i have now, less a couple overbeing's. Will be including Chameleon Colossus and Garruk Wildspeaker to make it faster. Basically ramp, lay relevant threats for cheap (rejeery) and counter. Quickly posting the list to get some critiques on it, gonna be doing some playtesting vs land destruction, W/B removal lifegain, G/B beatdown, R/G aggro, Doran, and possibly fae. I'll update with the MU results. T3 Me ahead of You is excellent for getting ahead of them and dropping beasts. The hubs are in there for the W in the sideboard, sideboard is currently undecided as I'm not sure what hurts it yet, Sygg's will be in there though.
I wonder how many people would find it annoying if I complained just as much about creature combat, because I dislike games where people do nothing but cast creatures, butt heads and do boring combat math?
I would run more lands, at least 22 and probably 24. Also I would maybe include some fertile ground if you are going to run garruk. but I see this deck stalling out a lot.
-4 rune snag (if you are preparing this deck for cycling then snag has to go I believe)
-3 Ghastly discovery
-3 springleaf drum
-4 acid moss (I love this card also but if for some reason you need blue mana it will not help and if you have this/garruk/chameleon in hand I think this will end up not getting played in favor of the others. Pluss could you imagine t1 birds, t2 fertile ground second land then tap to reveal and play adept followed by t3 garruk +untap and chamco?, obviously this is rediculously ideal hand but i still think fertile ground and garruk were made for each other.)
I don't believe I need to explain mulldrifter or sage's dousing and the only reason I reccomend some sexy sowers is since you don't really have any mb removal it might be nice to just take their creatures from them, besides some evasion can't hurt eh? Oh and If you do want to run removal just run snakeform
Just my opinion bro, but tell us how deck testing goes.
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Currently Playing in T2: Esper Control
Currently Playing in Modern: U/W Control
Okay, list was throw together and haven't considered everything Mulldrifter>>>Ghastly discovery The moss right now are holding space for Garruk Wildspeaker till I invest in a set. I have been playing a list with fertile grounds because of the Play merrow for free! however the list didnt include BoP so I should make another attempt at it, cause T2 fertile wasnt good enough. I am going to keep the snags in there for now, might sub for the Sage's Dousing cause it replaces. In the interest of speed though I'll put fertile's in place of moss.
I wonder how many people would find it annoying if I complained just as much about creature combat, because I dislike games where people do nothing but cast creatures, butt heads and do boring combat math?
I don't see this standing a chance against the fae, regular folk, rdw or ramp.... I think you've strayed from the skeleton of Merfolk that cannot be changed (I'll leave LoA out since that is what you wanted from the start)
This is the minimum you have to have to be called a Merfolk deck... The rest is really up to you and since you want post rotation i'll leave TS & CS out of it.
I kept the white in mainly for sideboard options. It allows you to keep playing good stuff like Revillark and Sygg. Something along these lines keeps the original idea other than islandwalk ftw alive.
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4x Birds of Paradise
3x Cursecatcher
4x Silvergil Adept
3x Wake thrasher
4x Merrow Reejerey
4x Mulldrifter
3x Overbeing of Myth
2x Murkfiend Liege
4x Fertile Ground
4x Cryptic Command
4x Rune Snag
Land 21
1x Mutavault
1x Mystic Gate
9x Forests
4x Wanderwine Hub
6x Islands
2x Sygg, River Guide
3x Momentary Blink
I would also run more lands, and another idea could be magus of the vineyard.
Watch the faries players squirm.
Herbal_Poultice_Deck_Wins
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-4 rune snag (if you are preparing this deck for cycling then snag has to go I believe)
-3 Ghastly discovery
-3 springleaf drum
-4 acid moss (I love this card also but if for some reason you need blue mana it will not help and if you have this/garruk/chameleon in hand I think this will end up not getting played in favor of the others. Pluss could you imagine t1 birds, t2 fertile ground second land then tap to reveal and play adept followed by t3 garruk +untap and chamco?, obviously this is rediculously ideal hand but i still think fertile ground and garruk were made for each other.)
+4 fertile ground
+4 mulldrifter
+2 sower of temptation
+4 sage's dousing
I don't believe I need to explain mulldrifter or sage's dousing and the only reason I reccomend some sexy sowers is since you don't really have any mb removal it might be nice to just take their creatures from them, besides some evasion can't hurt eh? Oh and If you do want to run removal just run snakeform
Just my opinion bro, but tell us how deck testing goes.
Currently Playing in Modern: U/W Control
Quick changes before play
-3 springleaf drum
-3 Ghastly discovery
-4 Mwonvuli Acid-Moss
+4x Mulldrifter
+4x Fertile Ground
+1 Forest
+1 Mutavault
4x Birds of Paradise
3x Cursecatcher
4x Silvergil Adept
3x Wake thrasher
4x Merrow Reejerey
4x Mulldrifter
3x Overbeing of Myth
2x Murkfiend Liege
4x Fertile Ground
4x Cryptic Command
4x Rune Snag
Land 21
1x Mutavault
1x Mystic Gate
9x Forests
4x Wanderwine Hub
6x Islands
2x Sygg, River Guide
3x Momentary Blink
Also, I like the magus as an easy G drop, I'd like it better if I had the Chameleon Colossus though, or more mutavaults.
4 Cursecatcher
4 Silvergill Adept
4 Merrow Rejeery
4 Cryptic Command
3+ Sage's Dousing
This is the minimum you have to have to be called a Merfolk deck... The rest is really up to you and since you want post rotation i'll leave TS & CS out of it.
4 Cursecatcher
4 Silvergill Adept
4 Merrow Rejeery
4 Wake Thrasher
3 Chameleon Colossus
3 Sower of Temptation
4 Stonybrook Banneret
4 Ponder
4 Cryptic Command
3 Sage's Dousing
Lands
4 Wanderwine Hub
2 Adarkar Waste
4 Yavimaya Coast
3 Flooded Grove
3 Reflecting Pool
3 Mutavault
3 Islands
1 Forest
I kept the white in mainly for sideboard options. It allows you to keep playing good stuff like Revillark and Sygg. Something along these lines keeps the original idea other than islandwalk ftw alive.