I've been testing teachings a lot lately with great results. It got second place in P.A.'s regional. I understand that its slow, but it has a solution to any situation. If your able to make it to mid-late game, its hard to lose. Lets hear some constructive criticism, and less "your stupid" talk. Discuss.
I used this deck in my regins ptq and went 3-2:
Round 1 : W 2-0 was against some random G/W nothing special about it countered every spell then teferi > oona ftw on both games.
Round 2 : L 0-2 was against merfolks, game 1 i coudent topdeck a damnation and second game i made an error that costed me the game so gg.
Round 3 : W 2-1 was against a Greater Gargadon sac deck against one of my team mates so we played it friendly style.
Round 4 : L 0-2 was against The Rock, both games i lost due to mana float and no removal for madlands, drawing 3 lands and a remove soul on an ancestral visions its not good
Round 5 : W 2-0 was against G/W Gliteri wish/ Big pizza, he got dominated from the beginning since he didint had any treaths early game so he got rocked.
The deck is pretty solid, slow, but steady, if u get good draws u can push the win mid-game.
Bitterblossom punishes teaching style deck, hard. Unless you play MD enchantment removal, you'll get blown out by turn two bitterblossom before you can even start playing.
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how does Teachings fare against Reveillark decks? i'm not knowledgeable about that matchup but i'm imagining it would also be another difficult matchup for Teachings.
how does Teachings fare against Reveillark decks? i'm not knowledgeable about that matchup but i'm imagining it would also be another difficult matchup for Teachings.
Actually that's a super easy matchup for Teachings. Lark is slow enough that they don't put any real pressure on the teachings deck, and gives them time to use their incremental advantage.
Also, it's very easy for them to run a singleton extirpate searchable game 1, when lark isn't really ready for it.
Edit: I placed 29th at TX regionals with Lark, and got steamrolled by a teachings deck round 3, and it's NOT a fun matchup.
I think it's both because it's lost popularity among the competitive crowd and it really looses aginst Bitterblossom. Perhaps a splash of green for Krosan Grip or Naturalize would help among other things.
Mostly, I think it's the way standard works. Since blocks/sets rotate out and new ones come it. People look toward the new stuff and make new decks as long as the new block/set has good cards in them. Once the older set is going to rotate out, a good bit of decks loose the popularity they once had because people are looking toward the future. Such is with Dralnu. It still can perform well in a tournament besides some really bad MUs. But since TS is the next block to rotate out, Dralnu and a bunch of what is played in Dralnu will rotate out with it.
The other one was a deck that came 8th a Champs (I think it was Champs anyway) somewhere, but it was a Grim Teaching style of play (a 'Drifter or two and a 'Maw or two + Grim Harvest). Control suites are great, but on the draw, a turn 2 Bitterblossom does swamp this deck.
Need a new Wizard or Flashable win condition that isn't Oona, Queen of the Fae or Bogardan Hellkite. Need something that pushes through and says "I win" (right now I still run Academy Ruins but choose Platinum Angel and hide her behind a counter wall)
I thought it was mainly killed by treetop village. Teachings has to expend resources when it doesnt want to to deal with it, which forces their hand, allowing other spells to be played.
Or they, you know, die to it.
Split second sucks for it too, but split second isn't to prominent right now.
According to the person who placed 2nd at regionals comandeer is the way to beat faeires. Either take their bitterblossom with it or wait to take their visions and have enough mana to pay for rune snag by then.
According to the person who placed 2nd at regionals comandeer is the way to beat faeires. Either take their bitterblossom with it or wait to take their visions and have enough mana to pay for rune snag by then.
thats what I was gonna say, comandeer is awesome vs. Faeries.
I was at the PA regionals and i got too see this deck and it is a beautiful thing. The deck is a lot more solit that people think. After the regionals two other players started using this deck in my local meta. I played against it one week with mono black control going 1-2 against it thanks to seeing all 4 demigods. in one game. This deck can stabalize at an extreemply low life. In fact the first game i got him down to 2 with a pair of mutavaults and killed his chance for tendrils my wasting my own urborgs, however deserts and assemly worker tokens took care of the rest. I even had two leechridden swamps out but couldnt get any permanants to stick... The next week i thought, hey ill bring faeries they can beat teachings, well i was wrong... Commandeer wrecked me. Game one they took my AV and game 2 he stole a game winning cryptic command. Also game one he was a 2 and game 2 he was at 4 life... So i would say that this deck should be played as it is simply amazing.
A splash of white was the solution for me. It gives you other weapons, like some Oblivion Rings and preventative stuff in the early game (Condemn anyone?).
4 Vvids Creeks, and Coldsteel Hearts/Coalition Relics meant you usually had what you needed (on top of a few Reflecting Pools).
It's still got a decent game, but it's not the ideal deck. I would prefer it any day to Quick N Toast, simply because I prefer the versatility of the deck, but Faeries has definitely taken the premiere control slot in the metagame.
I was testing out UBR Teachings, in the vein of good stuff, but obviously it's just not viable without a way to remove enchantments.
And not to toot my horn, but I've been playing Commandeer since States. Remember that it hits planeswalkers as well.
Commandeer does seem like the best answer to a t2 bitterblossom. However there is a slight problem with relying on that plan. They're going to be boarding in thoughtseize (and keeping in their vendilion cliques)which will allows them to see your commandeer, so you'd have to counter their thoughtseize for them not to see it. Then that gives you less mana for countering when they play a bitterblossom with counter backup. Removing 2 blue cards in your hand and having a counter for their counter on your commandeer would be really hard. And good players may suspect SB commandeers so they won't always be playing it on t2, but rather wait until they have backup for it. For example I may just be playing "draw go" for several turns just like you, just playing dudes on your end step until I can safely get down a bitterblossom.
Really the best thing this deck has going for it against faeries is 4 deserts (which actually hurt a lot).
Thanks Zaphod of High~Light Studios for my sweet SIG!
Tarmogoyf
Mystical Teachings
Cryptic Command
Rune Snag
Remove Soul
Cloud Thresher
Kitchen Finks
Thoughtseize
Careful Consideration
Puppeteer clique
Damnation
Sower of Temptation
Mystic Snake
Cards I think could make a possibly strong UBg teachings deck.
Counter-Strike 1.6 - thr!ve
MTGO - aeoncs
Round 1 : W 2-0 was against some random G/W nothing special about it countered every spell then teferi > oona ftw on both games.
Round 2 : L 0-2 was against merfolks, game 1 i coudent topdeck a damnation and second game i made an error that costed me the game so gg.
Round 3 : W 2-1 was against a Greater Gargadon sac deck against one of my team mates so we played it friendly style.
Round 4 : L 0-2 was against The Rock, both games i lost due to mana float and no removal for madlands, drawing 3 lands and a remove soul on an ancestral visions its not good
Round 5 : W 2-0 was against G/W Gliteri wish/ Big pizza, he got dominated from the beginning since he didint had any treaths early game so he got rocked.
The deck is pretty solid, slow, but steady, if u get good draws u can push the win mid-game.
Wouldn't that lean towards Quick n Toast?
Awesome banner and avatar thanks to spiderboy4 from highlight studios!
Actually that's a super easy matchup for Teachings. Lark is slow enough that they don't put any real pressure on the teachings deck, and gives them time to use their incremental advantage.
Also, it's very easy for them to run a singleton extirpate searchable game 1, when lark isn't really ready for it.
Edit: I placed 29th at TX regionals with Lark, and got steamrolled by a teachings deck round 3, and it's NOT a fun matchup.
Mostly, I think it's the way standard works. Since blocks/sets rotate out and new ones come it. People look toward the new stuff and make new decks as long as the new block/set has good cards in them. Once the older set is going to rotate out, a good bit of decks loose the popularity they once had because people are looking toward the future. Such is with Dralnu. It still can perform well in a tournament besides some really bad MUs. But since TS is the next block to rotate out, Dralnu and a bunch of what is played in Dralnu will rotate out with it.
Sounds sweet
1 Urza's Factory
2 Urborg, Tomb of Yagmoth
3 Dreadship Reef
4 Desert
4 Sunken Ruins
4 Tolaria West
10 Snow-Covered Island
Creatures:
1 Dralnu, Lich Lord
1 Oona, Queen of the Fae
2 Teferi, Mage of Zhalfir
1 Pact of Negation
1 Slaughter Pact
2 Remove Soul
2 Tendrils of Corruption
2 Think Twice
3 Cancel
3 Mystical Teachings
3 Terror
4 Cryptic Command
4 Damnation
4 Rune Snag
1 Extirpate
1 Haunting Hymn
1 Imp's Mischief
1 Trickbind
2 Flashfreeze
3 Bottle Gnomes
3 Commandeer
3 Pithing Needle
I thought I saw another Teaching's deck get a top 8 somewhere but i can't remember where.
Need a new Wizard or Flashable win condition that isn't Oona, Queen of the Fae or Bogardan Hellkite. Need something that pushes through and says "I win" (right now I still run Academy Ruins but choose Platinum Angel and hide her behind a counter wall)
Or they, you know, die to it.
Split second sucks for it too, but split second isn't to prominent right now.
Herbal_Poultice_Deck_Wins
Rules Advisor
thats what I was gonna say, comandeer is awesome vs. Faeries.
Extendo
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Thanks to spiderboy4 and [High~Light Studios] for the AMAZING sig and avatar!
4 Vvids Creeks, and Coldsteel Hearts/Coalition Relics meant you usually had what you needed (on top of a few Reflecting Pools).
It's still got a decent game, but it's not the ideal deck. I would prefer it any day to Quick N Toast, simply because I prefer the versatility of the deck, but Faeries has definitely taken the premiere control slot in the metagame.
I was testing out UBR Teachings, in the vein of good stuff, but obviously it's just not viable without a way to remove enchantments.
And not to toot my horn, but I've been playing Commandeer since States. Remember that it hits planeswalkers as well.
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Really the best thing this deck has going for it against faeries is 4 deserts (which actually hurt a lot).