Has anyone experimented making Brawl decks with cards outside of standard? My buddies and I have been brewing 60 card EDH decks using 30 life and no commander damage for longer than Brawl has been around. Our ban list consisted of anything not printed in the modern card frame (M15 and Newer) to prevent this format from just becoming a more finely tuned EDH. Also none of us really run any infinite combo decks either.
As a playgroup we haven't found any issues but, like I said, we are trying to avoid a lot of the shenanigans that seem possible with a smaller deck. Has anyone else attempted to build a Brawl deck outside of Standard legal cards?
The reason we enjoy this idea is because we can test decks out that we are not fully committed to building into full edh decks, and because some commanders shine in smaller decks (like Pirates) where as in regular EDH they can't hold their ground.
I'm currently running a The Gitrog Monster Dredge / Reanimator / Midrange deck and it's pretty awesome. I play Meren in EDH and it's probably my favorite deck, but it's more of a sacrifice build where as this is more of a self-mill deck.
I definitely wouldn't want to do frontier as the format with fetches and such still in. I would like to have a brawl format where BFZ forward is legal though, as most of those cards are around the same power level and there's not really any expensive mana-fixers in what should pretty much always be a fairly cheap format.
I've been playing this. We don't brawl often enough that the standard rotation is okay for us... so we decided we won't rotate... which kind of naturally led to questions about looking backwards, and we ended up at Frontier.
I see no problem with, say, extended brawl. Makes things like arcades playable and fixing is less trash.
I don't like frontier. It's probably fine now, but any eternal format will inevitably become more and more powerful, and any powerful cards or decks that emerge will be around forever and you'll never get to stop playing against them. Don't like kumena? Well tough, he's never going away.
That's not an unreasonable trade off for being able to keep your own decks, but if you're willing to make it, you may as well just play regular commander imo. The point of brawl is to infuse commander with the freshness that standard has.
Me and my playgroup is playing Braw with modern card pool no bans soo far. It is pretty fresh, and i find it funny that even with all the powerful card, we stil jump to some standard cards to make decks around or as a commander or to just add in value.
but one thing i miss from normal commader is the 21 damage clause. think i will try to implement that.
From what i saw, decks tend to have more interaction in this "modern" braw. A guy tryed doing eggs one night, it almost worked, but interactive decks just shut it down easy.
As a playgroup we haven't found any issues but, like I said, we are trying to avoid a lot of the shenanigans that seem possible with a smaller deck. Has anyone else attempted to build a Brawl deck outside of Standard legal cards?
The reason we enjoy this idea is because we can test decks out that we are not fully committed to building into full edh decks, and because some commanders shine in smaller decks (like Pirates) where as in regular EDH they can't hold their ground.
I'm currently running a The Gitrog Monster Dredge / Reanimator / Midrange deck and it's pretty awesome. I play Meren in EDH and it's probably my favorite deck, but it's more of a sacrifice build where as this is more of a self-mill deck.
What are your thoughts on this?
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
Fetches are fine without shocks, by the way.
I don't like frontier. It's probably fine now, but any eternal format will inevitably become more and more powerful, and any powerful cards or decks that emerge will be around forever and you'll never get to stop playing against them. Don't like kumena? Well tough, he's never going away.
That's not an unreasonable trade off for being able to keep your own decks, but if you're willing to make it, you may as well just play regular commander imo. The point of brawl is to infuse commander with the freshness that standard has.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
Glissa, the Traitor + Forbidden Orchard + spell bombs is really fun
but one thing i miss from normal commader is the 21 damage clause. think i will try to implement that.
From what i saw, decks tend to have more interaction in this "modern" braw. A guy tryed doing eggs one night, it almost worked, but interactive decks just shut it down easy.