let's talk brawl mana bases.
Brawl we run into slight limitations due to singleton.
So I am going to take Frank Karsten's ideas and apply them to Brawl:
60 card mana base singleton
*using 89-90% consistency for Source count. Karsten uses numbers that guarantee 91-95% and I reduce the guarantee due to free mulligan/london mulligan and bias.
60 cards, really should be 59 due to commander.
So if you want to get llanowar elves on turn 1 you want to have 13 sources. Ideally those should be untapped. I believe Karsten also wrote an article about untapped sources but I could not find it.
Got that out of the way.
Mana fixing refers to the process of ensuring that the correct lands or sources of mana are played in order to be used for the cards in one's hand.
Decks can operate at 22 - 27 lands. Karsten factors in scry to count as a fraction. I will not be taking scrying into consideration.
It get's a little tough to work out a 3 color base as we end up with way less sources. Obviously can swap taps with shocklands that come in untapped but ultimately brawl is a longer game.
Example 5 Color Mana base for Niv-Mizzet Reborn
Niv only needs 9 sources of 1 color
Mana Base
25 lands roughly 10 sources of each color
"To keep things 100, anything I state is an opinion and not intended to be a fact. Any and all suggestions I give are a 100% opinion. If you need further clarification take the conversation to a PM. I am not in the business of assuming things. I'm only interested in 1 business and that business serves 2 things, Cold L's and Hot Dub's."
"In Brawl which is only Standard-legal, this is not the case, having cards like Karn as a Commander there are not enough utility lands in the format to fill up the slots. Now Wizards have solved this by giving you the option to use normal basic lands when using a colorless Commander in Brawl, but only one type. This means that you select a basic land type like Mountain and put them in the deck, but you can not mix the basic land types. You need to keep it to that one type you chose."
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"To keep things 100, anything I state is an opinion and not intended to be a fact. Any and all suggestions I give are a 100% opinion. If you need further clarification take the conversation to a PM. I am not in the business of assuming things. I'm only interested in 1 business and that business serves 2 things, Cold L's and Hot Dub's."
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Brawl we run into slight limitations due to singleton.
So I am going to take Frank Karsten's ideas and apply them to Brawl:
https://www.channelfireball.com/articles/how-many-colored-mana-sources-do-you-need-to-consistently-cast-your-spells-a-guilds-of-ravnica-update/
60 card mana base singleton
*using 89-90% consistency for Source count. Karsten uses numbers that guarantee 91-95% and I reduce the guarantee due to free mulligan/london mulligan and bias.
60 cards, really should be 59 due to commander.
So if you want to get llanowar elves on turn 1 you want to have 13 sources. Ideally those should be untapped. I believe Karsten also wrote an article about untapped sources but I could not find it.
1 Mana Symbol: e.g. lava coil / evolution sage
Turn 1 = 13 sources
Turn 2 = 12 sources
Turn 3 = 10 sources
Turn 4 = 9-8 sources
Turn 5 = 9-8 sources
Turn 6 = 8-7 sources
2 Mana Symbol: e.g. Mission Briefing / Barkhide Troll
Turn 2 = 19 sources
Turn 3 = 16 sources
Turn 4 = 14 sources
Turn 5 = 13 sources
Turn 6 = 12 sources
Split color CMC: e.g. Emmara Soul Of The Accord
needs 14 mana sources of Green and White
E.g. Feather, the Redeemed
needs 13 for the 1 Red
needs 19 for the 2 White
E.g. Frilled Mystic
needs 14 sources of Blue and Green
3 Mana Symbol: e.g. Niv-Mizzet, Parun / Vivien, Arkbow Ranger
Turn 3 = 22 sources
Turn 4 = 19 sources
Turn 5 = 17 sources
Turn 6 = 15 sources
Got that out of the way.
Mana fixing refers to the process of ensuring that the correct lands or sources of mana are played in order to be used for the cards in one's hand.
Decks can operate at 22 - 27 lands. Karsten factors in scry to count as a fraction. I will not be taking scrying into consideration.
There are lands that count as full source. Some Artifacts / Enchantments can do this as well. On top of that some creatures can fetch a land too.
Gateway Plaza
Evolving Wilds
New Horizons
District Guide
Mana Geode
Half Source creatures that tap to produce mana are counted half a source
llanowar elves
Can Trips / Card draw. These can be considered a quarter of a source.
Opt
Warlord's Fury
Bond of Flourishing
Mono Colored Deck:
22-23 Basics
1 Utility Land
Two Colored Deck: Izzet
11 Mountain
10 Island
1 Izzet Guildgate
1 Swiftwater Cliffs
1 Gateway Plaza
1 Evolving Wilds
Three Colored Deck: Jeskai
8 Mountain
4 Plain
8 Island
1 Swiftwater Cliffs
1 Wind-Scarred Crag
1 Tranquil Cove
1 Steam Vents
1 Sacred Foundry
1 Hallowed Fountain
1 Gateway Plaza
It get's a little tough to work out a 3 color base as we end up with way less sources. Obviously can swap taps with shocklands that come in untapped but ultimately brawl is a longer game.
Example 5 Color Mana base for Niv-Mizzet Reborn
Niv only needs 9 sources of 1 color
Mana Base
25 lands roughly 10 sources of each color
1Forest
1Plains
1Mountains
1Swamp
1Island
1Hallowed Fountain
1Steam Vents
1Overgrown Tomb
1Watery Grave
1Stomping Ground
1Temple Garden
1Breeding Pool
1Godless Shrine
1Boros Guildgate
1Selesnya Guildgate
1Rakdos Guildgate
1Azorius Guildgate
1Golgari Guildgate
1Gruul Guildgate
1Simic Guildgate
1Gateway Plaza
1Evolving Wilds
1Chromatic Lantern
Obviously there has to be concessions made or additional fixing if you want to get certain creatures out.
Four Color Mana Base: e.g. RWBU
2Mountain
3Plains
5Swamp
5Island
1Steam Vents
1Swiftwater Cliffs
1Hallowed Fountain
1Azorius Guildgate
1Rakdos Guildgate
1Watery Grave
1Dimir Guildgate
1Blood Crypt
1Gateway Plaza
1Evolving Wilds
-Stay Frosty
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Pulled this from aetherhub
"In Brawl which is only Standard-legal, this is not the case, having cards like Karn as a Commander there are not enough utility lands in the format to fill up the slots. Now Wizards have solved this by giving you the option to use normal basic lands when using a colorless Commander in Brawl, but only one type. This means that you select a basic land type like Mountain and put them in the deck, but you can not mix the basic land types. You need to keep it to that one type you chose."
-Stay Frosty