Alright got some games in on Magic Online and won 3/4. Deck works just as intended. I made some adjustments. I found the graveyard retrieval to be a bit weak. Without a natural ability to get Scrap Trawler or Workshop Assistant into the graveyard or reliable have targets, they are just too situational.
Thats untrnsfromed Storm the Vault in the first screenshot. Clearly it's unnecessary in this deck then.
How did Inspiring Statuary perform and how the deck perform overall with 22 lands?
By the way You are missing apostrophe in River's Rebuke in OP.
With Inspiring Statuary, there are 15 non-artifact spells in the deck, so 1/4 of the deck can be used with it. So you do get hands where you might only have a single spell to use when you initially cast it. However it's all about once you get the engine going.
The best thing about the card is that it makes it impossible for your opponents to stop you from playing out Jhoira again and again. You can almost always get the needed mana for the commander tax, as when you have this card, any artifact or any land gets you another mana. That's 75% of your deck.
On that note, the 22 land seems to be perfect. I've had Jhoira on 6 commander tax (costing 10 mana), and still have no problems casting her. The thing is that so many cards are based around mana. I'm happy with the number, so far no problems with casting Jhoira from command zone as many times as needed to get the engine.
Commit is just an expensive counterspell, as will never use the aftermath of the card, Jhiora does all the draw you need.
Karn's Temporal Sundering is too expensive.
I've been using 18 land and haven't been screwed so far, sometimes with that same 6-8 tax range.
okey-doke, sure, doesn't sound like a bad plan at all...
I already talked about Traxos and Metalwork Collosus in the thread, and not needing slow win conditions. My version is combo, I draw my whole deck once I get going, so turning creatures sideways is not the plan.
Good first attempt, bet the formatting took some time!
First page, bottom post, you go on about cogwork combo/powerstones/mechanized production, it's bad. You also talk about how slow collosus/traxos are, but a they stall and win often enough to warrant their spots. Blackblade might suck, but it's fun to make Jhoira big and it's usually free. Commit/Memory is about bouncing things that managed to exile your win cons, god forbid a damping sphere, and recursion/refreshing your hand if someone manages to strip it down. Try it and thank me later. Karn's Temporal Sundering is not too expensive, been casting it t5 and comboing t6 without anyone getting a turn between. All our Jhoira decks are combo, dumby! The other slots are just about buying time until it's for certain we can.
Check your lands and make sure they all come in untapped, sucks when you can't go off cause something came in tapped!
I've been lurking around a bit and I decided to make an account to post here. I'm a casual and I'm getting into paper Brawl with a friend, and I really dig this deck concept. Also it doesn't hurt that your presentation is excellent, so props to you.
I was wondering if you think there's a place for Deep Freeze somewhere in the deck, and what you would remove for it? I think this card has some serious potential in this format, since it answers most of the nasty things in an effective way, especially since we're almost never swinging on the ground. It specifically handles Muldrotha, the Gravetide nicely, which is arguably one of the strongest commanders in the format. I would probably exchange Supreme Will for it, but I'd like to hear what you think.
Well I've played a lot against Muldrotha, the Gravetide and for obvious reasons they don't play much instant speed disruption, as they tap out to try and get as much value from their graveyard as possible. This Jhiora deck is fairly insular, it's a combo deck that really goes off in a single turn once you get the correct setup. So with that being said, I've found Muldrotha decks to be easy to beat, as I can normally comfortably know I will not be disrupted in my big combo turn.
Deep Freeze is not on theme enough for this deck in my opinion. Now if you put it into a Muldrotha deck, then it would do great work A recastable enchantment if the creature is removed.
After having some bad land mulls, I've decided to add a Mountain to the deck, to bring the land count up to 23. The easiest way to lose is just by having bad luck with dealer shufflers right?
@darrenhabib
I have a similar deck which is more focused on 1cc artifacts and going infinite.
One card that has really made things much easier that you should consider is
decoction module. With paradox engine + jhoira + 4 mana worth of mana rocks + decoction module and a
0 cc creature (or a 1 cc creature with cost reducer), you draw your deck and combo out.
Of course, if you have more mana rocks, you also get extra mana with each bounce.
edit: Oops, you don't run enough artifact creatures for this.
edit: How have Jhoira's Familiar and Immortal Sun been for you? They seem expensive.
Of course, I run Sunbird's Invocation which is also expensive (though ridiculously powerful).
There's the Decoction Module, Panharmonicon, Whirler Virtuoso combo, that I'm trying to figure out how to utilize. Essentially, you'd need 2 of one of the artifacts to do it, but if you had Gonti's Aether Heart in play or a Mirage Mirror would also work, you can make infinite Thopters. So there is another win con that we get to play with. On top of that, if you had a Reckless Fireweaver in Play that would kill all opponents when you combo off.
Edit: Also in this route I would run a Saheeli Rai, and maybe a mechanized Production as well as they would enable the combo more easily.
@darrenhabib
I have a similar deck which is more focused on 1cc artifacts and going infinite.
One card that has really made things much easier that you should consider is
decoction module. With paradox engine + jhoira + 4 mana worth of mana rocks + decoction module and a
0 cc creature (or a 1 cc creature with cost reducer), you draw your deck and combo out.
Of course, if you have more mana rocks, you also get extra mana with each bounce.
edit: Oops, you don't run enough artifact creatures for this.
edit: How have Jhoira's Familiar and Immortal Sun been for you? They seem expensive.
Of course, I run Sunbird's Invocation which is also expensive (though ridiculously powerful).
Jhoira's Familiar and Immortal Sun are pretty key to the deck actually. The mana reducers are some of your best cards.
I do love me infinite combos, but honestly you don't need to overthink it, if you have Paradox Engine in play it's "Good Game". I didn't even put usually GG there, because haven't failed on it yet. I've passed the turn sometimes, but I have like a full hand of counterspells and a billion permanents in play. So I guess what I'm saying is that if your combo involves Paradox Engine anyway, that as long as you're playing the artifact mana and mana reducers, you will draw as much of the deck as you need to win.
On that note, I've only ever used The Locust God to kill a single opponent once, and I've never needed Neheb, the Eternal for the mana. Aetherflux Reservoir is the win condition in the deck, and you just don't need anything else.
So if I was to make the most streamlined version of the deck, I should probably take out The Locust God, but I just like the card too much to do it at this stage. However Neheb, the Eternal is not needed.
Azor's Gateway is an absolute superstar for it's filter ability. It ensures that you win in your Paradox Engine combo turn. With that said I want a sort of backup to this card, so trying Sunset Pyramid.
I've decided to remove The Locust God, as cool as it is, I haven't needed to cast it the last 10 games I've won, so I think that speaks volumes.
Finally lowered the spell disruption to a lower mana cost, but more situational. But the result is that you can potentially turn the corner on the vital earlier turns.
I find in dueling that it is more creature centric, so putting in more creature kill is important. Multiplayer has a lot more powerful non-creatures spells, so hence the counter disruption.
I do actually play a few duels with the deck, and have pretty good success, but this is on 30 life, and I'm normally quite a bit below 10 life when I win, so with the 20 life change, it's only going to get harder for sure. Out of interest are you playing on the 20 or 30 life range?
We are doing the 1 vs 1 brawls with the adjusted range of 20 life. This is a key fact as aggro decks tend to be a whee bit too fast when going first. I am already playing Abrade + Lightning Strike main and shortly considered adding Shock + Filigree Familiar, but simply switched to Kumena for 1 vs 1 Brawl atm- ;-)
The problem I find with even cards like Abrade, is that during your combo turn, they are dead cards.
Magic Online hasn't cut over to 20 life yet, but I will try quite a different configuration to see if can counter the more aggressive strategies of 20 life for duels.
Instead of adding cards like Shock for creature removal, going for artifact blockers and life gain instead. This way you can still string together your card draw.
I posted a deck for a Mono-Red 1vs1 here, so I have no doubt about the uphill battle it will be to get to a combo turn without dying. If you can get to turn 5 or 6 then, Baral's Expertise, Hour of Devastation or River's Rebuke can give you the breathing room you need to combo off. I would seriously recommend Sweltering Suns as a draw that can really help in aggressive matchups. Hopefully there is enough early turn blockers that you can potentially draw into one of the sweepers.
The only thing is that this configuration is obviously less effective against control decks, but I feel like they will be dropping off fairly largely in coming weeks/months. The bonus however, is that because of Jhoira ability to basically cantrip these less than effect defensive blockers, means that it's still viable against control.
We've got a few exciting additions from Core 2019.
Dragon's Hoard is another mana producer with colored mana no less. No Dragons to get extra card draw, but no matter.
Now I didn't think you'd ever see Omniscience back in standard, but we will not look a gift horse in the mouth. At 10 mana seems like the impossible dream right? No this card does every thing you want in a deck that looks to play out all it's cards and draw at the same time. So it's an alternative plan to Paradox Engine and the mana rocks. Simply the best "mana" card in all of Magic, and now we get to play it in an already broken deck.
Sai, Master Thopterist is a cheap effective way of producing blockers, and has the ability to turn them into further draw if needed in a pinch. Takes on the role that The Locust God had, but is much more mana efficient so warrants a slot.
Added
- 1 Search for Azcanta
- 1 Supreme Will
- 1 Sorcerous Spyglass
- 1 River's Rebuke
RemovedNiv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
How did Inspiring Statuary perform and how the deck perform overall with 22 lands?
By the way You are missing apostrophe in River's Rebuke in OP.
With Inspiring Statuary, there are 15 non-artifact spells in the deck, so 1/4 of the deck can be used with it. So you do get hands where you might only have a single spell to use when you initially cast it. However it's all about once you get the engine going.
The best thing about the card is that it makes it impossible for your opponents to stop you from playing out Jhoira again and again. You can almost always get the needed mana for the commander tax, as when you have this card, any artifact or any land gets you another mana. That's 75% of your deck.
On that note, the 22 land seems to be perfect. I've had Jhoira on 6 commander tax (costing 10 mana), and still have no problems casting her. The thing is that so many cards are based around mana. I'm happy with the number, so far no problems with casting Jhoira from command zone as many times as needed to get the engine.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
No Karn's Temporal Sundering or Commit/Memory, why not?
I've been using 18 land and haven't been screwed so far, sometimes with that same 6-8 tax range.
Check out Blackblade Reforged and Key to the City along with Traxos, Scourge of Kroog and Metalwork Collosus, been winning with those almost as much as resevoir.
Paradoxical Outcome is better for avoiding wipe effects than most of your counter magic, and figures into a combo win.
Good first attempt, bet the formatting took some time!
Speaking of dreaming, there is no Mechanized Production, lol.
Commit is just an expensive counterspell, as will never use the aftermath of the card, Jhiora does all the draw you need.
Karn's Temporal Sundering is too expensive.
okey-doke, sure, doesn't sound like a bad plan at all...
I already talked about Traxos and Metalwork Collosus in the thread, and not needing slow win conditions. My version is combo, I draw my whole deck once I get going, so turning creatures sideways is not the plan.
Thanks man!
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
Commit/Memory is about bouncing things that managed to exile your win cons, god forbid a damping sphere, and recursion/refreshing your hand if someone manages to strip it down. Try it and thank me later.
Karn's Temporal Sundering is not too expensive, been casting it t5 and comboing t6 without anyone getting a turn between. All our Jhoira decks are combo, dumby! The other slots are just about buying time until it's for certain we can.
Check your lands and make sure they all come in untapped, sucks when you can't go off cause something came in tapped!
Deep Freeze is not on theme enough for this deck in my opinion. Now if you put it into a Muldrotha deck, then it would do great work A recastable enchantment if the creature is removed.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
Added
+ Mountain
Removed
- Voltaic Servant
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
As often you'll be playing a third turn mana rock (Cultivator's Caravan, Powerstone Shard, Hierophant's Chalice, Orazca Relic, Manalith), you actually have 5 mana on the fourth turn, meaning you have the U available to potentially counter an early removal spell on Jhoria, if you have Siren Stormtamer in your opener.
Added
+ Siren Stormtamer
Removed
- Sorcerous Spyglass
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
I have a similar deck which is more focused on 1cc artifacts and going infinite.
One card that has really made things much easier that you should consider is
decoction module. With paradox engine + jhoira + 4 mana worth of mana rocks + decoction module and a
0 cc creature (or a 1 cc creature with cost reducer), you draw your deck and combo out.
Of course, if you have more mana rocks, you also get extra mana with each bounce.
edit: Oops, you don't run enough artifact creatures for this.
edit: How have Jhoira's Familiar and Immortal Sun been for you? They seem expensive.
Of course, I run Sunbird's Invocation which is also expensive (though ridiculously powerful).
Edit: Also in this route I would run a Saheeli Rai, and maybe a mechanized Production as well as they would enable the combo more easily.
I do love me infinite combos, but honestly you don't need to overthink it, if you have Paradox Engine in play it's "Good Game". I didn't even put usually GG there, because haven't failed on it yet. I've passed the turn sometimes, but I have like a full hand of counterspells and a billion permanents in play. So I guess what I'm saying is that if your combo involves Paradox Engine anyway, that as long as you're playing the artifact mana and mana reducers, you will draw as much of the deck as you need to win.
On that note, I've only ever used The Locust God to kill a single opponent once, and I've never needed Neheb, the Eternal for the mana. Aetherflux Reservoir is the win condition in the deck, and you just don't need anything else.
So if I was to make the most streamlined version of the deck, I should probably take out The Locust God, but I just like the card too much to do it at this stage. However Neheb, the Eternal is not needed.
Added
+ Commit // Memory
Removed
- Neheb, the Eternal
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
Azor's Gateway is an absolute superstar for it's filter ability. It ensures that you win in your Paradox Engine combo turn. With that said I want a sort of backup to this card, so trying Sunset Pyramid.
I've decided to remove The Locust God, as cool as it is, I haven't needed to cast it the last 10 games I've won, so I think that speaks volumes.
Finally lowered the spell disruption to a lower mana cost, but more situational. But the result is that you can potentially turn the corner on the vital earlier turns.
Added
+ Dive Down
+ Spell Pierce
+ Sunset Pyramid
Removed
- Supreme Will
- Commit // Memory
- The Locust God
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
Add
+ Abrade
+ Lightning Strike
+ Harnessed Lightning
+ Sweltering Suns
+ Hour of Devastation
Remove
- Spell Pierce
- Negate
- Unwind
- Treasure Map
- The Immortal Sun
I find in dueling that it is more creature centric, so putting in more creature kill is important. Multiplayer has a lot more powerful non-creatures spells, so hence the counter disruption.
I do actually play a few duels with the deck, and have pretty good success, but this is on 30 life, and I'm normally quite a bit below 10 life when I win, so with the 20 life change, it's only going to get harder for sure. Out of interest are you playing on the 20 or 30 life range?
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
Magic Online hasn't cut over to 20 life yet, but I will try quite a different configuration to see if can counter the more aggressive strategies of 20 life for duels.
Instead of adding cards like Shock for creature removal, going for artifact blockers and life gain instead. This way you can still string together your card draw.
I posted a deck for a Mono-Red 1vs1 here, so I have no doubt about the uphill battle it will be to get to a combo turn without dying. If you can get to turn 5 or 6 then, Baral's Expertise, Hour of Devastation or River's Rebuke can give you the breathing room you need to combo off. I would seriously recommend Sweltering Suns as a draw that can really help in aggressive matchups. Hopefully there is enough early turn blockers that you can potentially draw into one of the sweepers.
For 20 life Dueling deck changes
Add
+ Consulate Skygate
+ Filigree Familiar
+ Gleaming Barrier
+ Scrap Trawler
+ Voltaic Servant
+ Wall of Forgotten Pharaohs
+ Abrade
+ Lightning Strike
+ Harnessed Lightning
+ Sweltering Suns
+ Hour of Devastation
+ Aether Hub
Remove
- The Immortal Sun
- Inspiring Statuary
- Traveler's Amulet
- Renegade Map
- Treasure Map
- Search for Azcanta
- The Antiquities War
- Padeem, Consul of Innovation
- Spell Pierce
- Negate
- Unwind
- Scavenger Grounds
The only thing is that this configuration is obviously less effective against control decks, but I feel like they will be dropping off fairly largely in coming weeks/months. The bonus however, is that because of Jhoira ability to basically cantrip these less than effect defensive blockers, means that it's still viable against control.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
Dragon's Hoard is another mana producer with colored mana no less. No Dragons to get extra card draw, but no matter.
Now I didn't think you'd ever see Omniscience back in standard, but we will not look a gift horse in the mouth. At 10 mana seems like the impossible dream right? No this card does every thing you want in a deck that looks to play out all it's cards and draw at the same time. So it's an alternative plan to Paradox Engine and the mana rocks. Simply the best "mana" card in all of Magic, and now we get to play it in an already broken deck.
Sai, Master Thopterist is a cheap effective way of producing blockers, and has the ability to turn them into further draw if needed in a pinch. Takes on the role that The Locust God had, but is much more mana efficient so warrants a slot.
Added
+ Dragon's Hoard
+ Sai, Master Thopterist
+ Omniscience
Removed
- Inspiring Statuary
- Walking Ballista
- Unwind
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith