The "go-wide" strategy of Huatli, Radiant Champion is actually kind of interesting. I threw this list together after looking over green some more. It's definitely an "all-in" strategy and you'll have to play around board wipes as with any token deck, but still seems like it could be quite effective.
I'd at least consider thrashing brontodon over forsake the worldly. It curves nicely as a defender for huatli, adds to creature count, and lets you keep less mana up. This looks like a pretty proactive deck, so idk about leaving up 3 unless you have oviya. Plus it triggers call for unity, which seems like a big deal potentially.
I think the desert package is pretty much an auto-include. shefet dunes is particular looks amazing for you, but also scavenger grounds looks like this format's sol ring, ubiquity-wise.
Oh yeah, I don't know how I forgot about brontodon, seems auto include for sure. I have to be careful with scavenger grounds, I don't want to exile my own yard that bad since I have embalm and grave recursion. I could definitely include the rest of the active colored deserts though and get unity in (that honestly was the main struggle, finding a way other than combat to force those counters), the sagas are helpful there too.
Oh yeah, I don't know how I forgot about brontodon, seems auto include for sure. I have to be careful with scavenger grounds, I don't want to exile my own yard that bad since I have embalm and grave recursion. I could definitely include the rest of the active colored deserts though and get unity in (that honestly was the main struggle, finding a way other than combat to force those counters), the sagas are helpful there too.
nah, don't think that hard about scavenger grounds, just put it in. Mostly because the downside is just so low. Crook takes up an actual slot that could otherwise be a creature or a removal spell or something. scavenger grounds is a land that you can use normally until it gets late enough that you can afford to keep it up. If you're running crook, basically guaranteed you want to have scavenger grounds, even if you're using the yard.
Plus it's a desert for the other cards that sac deserts. And it can use your other deserts for itself when you run into a grave-heavy deck. It's just an auto-include imo.
Crook is mostly a preemptive Scarab God hate card, one that keeps it in the command zone when it dies and denies it activations. I suppose the biggest draw is that it is a desert to feed to other lands if I wanted to. The only real reason I can think of is that I really don't want to see it in opener, especially alongside field of ruin, but it's kind of an outlier. Probably worth running still I suppose. Course, I also realized I should probably put Arch of Orazca in there too. I've been kicking around Cultivator of Blades. I really want it in there, but the deck's curve is starting to get warped a little.
Well, that's an interesting development. I still feel as though I want Huatli in the command zone though because of easy card draw access, but Shalai is definitely in the deck.
Yeah, like I mentioned earlier, I really want to use it I'm just having trouble deciding what other 4-5 drop to cut for it. It's really good with Call for Unity as well. I mean, I'm looking at cutting one these for it and I just can't decide;
Came second place at my local store brawl FNM (8 players)
I only lost one match and had one draw.
I dont block any creature attacking me as long as I am over 15 life. My goal is to cast Huatli and then protect her while rushing for her ultimate. After that, you quickly gain life and just stonewall your opponent with a big army of tokens and creatures while drawing multiple cards to prepare you alpha strike.
When you have Huatli and Oketra Monument together, it just bomb.
Two time I was able to Ultimate Huatli while having an Oketra Monument. I was drawing two card each time I was casting a creature. I almost decked myself.
Here is a picture of one of my match, where I clean all his Gearhulk with my Dusk then deal 18 damages with 5 1/1 tokens, a Skymarcher Aspirant, Gideon and Huatli.
I think my biggest problem with your list is there are a lot of creatures that feel like they are "just there". I definitely don't find many of the vampires appealing. Bishop of Binding feels pretty weak after having used him a few times, he always just gets caught in a boardwipe or eats spot removal and gives them their creature back (this is actually my concern with most of the creatures that "o-ring" because we are a creature deck that is vulnerable to wipes, we don't need our "removal" getting countered by it too, Angel of Sanctions is about as far is I want to delve into that). I do like Majestic Myriarch, though, seems like it could be a late game bomb. Luminous Bond is just a strictly worse Desert's Hold (a card I plan on trying to run to shut own things like The Scarab God)
I do think we're playing two very different decks though, as yours seems more concerned with dumping aggressive 1 and 2 drops on the table early game, trying to race out the emblem. Whereas mine is concerned more with mid game and being resilient to repeated board wipes (I fully expect at least half of my LGS to be running U/B or W/U control and will be seeing tons of wipes). Glad your deck is doing well though!
Played my deck this past Thursday (with current standard cards in place of Dominaria cards). I actually really liked Durable Handicraft as one of my fillers, and may even decide to include it in the final list somewhere. I played vs Kumena, Tezzeret the Schemer, Depala and Hapatra. I won every pod with Huatli. the card advantage is insane and the ability to quickly recover a board state using things like embalm or token generators like Adanto, the First Fort, Tendershoot Dryad, Oketra the True and Oketra's Monument is pretty great. Every time a board wipe happened, I just kind of shrugged and then threw a few tokens into play and refilled my hand. I liked the consistency and I feel like a real threat all game.
Played my deck this past Thursday (with current standard cards in place of Dominaria cards). I actually really liked Durable Handicraft as one of my fillers, and may even decide to include it in the final list somewhere. I played vs Kumena, Tezzeret the Schemer, Depala and Hapatra. I won every pod with Huatli. the card advantage is insane and the ability to quickly recover a board state using things like embalm or token generators like Adanto, the First Fort, Tendershoot Dryad, Oketra the True and Oketra's Monument is pretty great. Every time a board wipe happened, I just kind of shrugged and then threw a few tokens into play and refilled my hand. I liked the consistency and I feel like a real threat all game.
Good to know! I started to bundle your list and now I'm just missing Dominaria's cards. Thank you for sharing and please keep us updated about your experiences with it.
If you haven't given it a try yet, I would definitely look into Majestic Myriarch. Personally, I overlooked the chimera at first, but my brother didn't. He built a Huatli deck of his own, and it's an all-star. It's not unusual for his Myriarch to gain three or more keywords (Oketra is especially heinous) and dwarf pretty much ever other creature on the battlefield. And if the card gains lifelink (Adanto, others), he's typically up a massive advantage even if the Myriarch somehow gets dealt with later. Would highly recommend in this style of deck.
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WUBRGMr. Bones' Wild RideGRBUW Trap your friends in an endless game with this 23-card combo!
I played a version online yesterday, got matched up vs Bolas.
Ended up crushing him however...the deck had a gazillion triggers every turn and I drew all but 1 card before winning the game.
It was cool and powerful, but the triggers man...it's too much when it happens online. *click*click*click*click*click*....
Huatli's ultimate, combined with anointed procession...too many cards!
Haha, I can only imagine online, that would probably drive just about anyone nuts after a couple games. Yeah, I got to play my finished version with all the cards from Dominaria (minus the History of Benalia, as I didn't pull one and they are stupid-expensive), and it does feel really strong. The triggers from the emblem combined with Path of Discovery is pretty crazy, debating on just replacing it with Durable Handicraft as drawing the lands every time has actually threatened to deck me at a couple points. I did make a couple small changes to the list here (will be updating my posted list).
Myriarch feels like a win-more most of the time, but it can definitely break board stalls to kill control players trying to delay for a wipe (though, I will say it is annoying that it loses hexproof/indestructible during each upkeep leaving it open to instant-speed removal). I have felt less than impressed with Wildest Dreams in here and removed it, deciding to put Rhonas the Indomitable in as more durability for Myriarch and being another indestructible body to keep Huatli's count up early game (the trample is nice with Huatli's minus as well). I just never had time to use Dreams because of all the new cards, I just don't run out of threats it feels like. With Song of Freyalise, I definitely am considering slotting Gideon, Martial Paragon in for some serious mana abuse, but I'm not sure on that quite yet.
*List updated 4/22/18*
1 Huatli, Radiant Champion
Creature (20)
1 Oviya Pashiri, Sage Lifecrafter
1 Llanowar Elves
1 Naga Vitalist
1 Adorned Pouncer
1 Anointer Priest
1 Rhonas the Indomitable
1 Thrashing Brontodon
1 Master Trinketeer
1 Benalish Marshal
1 Golden Guardian
1 Shalai, Voice of Plenty
1 Oketra the True
1 Angel of Invention
1 Tendershoot Dryad
1 Cultivator of Blades
1 Majestic Myriarch
1 Crested Sunmare
1 Honored Hydra
1 Carnage Tyrant
1 Victory's Herald
1 Authority of the Consuls
1 Legion's Landing
1 Song of Freyalise
1 Growing Rites of Itlimoc
1 Desert's Hold
1 Anointed Procession
1 Gideon's Intervention
1 Path of Discovery
1 Call for Unity
1 Sandwurm Convergence
Land (24)
1 Scattered Groves
1 Desert of the Indomitable
1 Desert of the True
1 Sunpetal Grove
1 Field of Ruin
1 Evolving Wilds
1 Tranquil Expanse
1 Scavenger Grounds
1 Hashep Oasis
1 Shefet Dunes
8 Plains
6 Forest
1 Crook of Condemnation
1 Oketra's Monument
Instant (1)
1 Heroic Intervention
Sorcery (2)
1 Broken Bond
1 Dusk // Dawn
I think the desert package is pretty much an auto-include. shefet dunes is particular looks amazing for you, but also scavenger grounds looks like this format's sol ring, ubiquity-wise.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
Plus it's a desert for the other cards that sac deserts. And it can use your other deserts for itself when you run into a grave-heavy deck. It's just an auto-include imo.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
Well, that's an interesting development. I still feel as though I want Huatli in the command zone though because of easy card draw access, but Shalai is definitely in the deck.
CCL Winner- July '08, Aug '08 Sept '08, Oct '08
Survivor- CCS: Lost in Takenuma, CCS: Stranded In Tolaria
I only lost one match and had one draw.
I dont block any creature attacking me as long as I am over 15 life. My goal is to cast Huatli and then protect her while rushing for her ultimate. After that, you quickly gain life and just stonewall your opponent with a big army of tokens and creatures while drawing multiple cards to prepare you alpha strike.
When you have Huatli and Oketra Monument together, it just bomb.
Two time I was able to Ultimate Huatli while having an Oketra Monument. I was drawing two card each time I was casting a creature. I almost decked myself.
1 Bellowing Aegisaur
1 Snubhorn Sentry
1 Territorial Hammerskull
1 Path of Discovery
1 Luminous Bond
1 Mavren Fein, Dusk Apostle
1 Adanto Vanguard
1 Bishop of Binding
1 Famished Paladin
1 Bishop's Soldier
1 Skymarcher Aspirant
1 Skyblade of the Legion
1 Queen's Commission
1 Pride of Conquerors
1 Gideon of the Trials
1 Devoted Crop-Mate
1 Adorned Pouncer
1 Regal Caracal
1 Sacred Cat
1 Majestic Myriarch
1 Champion of Rhonas
1 Anoited Priest
1 Vizier of Deferment
1 Oketra's Monument
1 Anointed Procession
1 Cast Out
1 Dusk Dawn
1 Oviya Pashiri, Sage Lifecrafter
1 Aviary Mechanic
1 Narnam Renegade
1 Renegade Rallier
1 Servo Exhibition
1 Fumigate
1 Cultivator of Blades
1 Sram's Expertise
7 Forest
11 Plains
1 Tranquil Expense
1 Scattered Groves
1 Sunpetal Grove
1 Shefet Dunes
1 Hashep Oasis
1 Evolving Wild
Here is a picture of one of my match, where I clean all his Gearhulk with my Dusk then deal 18 damages with 5 1/1 tokens, a Skymarcher Aspirant, Gideon and Huatli.
https://twitter.com/JasonVorthos/status/982439519277510656?s=20
I do think we're playing two very different decks though, as yours seems more concerned with dumping aggressive 1 and 2 drops on the table early game, trying to race out the emblem. Whereas mine is concerned more with mid game and being resilient to repeated board wipes (I fully expect at least half of my LGS to be running U/B or W/U control and will be seeing tons of wipes). Glad your deck is doing well though!
Modifications to my list;
-Verdurous Gearhulk
-Shapers' Sanctuary
-Rishkar's Expertise
-Ripjaw Raptor
+Shalai, Voice of Plenty
+Cultivator of Blades
+Broken Bond
+Benalish Marshal
-Sram's Expertise
-Angel of Sanctions
-1 Forest
+Desert's Hold
+Victory's Herald (tool kit inclusion)
+1 Plains (as we are now up to two creatures at triple white)
Good to know! I started to bundle your list and now I'm just missing Dominaria's cards. Thank you for sharing and please keep us updated about your experiences with it.
Trap your friends in an endless game with this 23-card combo!
Ended up crushing him however...the deck had a gazillion triggers every turn and I drew all but 1 card before winning the game.
It was cool and powerful, but the triggers man...it's too much when it happens online. *click*click*click*click*click*....
Huatli's ultimate, combined with anointed procession...too many cards!
Haha, I can only imagine online, that would probably drive just about anyone nuts after a couple games. Yeah, I got to play my finished version with all the cards from Dominaria (minus the History of Benalia, as I didn't pull one and they are stupid-expensive), and it does feel really strong. The triggers from the emblem combined with Path of Discovery is pretty crazy, debating on just replacing it with Durable Handicraft as drawing the lands every time has actually threatened to deck me at a couple points. I did make a couple small changes to the list here (will be updating my posted list).
-Regal Caracal
-History of Benalia
-Wildest Dreams
+Song of Freyalise
+Majestic Myriarch
+Rhonas the Indomitable
Myriarch feels like a win-more most of the time, but it can definitely break board stalls to kill control players trying to delay for a wipe (though, I will say it is annoying that it loses hexproof/indestructible during each upkeep leaving it open to instant-speed removal). I have felt less than impressed with Wildest Dreams in here and removed it, deciding to put Rhonas the Indomitable in as more durability for Myriarch and being another indestructible body to keep Huatli's count up early game (the trample is nice with Huatli's minus as well). I just never had time to use Dreams because of all the new cards, I just don't run out of threats it feels like. With Song of Freyalise, I definitely am considering slotting Gideon, Martial Paragon in for some serious mana abuse, but I'm not sure on that quite yet.
This is the card I'd want to build around if I decide to get in to Brawl, and I like what you're doing here a lot. Looks great!
EDIT: Went back and read the OP again and you had already answered the question...
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