I also pulled Feather, and am interested in trying that deck out in Brawl. Same deal as my Ral post - I am not willing to drop a bunch of cash so if a valuable card is missing I won't be able to acquire it any time soon.
That's especially hard for Feather because a lot of the things that are so spicy in Commander for her don't exist in Brawl, and I can't afford to do Angel Tribal since that would require buying Lyra and Aurelia among other cards. Still, I was curious if there was enough value in the format to make her worth using...
Feather was my runner up to Ugin for my re-roll on brawl (mostly got beaten out because I wanted to make Feather in commander and it seemed a little redundant).
Might be missing something, but I don't think I'm that into the healer's hawk, haazda marshal, sunhome stalwart, etc. They all just seem really low-impact to me. I do think keeping the curve low is valuable for a deck like this, but I'd still prefer something higher impact. Of the 1-drops I think I do like the dauntless bodyguard the most, since it has some extra functionality when played after feather or some other bomb.
I'd be a lot more interested in the sorcery-speed cantrips, even if they can only be played once per turn cycle instead of once per turn - it's still a lot of value. By the same token, I'd probably include gird for battle, it's basically an installment-plan spread-out citadel siege, which I think is high enough impact to justify even if it can only be used once per turn cycle.
I'll probably throw a brew together at some point and we can compare notes.
Ajani's Influence seems solid for brawl. 2 +1/+1 counter and Looking to the next 5 cards and draw one white card (most likely) from them is good. It cost 4 mana and is a sorcery, though. But for brawl playable. (I think)
Finale of Promise interact interesting with Feather putting the reused spells back into your hand if she is on the field instead of exiling it to the effect of the final spell. (If the spells has one of your creatures as target). In Addition you can pay like 2 or 3 as X to gain most of your spells back. If you get to 12 Mana you have a nice finishing card. 3 Time Ajani's Influence and let say Amok run are +15 damage.
Can't cast run amok off finale of promise, as no creatures will be attacking (unless you somehow give it flash).
I think influence is probably still too clunky. Compare to gird for battle, which gives 2 counters for just 1 mana, you're paying 3 more mana for the card. On the plus side, if you hit, you're guaranteed a nonland. On the other hand, probably only ~30% (maybe a bit more) of the deck is white, so whiff odds are pretty decent. And sometimes you do just want a land.
I think the biggest downside is that it's a sorcery, though. Tapping that much mana on your turn is a lot to ask, imo. I mean, it's not a terrible effect but that's a big commitment. Compare to rile which guarantees a card and only costs 1. Doesn't come with the bonus of the counters, but if the card costs 1 and the counters cost 1...stapling both together for 4 seems like a bad trade to me.
EDIT: one other downside compared to gird for battle - although influence does let you load up a single creature, it's also riskier, since it only takes 1 removal spell to counter it and put it into your graveyard. Whereas gird only gets countered if both creatures are removed (or by regular counterspells, obv).
Can't cast run amok off finale of promise, as no creatures will be attacking (unless you somehow give it flash).
I think influence is probably still too clunky. Compare to gird for battle, which gives 2 counters for just 1 mana, you're paying 3 more mana for the card. On the plus side, if you hit, you're guaranteed a nonland. On the other hand, probably only ~30% (maybe a bit more) of the deck is white, so whiff odds are pretty decent. And sometimes you do just want a land.
I think the biggest downside is that it's a sorcery, though. Tapping that much mana on your turn is a lot to ask, imo. I mean, it's not a terrible effect but that's a big commitment. Compare to rile which guarantees a card and only costs 1. Doesn't come with the bonus of the counters, but if the card costs 1 and the counters cost 1...stapling both together for 4 seems like a bad trade to me.
EDIT: one other downside compared to gird for battle - although influence does let you load up a single creature, it's also riskier, since it only takes 1 removal spell to counter it and put it into your graveyard. Whereas gird only gets countered if both creatures are removed (or by regular counterspells, obv).
Oh yes my fault Run Amok is only on target attacking creature.
Your are right with Ajani's Influence being clunky because it is a 4 mana sorcery but the different to Gird for Battle with the counter distribution is that you only need one creature on the field to get the whole bonus and the spell curves perfectly with feather. While with gird for battle you need at least 2. In addition Ajani's Influence isn't a normal draw. You can get a selection of cards and pick the white card you need. If I count correctly there are 20 targets in the 59 card deck ~ 34%. The chances are good to have at least one card in 5. The sorcery speed is the main problem. The list is missing a board wipe which could be a nice answer you could pick up with ajani's influence. If it worthwhile in the deck? I don't know. You want to reuse the spell as often as possible and 4 mana is much. In addition you have some cards that benefits from casting many spell like Tenth District Legionnaire, Guttersnipe or Electrostatic Field.
Seismic Shift could be a nice addition to get through blockers or remove some of the flip-Enchantment Lands. Cleansing Nova could be nice against colorless decks or as board wipe.
Keep in mind you can't hit ajani's influence with ajani's influence. So it's really 19/58.
That gives a 32.7% hit rate, which means around a 14% chance of whiffing in 5 cards. And just hitting 1 doesn't really give you "selection" per se.
I also wouldn't say it's a great curve-out with feather. You're not leaving up anything for protection, on turn 3 or 4. Pretty big window for a blowout if she's removed in response. I guess that's a meta call, though.
I'm interested what ya'll would do with the creature base - I want an okay curve of low-cost creatures, ideally ones that interact well with pump effects. The addition of Gird actually makes it even more important to be able to "go wide" imo. I'll look into Dauntless Bodyguard but who else would you add?
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Commander - Currently Playing: RCRDaretti: Superfriends Forever RCR WGBDoran: Ent-mootWBG GGGMultani: Group Bear HugGGG GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G) RGWGahiji, the Honored Group Hug MonsterRGW UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B) WUBRGAtogatog: Assembling a OHKOWUBRG
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That's especially hard for Feather because a lot of the things that are so spicy in Commander for her don't exist in Brawl, and I can't afford to do Angel Tribal since that would require buying Lyra and Aurelia among other cards. Still, I was curious if there was enough value in the format to make her worth using...
3 Feather, the Redeemed
Heroic Creatures: 15
1 Goblin Banneret
1 Haazda Marshal
1 Healer's Hawk
2 Ajani's Pridemate
2 Boros Challenger
2 Burning Prophet
2 Dreadhorde Arcanist
2 Electrostatic Field
2 Sunhome Stalwart
2 Swiftblade Vindicator
2 Tenth District Legionnaire
3 Guttersnipe
3 Krenko, Tin Street Kingpin
3 Mentor of the Meek
3 Tajic, Legion's Edge
5 Siege-gang Commander
1 Healing Grace (also gain life)
1 Sheltering Light (also scries)
2 Adamant Will
2 Justiciar's Portal
"Infinite" Removal: 6
1 Dual Shot
1 Reckless Rage
2 Chandra's Pyrohelix
3 Blindblast (Also draws)
3 Fight with Fire
3 Topple the Statue (Also draws)
Pump with Perks: 6
1 Defiant Strike (also draws)
1 Moment of Triumph (also gains life)
1 Samut's Sprint (also scries)
1 Take Heart (also gains life)
2 Battlefield Promotion (places counters AND gains life!)
2 Run Amok (no perk, but big boost)
1 Shock
2 Lightning Strike
2 Lava Coil
2 Response // Resurgence
3 Make a Stand
Land: 23
1 Clifftop Retreat
1 Sacred Foundry
1 Boros Guildgate
12 Plains
8 Mountain
No infinite comboes here, but lots and lots of value and a solid aggressive beatdown plan.
RCRDaretti: Superfriends Forever RCR
WGBDoran: Ent-mootWBG
GGGMultani: Group Bear HugGGG
GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G)
RGWGahiji, the Honored Group Hug MonsterRGW
UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B)
WUBRGAtogatog: Assembling a OHKOWUBRG
Modern
URGTemur ScapeshiftGRU
EDH
WGKarametra EnchantressGW
UBGSidisi, Brood Tyrant ReanimatorGBU
UBRKess DoomsdayRBU
WBGGhave TokensGBW
WUBZur RebelsBUW
WUBErtai CursesBUW
WRFiresong and Sunspeaker Spell SlingerRW
If it helps, the "maybeboard" included...
Parhelion II (got a shiny foil one but not sure this is the right deck for it)
The Wanderer (redundancy with Tajic to make it easier to spam Reckless Rage and Dual Shot)
Dauntless Bodyguard (just another body)
Leonin Vanguard (just another body but has some lifegain synergy)
Finale of Promise (this deck doesn't have a ton of sorceries so I'd need to weave in like Warlord's Fury, Maximize Velocity, Rile, Gird for Battle, and/or Crash Through but it is spicy with Feather and all my small spells)
Jaya's Immolating Inferno (Can be rebought with Feather as a sort of poor man's Aurelia's Fury).
Ajani's Influence (this is a 4-mana Gird for Battle...but it can also cantrip! It's so much durdly value).
RCRDaretti: Superfriends Forever RCR
WGBDoran: Ent-mootWBG
GGGMultani: Group Bear HugGGG
GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G)
RGWGahiji, the Honored Group Hug MonsterRGW
UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B)
WUBRGAtogatog: Assembling a OHKOWUBRG
Might be missing something, but I don't think I'm that into the healer's hawk, haazda marshal, sunhome stalwart, etc. They all just seem really low-impact to me. I do think keeping the curve low is valuable for a deck like this, but I'd still prefer something higher impact. Of the 1-drops I think I do like the dauntless bodyguard the most, since it has some extra functionality when played after feather or some other bomb.
I'd be a lot more interested in the sorcery-speed cantrips, even if they can only be played once per turn cycle instead of once per turn - it's still a lot of value. By the same token, I'd probably include gird for battle, it's basically an installment-plan spread-out citadel siege, which I think is high enough impact to justify even if it can only be used once per turn cycle.
I'll probably throw a brew together at some point and we can compare notes.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
Ajani's Influence seems solid for brawl. 2 +1/+1 counter and Looking to the next 5 cards and draw one white card (most likely) from them is good. It cost 4 mana and is a sorcery, though. But for brawl playable. (I think)
Finale of Promise interact interesting with Feather putting the reused spells back into your hand if she is on the field instead of exiling it to the effect of the final spell. (If the spells has one of your creatures as target). In Addition you can pay like 2 or 3 as X to gain most of your spells back. If you get to 12 Mana you have a nice finishing card. 3 Time Ajani's Influence and let say Amok run are +15 damage.
Cards not mentioned:
Gideon's Company could be another life gain pay off and Resplendent Angel but maybe she is too expensive.
Desperate Lunge has some potential, too.
I think influence is probably still too clunky. Compare to gird for battle, which gives 2 counters for just 1 mana, you're paying 3 more mana for the card. On the plus side, if you hit, you're guaranteed a nonland. On the other hand, probably only ~30% (maybe a bit more) of the deck is white, so whiff odds are pretty decent. And sometimes you do just want a land.
I think the biggest downside is that it's a sorcery, though. Tapping that much mana on your turn is a lot to ask, imo. I mean, it's not a terrible effect but that's a big commitment. Compare to rile which guarantees a card and only costs 1. Doesn't come with the bonus of the counters, but if the card costs 1 and the counters cost 1...stapling both together for 4 seems like a bad trade to me.
EDIT: one other downside compared to gird for battle - although influence does let you load up a single creature, it's also riskier, since it only takes 1 removal spell to counter it and put it into your graveyard. Whereas gird only gets countered if both creatures are removed (or by regular counterspells, obv).
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
Oh yes my fault Run Amok is only on target attacking creature.
Your are right with Ajani's Influence being clunky because it is a 4 mana sorcery but the different to Gird for Battle with the counter distribution is that you only need one creature on the field to get the whole bonus and the spell curves perfectly with feather. While with gird for battle you need at least 2. In addition Ajani's Influence isn't a normal draw. You can get a selection of cards and pick the white card you need. If I count correctly there are 20 targets in the 59 card deck ~ 34%. The chances are good to have at least one card in 5. The sorcery speed is the main problem. The list is missing a board wipe which could be a nice answer you could pick up with ajani's influence. If it worthwhile in the deck? I don't know. You want to reuse the spell as often as possible and 4 mana is much. In addition you have some cards that benefits from casting many spell like Tenth District Legionnaire, Guttersnipe or Electrostatic Field.
Seismic Shift could be a nice addition to get through blockers or remove some of the flip-Enchantment Lands. Cleansing Nova could be nice against colorless decks or as board wipe.
That gives a 32.7% hit rate, which means around a 14% chance of whiffing in 5 cards. And just hitting 1 doesn't really give you "selection" per se.
I also wouldn't say it's a great curve-out with feather. You're not leaving up anything for protection, on turn 3 or 4. Pretty big window for a blowout if she's removed in response. I guess that's a meta call, though.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
I'm interested what ya'll would do with the creature base - I want an okay curve of low-cost creatures, ideally ones that interact well with pump effects. The addition of Gird actually makes it even more important to be able to "go wide" imo. I'll look into Dauntless Bodyguard but who else would you add?
RCRDaretti: Superfriends Forever RCR
WGBDoran: Ent-mootWBG
GGGMultani: Group Bear HugGGG
GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G)
RGWGahiji, the Honored Group Hug MonsterRGW
UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B)
WUBRGAtogatog: Assembling a OHKOWUBRG