This is a deck which i was thinking of making becuase looks like it would be a fun/annoying deck to play/verse. Basically makes use of death touch and also regenerate. I'm looking for more cards that will make use of regenerate for example global removal and bone splinters, so like a disadvantage that isn't really disadvantage cos of regenerate. This is just a skeleton (sorry couldn't help the pun, please forgive me :P) of the deck i was thinking of help me finish it please and give feedback on what i have so far. Thanks
Hmm...mono-black only offers Urborg Skeleton left. (If you don't mind the kicker cost) What's up with Viridian Longbow? That damage won't contain deathtouch, y'know. There's also the problem that this deck relies a bit too much on Death Baron. Maybe a few Bad Moons or so.
Why are you using only skeletons, if you could also include some better zombies?
Also, a Rimebound Dead and only Snow-Covered Swamps is strictly better than Drudge Skeletons and his brothers. It also opens space for a multicolored zombie deck. Maybe a little white for Tidehollow Scullers.
This is a deck which i was thinking of making becuase looks like it would be a fun/annoying deck to play/verse. Basically makes use of death touch and also regenerate. I'm looking for more cards that will make use of regenerate for example global removal and bone splinters, so like a disadvantage that isn't really disadvantage cos of regenerate.
Wait, you realize that Bone Splinters won't work like you think it will, right? You can't regenerate a sacced creature. Same deal with Infest, you won't be able to regenerate after -X/-X effects...why not something like Pestilence? You can regenerate from that, and then maybe use something like Corrupt or Tendrils of Corruption to keep your life up.
What's up with Viridian Longbow? That damage won't contain deathtouch, y'know
Sorry, but "{T}: This creature deals 1 damage to target creature or player." and "Whenever this permanent deals damage to a creature, destroy that creature." actually works very well together.
Also thought about using Angel's Trumpet to force opponent to attack our unkillable creatures, while giving vigilance to them. But didn't tested so far, cause i don't own Trumpet.
Angel's Trumpet looks nice but it requires Death Baron on the board to make it effective.
I don't know about you but I play in a multiplayer environment so Death Baron is essentially dead the second the skeletons hit the board and with no way to protect it, all I'm left with are weak skeleton creatures.
sorry bout all the rule errors haven't played for a while and kind of rushed through the list. Thanks for all the feedback this is what i have got based of it. And also would door of destinies be worth slipping in there somewhere i think it could be pretty deadly
The best skeleton availuable is Skeleton Scavengers, it's almost a slow version of Figure of Destiny but that can regenerate. Just regenerate it EOT of foe's turn, and you'll have a bigger creature at your side.
Without any hand control, this deck is really open to any disruption. Duress, Thoughtseize, Distress (budget version) are really necessary.
This deck needs CA, and Drudge Spell gives it, or control decks will eat ya. Or you use it, or use Night's Whisper / Phyrexian Arena, but without it, you'll be shortly into topdeck mode.
Cover of Darkness is really neat to alpha strike, but this is not NECESSARY, i just a way i took the deck. You can also force the creature removal through Angel's Trumpet.
You can even use my old strategy before Death Baron was out, in a deck i called Waves of Destruction, where Necroplasm took the Baron's place, and kept cleaning the board, while my creatures regenerate.
This deck don't rely onto Death Baron, his just a plus. Skeletons are not weak creatures, in fact, they are very hard to get through. Also Bad Moon just makes them threatier.
Hope being helpful.
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Withering Wisps and Pestilence is bad. For every one mana you tap on it, you have to tap one to regenerate each skeleton. It's too mana intensive to make really viable.
Skeletal Vampire is also underwhelming. For six mana 3/3 flyer it's bleh.
I agree with Halted Asylum in that this deck needs some form of disruption. Augur of Skulls can be nice in following the skeleton theme. Any of the cards he suggested work also.
If you're in a multiplayer environment, Necroplasm is a must as this deck will have trouble against multiple players.
Skeletal Vampire is also underwhelming. For six mana 3/3 flyer it's bleh.
Thats what i was thinking so i agree with you on that one.
Thanks Asylum this is what i have come up with based on your feedback. I'm not sure about the makeup of the deck though i'm not sure the numbers of each card are right what do you think?
4 Spawning pool
18 Swamp
Creatures
4 Drudge Skeletons
4 Restless dead
4 death baron
4 Kjeldoran Dead
3 Wall of Bone
3 Lim-Dul's High Guard
4 Infest
4 Bone Splinters
2 Viridian Longbow
I am Kraj, hear me ooze.
WUG Bant-astic WUG
RG Auroch 'n Roll RG
WRG Glorious Scale WRG
U Grinding Clock U
R Mutiny! R
Slag Fiend's Foundry R
just a thought
Cheers
Pumbaa
Speedy Power White Weenie
Mono Green Elvish Wolves
Also, a Rimebound Dead and only Snow-Covered Swamps is strictly better than Drudge Skeletons and his brothers. It also opens space for a multicolored zombie deck. Maybe a little white for Tidehollow Scullers.
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I'm an AI making Magic cards.
http://www.staalmedia.nl/nexus/#generate
Wait, you realize that Bone Splinters won't work like you think it will, right? You can't regenerate a sacced creature. Same deal with Infest, you won't be able to regenerate after -X/-X effects...why not something like Pestilence? You can regenerate from that, and then maybe use something like Corrupt or Tendrils of Corruption to keep your life up.
Looks like a neat idea, but there are some already mentioned disynergies in that decklist (infest, splinters). I would suggest following changes:
+18 Snow-Covered Swamp, +2 Scrying sheets (-18 Swamp, -2 Spawning pool)
+4 Rimebound dead (-3 Wall of bone, -1 Kjeldoran dead) : the best 1 mana skeleton
+4 Withering Wisps (-4 Infest) : Pestilence for 3 mana
+4 Bad moon (-4 Bone splinters)
+2 Skeletal Vampire : the best skeleton finisher
Last 4 slots can be anything : removal / lifegain (Tendrils of corruption ?), card draw (Night's Whispers ?), disruption (Duress ?), equipment (Bonesplitter ? ) ... you name it
edit: hm, and where is the Augur of Skulls ?
Sorry, but "{T}: This creature deals 1 damage to target creature or player." and "Whenever this permanent deals damage to a creature, destroy that creature." actually works very well together.
just my 2 cents
04 Spawning Pool
18 Snow-Covered Swamp
// CREATURES (20)
04 Rimebound Dead
04 Kjeldoran Dead
02 Drudge Skeletons
01 Restless Dead
01 Unworthy Dead
04 Skeleton Scavengers
04 Death Baron
04 Terror
04 Bad Moon
04 Duress
03 Drudge Spell
03 Cover of Darkness
02 Death Denied
Also thought about using Angel's Trumpet to force opponent to attack our unkillable creatures, while giving vigilance to them. But didn't tested so far, cause i don't own Trumpet.
I don't know about you but I play in a multiplayer environment so Death Baron is essentially dead the second the skeletons hit the board and with no way to protect it, all I'm left with are weak skeleton creatures.
4 Spawning pool
18 Snow covered swamp
Creatures
4 Drudge Skeletons
4 Rimebound Dead
4 Restless dead
4 death baron
3 Kjeldoran Dead
3 Lim-Dul’s high guard
2 Skeletal vampire
4 Bad Moon
2 Terror
3 Unmake
3 Withering wisps
2 Viridian Longbow
just my 2 cents
Cheers
Pumbaa
Speedy Power White Weenie
Mono Green Elvish Wolves
The best skeleton availuable is Skeleton Scavengers, it's almost a slow version of Figure of Destiny but that can regenerate. Just regenerate it EOT of foe's turn, and you'll have a bigger creature at your side.
Without any hand control, this deck is really open to any disruption. Duress, Thoughtseize, Distress (budget version) are really necessary.
This deck needs CA, and Drudge Spell gives it, or control decks will eat ya. Or you use it, or use Night's Whisper / Phyrexian Arena, but without it, you'll be shortly into topdeck mode.
Cover of Darkness is really neat to alpha strike, but this is not NECESSARY, i just a way i took the deck. You can also force the creature removal through Angel's Trumpet.
You can even use my old strategy before Death Baron was out, in a deck i called Waves of Destruction, where Necroplasm took the Baron's place, and kept cleaning the board, while my creatures regenerate.
This deck don't rely onto Death Baron, his just a plus. Skeletons are not weak creatures, in fact, they are very hard to get through. Also Bad Moon just makes them threatier.
Hope being helpful.
Skeletal Vampire is also underwhelming. For six mana 3/3 flyer it's bleh.
I agree with Halted Asylum in that this deck needs some form of disruption. Augur of Skulls can be nice in following the skeleton theme. Any of the cards he suggested work also.
If you're in a multiplayer environment, Necroplasm is a must as this deck will have trouble against multiple players.
Thanks Asylum this is what i have come up with based on your feedback. I'm not sure about the makeup of the deck though i'm not sure the numbers of each card are right what do you think?
4 Spawning pool
18 Snow covered swamp
Creatures
2 Drudge Skeletons
4 Rimebound Dead
4 Restless dead
4 death baron
2 Kjeldoran Dead
3 Skeleton Scavengers
3 Necroplasm
24Misc
4 Bad Moon
2 Terror
3 Unmake
2 Viridian Longbow
2 Drudge Spell
3 Distress
4 Spawning pool
18 Snow covered swamp
Creatures
2 Drudge Skeletons
4 Rimebound Dead
4 Restless dead
4 death baron
2 Kjeldoran Dead
2 Skeletal Vampire
3 Necroplasm
24Misc
4 Bad Moon
3 Terror
3 Unmake
2 Viridian Longbow
2 Drudge Spell
3 Distress
Now the deck has some more defense against fliers and also a fairly big hitter with evasion, bats work well with bad moon