Hey, I was just fondling my new Kazuul, Tyrant of the Cliffs and I was thinking, how do I abuse this power? Looking through my trade binder, I realized, "Wow! Eldrazi Monument and Kazuul is awesome sauce! Whenever a creature attacks me, unless my opponent pays 3, I get a 4/4 indestructible flying Ogre!" The problem I ran into was: no-one would attack me if I had both out. My trade binder once again provided the answers: Grand Melee.
So now my opponent, goldfishy as he may be, would be forced to attack me, be tapped out for mana, and odds are I'd still be getting some ogres. Plus, he probably wouldn't have any blockers for me to deal with next turn. Now I thought, "How do I abuse this combo engine?"
I think my trade binder is cheating on its exams, because it has all the answers. Goblin Assault. Tons of free, hasty tokens that can be sacrificed to the monument in a pinch. Sure, it's not super fast, but neither is Kazuul, so I'm okay with that. Who doesn't like free, 2/2 flying indestructible goblins?
Siege-Gang Commander also jumped out at me, saying "Hey! Free goblins!" Plus, it could act as an additional win con in a pinch. Plus, it allows me to kill attacking creatures even if I have no blockers (or Kazuul, the Main Man himself)!
However, one thought occurred to me: This is overkill. Heck, in most duel match-ups, Seige-Gang Commander and Goblin Assault would win the game themselves, before Kazuul and the Monument came online. In fact, this only became really necessary in... Multiplayer. Particularly in larger games with 8-9 people. Which I could easily do. Burn oriented decks don't tend to be much of a threat in multiplayer games, because they tend to run out of spells too quickly. Plus they're not ideally suited to take on hordes of attackers from multiple players. Which this deck really is. So anyway, here's what I came up with
My biggest concern here is that your kazul will die the first time you attack. Double-blocking is still legal, and that will be a problem. And yes, they would do that. If they do, they get to attack you unimpeded. That's why they'll do it.
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Winner of the August CCL '10
Host of the July CCL '10, Host of the March CCL '11
I opened one last year, got two crap worldwake packs and 8x scathe zombies, which I promptly hid around my sister's apartment for her roommates to find. But, yeah, it was a piece of crap.
You, sir, have just won the internet. Congratulations.
Sounds about right, except that if Kazuul is attacking, he's indestructible and flying thanks to the Monument. Grand Melee is a finisher that I drop a bit later in the game. Also, the sheer amount of burn available to the deck helps mitigate this flaw somewhat. Between the Seige-Gangs, the Goblin Assaults, the Bolts, and the Bursts, I've been capable of making Kazuul survive attacking. However, Fumiko is better than Grand Melee, and will go in once I get a hold of some.
Maybe cut Brightstone for Skirk Prospector?
My experience with Browbeat has been less than stellar in multiplayer, unless I play it very late in the game when everyone is at low life.
You know what would be cool in a deck like this? Mirror Gallery. Imagine 4 Kazuuls on the table... With Monument or two out... and they have to attack me cuz of Fumiko... Hehehe so many ogres...
I think you should cut Brightstone Ritual and Skullscorch for staying acceleration and card draw of some sort, Browbeat could be worth a try.
I agree, especially about Browbeat, one of my favorites for card draw. Since it's multi, another to consider might be Mind's Eye. I just shake my head sometimes at how powerful that can be, especially in multi.
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My typical MP format is 5 total players, star-format. FFA, but you only need to eliminate your 2 non-adjacent opponents to win.
So now my opponent, goldfishy as he may be, would be forced to attack me, be tapped out for mana, and odds are I'd still be getting some ogres. Plus, he probably wouldn't have any blockers for me to deal with next turn. Now I thought, "How do I abuse this combo engine?"
I think my trade binder is cheating on its exams, because it has all the answers. Goblin Assault. Tons of free, hasty tokens that can be sacrificed to the monument in a pinch. Sure, it's not super fast, but neither is Kazuul, so I'm okay with that. Who doesn't like free, 2/2 flying indestructible goblins?
Siege-Gang Commander also jumped out at me, saying "Hey! Free goblins!" Plus, it could act as an additional win con in a pinch. Plus, it allows me to kill attacking creatures even if I have no blockers (or Kazuul, the Main Man himself)!
However, one thought occurred to me: This is overkill. Heck, in most duel match-ups, Seige-Gang Commander and Goblin Assault would win the game themselves, before Kazuul and the Monument came online. In fact, this only became really necessary in... Multiplayer. Particularly in larger games with 8-9 people. Which I could easily do. Burn oriented decks don't tend to be much of a threat in multiplayer games, because they tend to run out of spells too quickly. Plus they're not ideally suited to take on hordes of attackers from multiple players. Which this deck really is. So anyway, here's what I came up with
21 Mountain
Creatures 7
4 Seige-Gang Commander
3 Kazuul, Tyrant of the Cliffs
Spells 32
4 Lightning Bolt
3 Burst Lightning
3 Incinerate
3 Chain Reaction
4 Dragon Fodder
4 Goblin Assault
3 Eldrazi Monument
3 Brightstone Ritual
3 Grand Melee
2 Skullscorch
What do y'all think?
Host of the July CCL '10, Host of the March CCL '11
Fumiko the Lowblood is what you're looking for to replace GM.
I think you should cut Brightstone Ritual and Skullscorch for staying acceleration and card draw of some sort, Browbeat could be worth a try.
Maybe cut Brightstone for Skirk Prospector?
My experience with Browbeat has been less than stellar in multiplayer, unless I play it very late in the game when everyone is at low life.
You know what would be cool in a deck like this? Mirror Gallery. Imagine 4 Kazuuls on the table... With Monument or two out... and they have to attack me cuz of Fumiko... Hehehe so many ogres...
I agree, especially about Browbeat, one of my favorites for card draw. Since it's multi, another to consider might be Mind's Eye. I just shake my head sometimes at how powerful that can be, especially in multi.
Kokusho, The Evening Star, Exsanguinate and Glen Elendra Archmage have a restriction of 1 per deck.