This is my first deck creation thread so go easy, please.
I love madness. I also love the colour combination RUG because it is very me. This deck is designed more for a good time than consistency and winning (but that's definitely a part of it.)
I like it. Careful Study allows you to discard your Madness Creatures allowing their ability to activate and ultimately playing them at a reduced cost.
Put Ray of Revelation into your side deck since most people don't play enchantments and if they do you could easily switch it in.
Of course, these lists are a year old and even more, and could have better stuff to upgrade them, but hope that helps you now that you have a rough base of how prior versions looked like =)
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This should help people out who are addressing me in further posts: My name is Tenkai. It's not Tokobo. Thank you. =)
I think the first list Toboko Tenkai posted is really solid, i'd just make a really small fix:
-1 Worldly Tutor: there is no "the creature" you'll want on the top of library.
-3 Chrome Mox: it's 4 or nothing sice it's only good early game. I don't think it's necessary.
-3 Island
-4 Daze
I know U/G is a hundred times better. I don't mind if it isn't practical; This is not U/G to 1) save money and 2) be a very "me" deck (I like to think of myself as a URG type-o-gal.) But I did take your advice for the Rootwalla and I didn't regret it:
Game 1:
Play an Island, Careful Study, drawing and putting Basking Rootwalla into play and discarding Anger, giving it haste. 19/20
Play a Forest, play Aquamoeba, discard another Rootwalla and attack for 5. 14/20.
Play a Mountain, drop a Wild Mongrel leaving U open. Attack for 7, countering my opponents Angelsong with a Madness'd Circular Logic.
Play a Scalding Tarn and pop it for a mountain, attack with only the Mongrel which he doesn't block... I madness 2 Fiery Temper for game.
It only went uphill from there. Taking a closer look at old U/G Madness helped. Thanks for the comments, everyone!
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Latest proof this forum is a trashfire:
Your authoritarianism will be the reason the company suffers another 60M in losses.
I love madness. I also love the colour combination RUG because it is very me. This deck is designed more for a good time than consistency and winning (but that's definitely a part of it.)
4 Wild Mongrel
4 Aquamoeba
3 Reckless Wurm
3 Anger
3 Wonder
4 Circular Logic
2 Volley of Boulders
1 Krosan Reclamation
2 Quiet Speculation
3 Roar of the Wurm
3 Into the Roil
2 Misty Rainforest
1 Scalding Tarn
5 Forest
5 Mountain
5 Island
Please let me know what you think and how it can be improved. Thanks!
Dys
(23)
2 Evolving Wilds
2 Misty Rainforest
1 Scalding Tarn
6 Forests
6 Plains
6 Mountains
EDH:
GRWMayael, the AnimaWRG
GUBDamia, Sage of StoneBUG
"A man is defined by his sacrifices rather than his gifts"
Put Ray of Revelation into your side deck since most people don't play enchantments and if they do you could easily switch it in.
In its place add a 4th Arrogant Wurm.
EDH:
GRWMayael, the AnimaWRG
GUBDamia, Sage of StoneBUG
"A man is defined by his sacrifices rather than his gifts"
also there a guy named like Waterfront Bouncer or something. hes good.
RGRWolf Run RampGRG
Modern
UUUVial FishUUU
Legacy
BUGDredgeBUG
EDH
RUGCombo/ControlRUG
Waterfront Bouncer's ability costs mana... as far as I gather I'm trying to avoid that to maintain maximum "aggro-ness." Thoughts?
I also gotta ask where is the Basking Rootwalla ? I mean it is a staple of madness decks, and a great card.
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"STAY CLEAR OF WHITE POWDER"
311 "Who's Got the Herb"
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Ok a rough list of the deck I played against (a base to work with).
6 Forest
9 Island
4 Yavimaya Coast
// Creatures
4 Aquamoeba
4 Arrogant Wurm
4 Basking Rootwalla
1 Waterfront Bouncer
4 Wild Mongrel
2 Wonder
4 Circular Logic
3 Daze
2 Intuition
1 Worldly Tutor
4 Careful Study
3 Deep Analysis
2 Roar of the Wurm
3 Chrome Mox
A more recent list I have seen around in competition:
1 Academy Ruins
1 Breeding Pool
4 Forest
2 Ghost Quarter
4 Island
4 Mishra's Factory
1 Pendelhaven
1 Treetop Village
2 Tropical Island
2 Vesuva
3 Aquamoeba
3 Arrogant Wurm
4 Basking Rootwalla
2 Blastoderm
3 Groundbreaker
3 Wild Mongrel
// Other Spells
3 Brainstorm
4 Daze
4 Force of Will
2 Krosan Grip
2 Deep Analysis
3 Roar of the Wurm
2 Crucible of Worlds
2 Powder Keg
Of course, these lists are a year old and even more, and could have better stuff to upgrade them, but hope that helps you now that you have a rough base of how prior versions looked like =)
Legacy Competitive
BUReanimatorUB
RUSneaky ShowUR(Dismantled)
GBUReanimatorUBG(Retired)
(Pre-Mystical Tutor Banning)
{RIP:July 1, 2010}
Legacy Casual
UWBag Of TricksWU
GWEnchantressWG(Budget/In construction)
WSoul SistersW
Legacy Casual - Retired
UBT.E.S. - The EGG-pic StormBU
BGrave ExistenceB
Sig by Me =)
I think the first list Toboko Tenkai posted is really solid, i'd just make a really small fix:
-1 Worldly Tutor: there is no "the creature" you'll want on the top of library.
-3 Chrome Mox: it's 4 or nothing sice it's only good early game. I don't think it's necessary.
-3 Island
-4 Daze
+1 Genesis: very great interaction with Intuition, dumping itself or other creatures.
+1 Roar of the Wurm: great advantage
+1 Deep Analysis: CA
+1 Forest
+4 Foil
+3 Cephalid Coliseum
Game 1:
Play an Island, Careful Study, drawing and putting Basking Rootwalla into play and discarding Anger, giving it haste. 19/20
Play a Forest, play Aquamoeba, discard another Rootwalla and attack for 5. 14/20.
Play a Mountain, drop a Wild Mongrel leaving U open. Attack for 7, countering my opponents Angelsong with a Madness'd Circular Logic.
Play a Scalding Tarn and pop it for a mountain, attack with only the Mongrel which he doesn't block... I madness 2 Fiery Temper for game.
It only went uphill from there. Taking a closer look at old U/G Madness helped. Thanks for the comments, everyone!
4x basking rootwalla
3x vexing sphinx
3x arrogant wurm
3x reckless wurm
4x fiery temper
4x violent eruption
4x circular logic
4x obsessive research
4x careful study
this is the way to go. you have everything you need here